layout: Trigger the message tray by downward pressure

A pressure barrier is a barrier that activates after the user pushes
against the bottom of the screen in a short time. Implement this using
the new XInput 2.3 features that provide extended information about
pointer barriers, and use it so that pushing against the bottom of
the screen edge brings up the message tray.

https://bugzilla.gnome.org/show_bug.cgi?id=677215
This commit is contained in:
Jasper St. Pierre 2012-07-30 16:25:07 -03:00
parent c0279df3c6
commit fb63f48d0a
2 changed files with 140 additions and 2 deletions

View File

@ -19,6 +19,11 @@ const STARTUP_ANIMATION_TIME = 0.2;
const KEYBOARD_ANIMATION_TIME = 0.15; const KEYBOARD_ANIMATION_TIME = 0.15;
const PLYMOUTH_TRANSITION_TIME = 1; const PLYMOUTH_TRANSITION_TIME = 1;
// The message tray takes this much pressure
// in the pressure barrier at once to release it.
const MESSAGE_TRAY_PRESSURE_THRESHOLD = 200; // pixels
const MESSAGE_TRAY_PRESSURE_TIMEOUT = 3000; // ms
const MonitorConstraint = new Lang.Class({ const MonitorConstraint = new Lang.Class({
Name: 'MonitorConstraint', Name: 'MonitorConstraint',
Extends: Clutter.Constraint, Extends: Clutter.Constraint,
@ -114,6 +119,7 @@ const LayoutManager = new Lang.Class({
this._background = null; this._background = null;
this._leftPanelBarrier = null; this._leftPanelBarrier = null;
this._rightPanelBarrier = null; this._rightPanelBarrier = null;
this._trayBarrier = null;
this._inOverview = false; this._inOverview = false;
this._updateRegionIdle = 0; this._updateRegionIdle = 0;
@ -313,9 +319,34 @@ const LayoutManager = new Lang.Class({
} }
}, },
_updateTrayBarrier: function() {
let monitor = this.bottomMonitor;
if (this._trayBarrier) {
this._trayBarrier.destroy();
this._trayPressure = null;
}
if (this._trayPressure) {
this._trayPressure.destroy();
this._trayPressure = null;
}
this._trayBarrier = new Meta.Barrier({ display: global.display,
x1: monitor.x, x2: monitor.x + monitor.width,
y1: monitor.y + monitor.height, y2: monitor.y + monitor.height,
directions: Meta.BarrierDirection.NEGATIVE_Y });
this._trayPressure = new PressureBarrier(this._trayBarrier, MESSAGE_TRAY_PRESSURE_THRESHOLD, MESSAGE_TRAY_PRESSURE_TIMEOUT);
this._trayPressure.connect('trigger', function(barrier) {
Main.messageTray.openTray();
});
},
_monitorsChanged: function() { _monitorsChanged: function() {
this._updateMonitors(); this._updateMonitors();
this._updateBoxes(); this._updateBoxes();
this._updateTrayBarrier();
this._updateHotCorners(); this._updateHotCorners();
this._updateFullscreen(); this._updateFullscreen();
this._updateVisibility(); this._updateVisibility();
@ -1052,3 +1083,107 @@ const HotCorner = new Lang.Class({
return false; return false;
} }
}); });
const PressureBarrier = new Lang.Class({
Name: 'PressureBarrier',
_init: function(barrier, threshold, timeout) {
this._barrier = barrier;
this._threshold = threshold;
this._timeout = timeout;
this._orientation = (barrier.y1 == barrier.y2) ? Clutter.Orientation.HORIZONTAL : Clutter.Orientation.VERTICAL;
this._reset();
this._barrierHitId = this._barrier.connect('hit', Lang.bind(this, this._onBarrierHit));
this._barrierLeftId = this._barrier.connect('left', Lang.bind(this, this._onBarrierLeft));
},
destroy: function() {
this._barrier.disconnect(this._barrierHitId);
this._barrier.disconnect(this._barrierLeftId);
this._barrier = null;
},
_reset: function() {
this._barrierEvents = [];
this._currentPressure = 0;
this._lastTime = 0;
},
_getDistanceAcrossBarrier: function(event) {
if (this._orientation == Clutter.Orientation.HORIZONTAL)
return Math.abs(event.dy);
else
return Math.abs(event.dx);
},
_getDistanceAlongBarrier: function(event) {
if (this._orientation == Clutter.Orientation.HORIZONTAL)
return Math.abs(event.dx);
else
return Math.abs(event.dy);
},
_isBarrierEventTooOld: function(event) {
// Ignore all events older than this time
let threshold = this._lastTime - this._timeout;
return event.time < threshold;
},
_trimBarrierEvents: function() {
// Events are guaranteed to be sorted in time order from
// oldest to newest, so just look for the first old event,
// and then chop events after that off.
let i = 0;
while (i < this._barrierEvents.length) {
if (!this._isBarrierEventTooOld(this._barrierEvents[i++]))
break;
}
let firstNewEvent = i;
for (i = 0; i < firstNewEvent; i++) {
this._currentPressure -= this._getDistanceAcrossBarrier(this._barrierEvents[i]);
}
this._barrierEvents = this._barrierEvents.slice(firstNewEvent);
},
_addBarrierEvent: function(event) {
this._barrierEvents.push(event);
this._currentPressure += this._getDistanceAcrossBarrier(event);
},
_onBarrierLeft: function(barrier, event) {
this._reset();
},
_onBarrierHit: function(barrier, event) {
// Throw out all events where the pointer was grabbed,
// as the client that grabbed the pointer expects to have
// complete control over it.
if (event.grabbed)
return;
let slide = this._getDistanceAlongBarrier(event);
let distance = this._getDistanceAcrossBarrier(event);
// Throw out events where the cursor is move more
// along the axis of the barrier than moving with
// the barrier.
if (slide > distance)
return;
this._lastTime = event.time;
this._trimBarrierEvents();
this._addBarrierEvent(event);
if (this._currentPressure >= this._threshold) {
this.emit('trigger');
this._reset();
}
}
});
Signals.addSignalMethods(PressureBarrier.prototype);

View File

@ -1706,10 +1706,13 @@ const MessageTray = new Lang.Class({
if (currentUserTime != this._trayDwellUserTime) if (currentUserTime != this._trayDwellUserTime)
return false; return false;
this.openTray();
return false;
},
openTray: function() {
this._traySummoned = true; this._traySummoned = true;
this._updateState(); this._updateState();
return false;
}, },
_onNotificationKeyRelease: function(actor, event) { _onNotificationKeyRelease: function(actor, event) {