windowManager: Move animation into WindowDimmer
Currently WindowDimmer exposes a JS property that is used to control the underlying effect. This works fine with Tweener, but not with Clutter animations which we want to use ultimately. As a first step towards that, expose a setDimmed() method instead of the property and handle the animation internally, so it can be adapted more easily. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
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@ -135,14 +135,25 @@ var WindowDimmer = class {
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this._syncEnabled();
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}
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set dimFactor(factor) {
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setDimmed(dimmed, animate) {
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let factor = dimmed ? 1.0 : 0.0;
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if (animate) {
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Tweener.addTween(this, {
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_dimFactor: factor,
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time: (dimmed ? DIM_TIME : UNDIM_TIME) / 1000,
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transition: 'linear',
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onUpdate: () => {
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let brightness = this._dimFactor * DIM_BRIGHTNESS;
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this._brightnessEffect.set_brightness(brightness);
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this._syncEnabled();
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}
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});
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} else {
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this._dimFactor = factor;
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this._brightnessEffect.set_brightness(factor * DIM_BRIGHTNESS);
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this._syncEnabled();
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}
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get dimFactor() {
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return this._dimFactor;
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}
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};
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@ -1582,14 +1593,7 @@ var WindowManager = class {
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let dimmer = getWindowDimmer(actor);
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if (!dimmer)
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return;
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if (this._shouldAnimate())
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Tweener.addTween(dimmer,
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{ dimFactor: 1.0,
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time: DIM_TIME / 1000,
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transition: 'linear'
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});
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else
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dimmer.dimFactor = 1.0;
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dimmer.setDimmed(true, this._shouldAnimate());
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}
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_undimWindow(window) {
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@ -1599,13 +1603,7 @@ var WindowManager = class {
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let dimmer = getWindowDimmer(actor);
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if (!dimmer)
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return;
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if (this._shouldAnimate())
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Tweener.addTween(dimmer,
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{ dimFactor: 0.0,
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time: UNDIM_TIME / 1000,
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transition: 'linear' });
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else
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dimmer.dimFactor = 0.0;
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dimmer.setDimmed(false, this._shouldAnimate());
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}
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_mapWindow(shellwm, actor) {
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