diff --git a/src/shell-window-preview-layout.c b/src/shell-window-preview-layout.c index a7f382a69..28676d7ce 100644 --- a/src/shell-window-preview-layout.c +++ b/src/shell-window-preview-layout.c @@ -64,7 +64,7 @@ shell_window_preview_layout_get_property (GObject *object, static void shell_window_preview_layout_set_container (ClutterLayoutManager *layout, - ClutterContainer *container) + ClutterActor *container) { ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout); ShellWindowPreviewLayoutPrivate *priv; @@ -72,7 +72,7 @@ shell_window_preview_layout_set_container (ClutterLayoutManager *layout, priv = shell_window_preview_layout_get_instance_private (self); - priv->container = CLUTTER_ACTOR (container); + priv->container = container; parent_class = CLUTTER_LAYOUT_MANAGER_CLASS (shell_window_preview_layout_parent_class); parent_class->set_container (layout, container); @@ -80,7 +80,7 @@ shell_window_preview_layout_set_container (ClutterLayoutManager *layout, static void shell_window_preview_layout_get_preferred_width (ClutterLayoutManager *layout, - ClutterContainer *container, + ClutterActor *container, float for_height, float *min_width_p, float *natural_width_p) @@ -99,7 +99,7 @@ shell_window_preview_layout_get_preferred_width (ClutterLayoutManager *layout, static void shell_window_preview_layout_get_preferred_height (ClutterLayoutManager *layout, - ClutterContainer *container, + ClutterActor *container, float for_width, float *min_height_p, float *natural_height_p) @@ -119,7 +119,7 @@ shell_window_preview_layout_get_preferred_height (ClutterLayoutManager *layout, static void shell_window_preview_layout_allocate (ClutterLayoutManager *layout, - ClutterContainer *container, + ClutterActor *container, const ClutterActorBox *box) { ShellWindowPreviewLayout *self = SHELL_WINDOW_PREVIEW_LAYOUT (layout); @@ -144,7 +144,7 @@ shell_window_preview_layout_allocate (ClutterLayoutManager *layout, else scale_y = clutter_actor_box_get_height (box) / bounding_box_height; - clutter_actor_iter_init (&iter, CLUTTER_ACTOR (container)); + clutter_actor_iter_init (&iter, container); while (clutter_actor_iter_next (&iter, &child)) { ClutterActorBox child_box = { 0, };