app-menu: Simplify startup animation

During application startup, we used to display a rotating spinner
which also moved from left to right, revealing the application title.
The result looks rather busy, so remove the horizontal movement.

https://bugzilla.gnome.org/show_bug.cgi?id=640782
This commit is contained in:
Florian Müllner 2011-03-12 00:37:43 +01:00
parent 73853cf147
commit fcfd17e973
2 changed files with 17 additions and 74 deletions

View File

@ -34,13 +34,6 @@ stage {
color: rgba(0,0,0,0.5);
}
.label-real-shadow {
background-gradient-direction: horizontal;
background-gradient-start: rgba(0, 0, 0, 0);
background-gradient-end: rgba(0, 0, 0, 255);
width: 10px;
}
StScrollBar
{
padding: 0px;

View File

@ -33,8 +33,7 @@ const HOT_CORNER_ACTIVATION_TIMEOUT = 0.5;
const BUTTON_DND_ACTIVATION_TIMEOUT = 250;
const ANIMATED_ICON_UPDATE_TIMEOUT = 100;
const SPINNER_UPDATE_TIMEOUT = 130;
const SPINNER_SPEED = 0.02;
const SPINNER_ANIMATION_TIME = 0.2;
const STANDARD_TRAY_ICON_ORDER = ['a11y', 'display', 'keyboard', 'volume', 'bluetooth', 'network', 'battery'];
const STANDARD_TRAY_ICON_SHELL_IMPLEMENTATION = {
@ -275,20 +274,13 @@ AppMenuButton.prototype = {
this.hide();
}));
this._updateId = 0;
this._animationStep = 0;
this._clipWidth = PANEL_ICON_SIZE;
this._direction = SPINNER_SPEED;
this._stop = true;
this._spinner = new AnimatedIcon('process-working.svg',
PANEL_ICON_SIZE);
this._container.add_actor(this._spinner.actor);
this._spinner.actor.lower_bottom();
this._shadow = new St.Bin({ style_class: 'label-real-shadow' });
this._shadow.hide();
this._container.add_actor(this._shadow);
let tracker = Shell.WindowTracker.get_default();
tracker.connect('notify::focus-app', Lang.bind(this, this._sync));
tracker.connect('app-state-changed', Lang.bind(this, this._onAppStateChanged));
@ -338,14 +330,14 @@ AppMenuButton.prototype = {
this._iconBox.remove_clip();
},
_stopAnimation: function(animate) {
this._label.actor.remove_clip();
if (this._updateId) {
this._shadow.hide();
if (animate) {
stopAnimation: function() {
if (this._stop)
return;
this._stop = true;
Tweener.addTween(this._spinner.actor,
{ opacity: 0,
time: 0.2,
time: SPINNER_ANIMATION_TIME,
transition: "easeOutQuad",
onCompleteScope: this,
onComplete: function() {
@ -353,47 +345,11 @@ AppMenuButton.prototype = {
this._spinner.actor.hide();
}
});
}
Mainloop.source_remove(this._updateId);
this._updateId = 0;
}
if (!animate)
this._spinner.actor.hide();
},
stopAnimation: function() {
this._direction = SPINNER_SPEED * 3;
this._stop = true;
},
_update: function() {
this._animationStep += this._direction;
if (this._animationStep > 1 && this._stop) {
this._animationStep = 1;
this._stopAnimation(true);
return false;
}
if (this._animationStep > 1)
this._animationStep = 1;
this._clipWidth = this._label.actor.width - (this._label.actor.width - PANEL_ICON_SIZE) * (1 - this._animationStep);
if (this.actor.get_direction() == St.TextDirection.LTR) {
this._label.actor.set_clip(0, 0, this._clipWidth + this._shadow.width, this.actor.height);
} else {
this._label.actor.set_clip(this._label.actor.width - this._clipWidth, 0, this._clipWidth, this.actor.height);
}
this._container.queue_relayout();
return true;
},
startAnimation: function() {
this._direction = SPINNER_SPEED;
this._stopAnimation(false);
this._animationStep = 0;
this._update();
this._stop = false;
this._updateId = Mainloop.timeout_add(SPINNER_UPDATE_TIMEOUT, Lang.bind(this, this._update));
this._spinner.actor.show();
this._shadow.show();
},
_getContentPreferredWidth: function(actor, forHeight, alloc) {
@ -455,18 +411,13 @@ AppMenuButton.prototype = {
this._label.actor.allocate(childBox, flags);
if (direction == St.TextDirection.LTR) {
childBox.x1 = Math.floor(iconWidth / 2) + this._clipWidth + this._shadow.width;
childBox.x1 = Math.floor(iconWidth / 2) + this._label.actor.width;
childBox.x2 = childBox.x1 + this._spinner.actor.width;
childBox.y1 = box.y1;
childBox.y2 = box.y2 - 1;
this._spinner.actor.allocate(childBox, flags);
childBox.x1 = Math.floor(iconWidth / 2) + this._clipWidth + 2;
childBox.x2 = childBox.x1 + this._shadow.width;
childBox.y1 = box.y1;
childBox.y2 = box.y2 - 1;
this._shadow.allocate(childBox, flags);
} else {
childBox.x1 = this._label.actor.width - this._clipWidth - this._spinner.actor.width;
childBox.x1 = -this._spinner.actor.width;
childBox.x2 = childBox.x1 + this._spinner.actor.width;
childBox.y1 = box.y1;
childBox.y2 = box.y2 - 1;
@ -545,7 +496,6 @@ AppMenuButton.prototype = {
this.stopAnimation();
return;
}
this._stopAnimation();
if (this._iconBox.child != null)
this._iconBox.child.destroy();