workspacesView: Don't double-destroy workspaces
The WorkspaceView actors contain the Workspace actors, so destroying the WorkspaceView actors should be enough. https://bugzilla.gnome.org/show_bug.cgi?id=707889
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@ -540,12 +540,6 @@ const WorkspacesDisplay = new Lang.Class({
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for (let i = 0; i < this._workspacesViews.length; i++)
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for (let i = 0; i < this._workspacesViews.length; i++)
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this._workspacesViews[i].destroy();
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this._workspacesViews[i].destroy();
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this._workspacesViews = [];
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this._workspacesViews = [];
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for (let i = 0; i < this._workspaces.length; i++)
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for (let w = 0; w < this._workspaces[i].length; w++) {
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this._workspaces[i][w].disconnectAll();
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this._workspaces[i][w].destroy();
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}
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},
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},
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_workspacesOnlyOnPrimaryChanged: function() {
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_workspacesOnlyOnPrimaryChanged: function() {
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@ -561,10 +555,6 @@ const WorkspacesDisplay = new Lang.Class({
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for (let i = 0; i < this._workspacesViews.length; i++)
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for (let i = 0; i < this._workspacesViews.length; i++)
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this._workspacesViews[i].destroy();
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this._workspacesViews[i].destroy();
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for (let i = 0; i < this._workspaces.length; i++)
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for (let w = 0; w < this._workspaces[i].length; w++)
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this._workspaces[i][w].destroy();
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this._workspacesViews = [];
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this._workspacesViews = [];
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this._workspaces = [];
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this._workspaces = [];
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let monitors = Main.layoutManager.monitors;
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let monitors = Main.layoutManager.monitors;
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