windowManager: Disable the window dimmer when we close all attached dialogs
This saves some GLSL resources and an FBO. https://bugzilla.gnome.org/show_bug.cgi?id=683073
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@ -27,16 +27,24 @@ const WindowDimmer = new Lang.Class({
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this._brightnessEffect = new Clutter.BrightnessContrastEffect();
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actor.add_effect(this._brightnessEffect);
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this.actor = actor;
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this._enabled = true;
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this._dimFactor = 0.0;
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this._syncEnabled();
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},
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_syncEnabled: function() {
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this._brightnessEffect.enabled = (this._enabled && this._dimFactor > 0);
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},
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setEnabled: function(enabled) {
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this._brightnessEffect.enabled = enabled;
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this._enabled = enabled;
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this._syncEnabled();
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},
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set dimFactor(factor) {
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this._dimFactor = factor;
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this._brightnessEffect.set_brightness(factor * DIM_BRIGHTNESS);
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this._syncEnabled();
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},
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get dimFactor() {
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@ -45,10 +53,17 @@ const WindowDimmer = new Lang.Class({
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});
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function getWindowDimmer(actor) {
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if (!actor._windowDimmer)
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actor._windowDimmer = new WindowDimmer(actor);
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let enabled = Meta.prefs_get_attach_modal_dialogs();
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if (actor._windowDimmer)
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actor._windowDimmer.setEnabled(enabled);
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return actor._windowDimmer;
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if (enabled) {
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if (!actor._windowDimmer)
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actor._windowDimmer = new WindowDimmer(actor);
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return actor._windowDimmer;
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} else {
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return null;
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}
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}
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const WindowManager = new Lang.Class({
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@ -255,9 +270,7 @@ const WindowManager = new Lang.Class({
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if (!actor)
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return;
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let dimmer = getWindowDimmer(actor);
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let enabled = Meta.prefs_get_attach_modal_dialogs();
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dimmer.setEnabled(enabled);
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if (!enabled)
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if (!dimmer)
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return;
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Tweener.addTween(dimmer,
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{ dimFactor: 1.0,
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@ -271,15 +284,12 @@ const WindowManager = new Lang.Class({
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if (!actor)
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return;
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let dimmer = getWindowDimmer(actor);
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let enabled = Meta.prefs_get_attach_modal_dialogs();
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dimmer.setEnabled(enabled);
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if (!enabled)
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if (!dimmer)
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return;
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Tweener.addTween(dimmer,
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{ dimFactor: 0.0,
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time: UNDIM_TIME,
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transition: 'linear'
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});
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transition: 'linear' });
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},
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_mapWindow : function(shellwm, actor) {
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