[St] share common ClutterContainer implementation code
https://bugzilla.gnome.org/show_bug.cgi?id=611647
This commit is contained in:
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f6b4fa6e7e
@ -256,13 +256,7 @@ st_box_container_add_actor (ClutterContainer *container,
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{
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StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
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priv->children = g_list_append (priv->children, actor);
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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g_signal_emit_by_name (container, "actor-added", actor);
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_st_container_add_actor (container, actor, &priv->children);
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}
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static void
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@ -271,28 +265,7 @@ st_box_container_remove_actor (ClutterContainer *container,
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{
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StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
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GList *item = NULL;
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item = g_list_find (priv->children, actor);
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if (item == NULL)
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{
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g_warning ("Actor of type '%s' is not a child of container of type '%s'",
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g_type_name (G_OBJECT_TYPE (actor)),
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g_type_name (G_OBJECT_TYPE (container)));
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return;
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}
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g_object_ref (actor);
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priv->children = g_list_delete_link (priv->children, item);
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clutter_actor_unparent (actor);
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g_signal_emit_by_name (container, "actor-removed", actor);
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g_object_unref (actor);
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clutter_actor_queue_relayout ((ClutterActor*) container);
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_st_container_remove_actor (container, actor, &priv->children);
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}
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static void
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@ -302,7 +275,8 @@ st_box_container_foreach (ClutterContainer *container,
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{
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StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
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g_list_foreach (priv->children, (GFunc) callback, callback_data);
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_st_container_foreach (container, callback, callback_data,
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&priv->children);
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}
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static void
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@ -312,40 +286,7 @@ st_box_container_lower (ClutterContainer *container,
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{
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StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
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/* copied from clutter/clutter/clutter-group.c */
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priv->children = g_list_remove (priv->children, actor);
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/* Push to bottom */
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if (!sibling)
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{
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GList *last_item;
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last_item = g_list_first (priv->children);
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if (last_item)
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sibling = last_item->data;
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priv->children = g_list_prepend (priv->children, actor);
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}
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else
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{
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gint pos;
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pos = g_list_index (priv->children, sibling);
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priv->children = g_list_insert (priv->children, actor, pos);
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}
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/* See comment in group_raise for this */
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if (sibling &&
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clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
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{
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clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (container))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
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_st_container_lower (container, actor, sibling, &priv->children);
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}
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static void
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@ -355,52 +296,15 @@ st_box_container_raise (ClutterContainer *container,
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{
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StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
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priv->children = g_list_remove (priv->children, actor);
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/* copied from clutter/clutter/clutter-group.c */
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/* Raise at the top */
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if (!sibling)
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{
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GList *last_item;
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last_item = g_list_last (priv->children);
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if (last_item)
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sibling = last_item->data;
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priv->children = g_list_append (priv->children, actor);
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}
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else
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{
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gint pos;
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pos = g_list_index (priv->children, sibling) + 1;
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priv->children = g_list_insert (priv->children, actor, pos);
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}
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/* set Z ordering a value below, this will then call sort
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* as values are equal ordering shouldn't change but Z
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* values will be correct.
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*
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* FIXME: optimise
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*/
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if (sibling &&
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clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
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{
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clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (container))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
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_st_container_raise (container, actor, sibling, &priv->children);
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}
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static void
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st_box_container_sort_depth_order (ClutterContainer *container)
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{
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/* XXX: not yet implemented */
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g_warning ("%s() not yet implemented", __FUNCTION__);
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StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
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_st_container_sort_depth_order (container, &priv->children);
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}
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static void
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@ -74,13 +74,7 @@ st_overflow_box_add_actor (ClutterContainer *container,
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{
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StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
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priv->children = g_list_append (priv->children, actor);
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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g_signal_emit_by_name (container, "actor-added", actor);
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_st_container_add_actor (container, actor, &priv->children);
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}
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static void
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@ -89,28 +83,7 @@ st_overflow_box_remove_actor (ClutterContainer *container,
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{
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StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
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GList *item = NULL;
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item = g_list_find (priv->children, actor);
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if (item == NULL)
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{
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g_warning ("Actor of type '%s' is not a child of container of type '%s'",
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g_type_name (G_OBJECT_TYPE (actor)),
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g_type_name (G_OBJECT_TYPE (container)));
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return;
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}
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g_object_ref (actor);
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priv->children = g_list_delete_link (priv->children, item);
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clutter_actor_unparent (actor);
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g_signal_emit_by_name (container, "actor-removed", actor);
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g_object_unref (actor);
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clutter_actor_queue_relayout ((ClutterActor*) container);
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_st_container_remove_actor (container, actor, &priv->children);
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}
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static void
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@ -120,7 +93,8 @@ st_overflow_box_foreach (ClutterContainer *container,
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{
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StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
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g_list_foreach (priv->children, (GFunc) callback, callback_data);
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_st_container_foreach (container, callback, callback_data,
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&priv->children);
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}
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static void
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@ -130,40 +104,7 @@ st_overflow_box_lower (ClutterContainer *container,
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{
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StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
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/* copied from clutter/clutter/clutter-group.c */
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priv->children = g_list_remove (priv->children, actor);
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/* Push to bottom */
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if (!sibling)
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{
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GList *last_item;
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last_item = g_list_first (priv->children);
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if (last_item)
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sibling = last_item->data;
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priv->children = g_list_prepend (priv->children, actor);
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}
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else
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{
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gint pos;
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pos = g_list_index (priv->children, sibling);
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priv->children = g_list_insert (priv->children, actor, pos);
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}
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/* See comment in group_raise for this */
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if (sibling &&
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clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
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{
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clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (container))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
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_st_container_lower (container, actor, sibling, &priv->children);
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}
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static void
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@ -173,52 +114,15 @@ st_overflow_box_raise (ClutterContainer *container,
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{
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StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
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priv->children = g_list_remove (priv->children, actor);
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/* copied from clutter/clutter/clutter-group.c */
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/* Raise at the top */
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if (!sibling)
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{
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GList *last_item;
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last_item = g_list_last (priv->children);
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if (last_item)
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sibling = last_item->data;
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priv->children = g_list_append (priv->children, actor);
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}
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else
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{
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gint pos;
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pos = g_list_index (priv->children, sibling) + 1;
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priv->children = g_list_insert (priv->children, actor, pos);
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}
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/* set Z ordering a value below, this will then call sort
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* as values are equal ordering shouldn't change but Z
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* values will be correct.
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*
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* FIXME: optimise
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*/
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if (sibling &&
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clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
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{
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clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (container))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
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_st_container_raise (container, actor, sibling, &priv->children);
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}
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static void
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st_overflow_box_sort_depth_order (ClutterContainer *container)
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{
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/* XXX: not yet implemented */
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g_warning ("%s() not yet implemented", __FUNCTION__);
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StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
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_st_container_sort_depth_order (container, &priv->children);
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}
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static void
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@ -310,3 +310,231 @@ _st_set_text_from_style (ClutterText *text,
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pango_attr_list_unref (attribs);
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}
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/**
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* _st_container_add_actor:
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* @container: a #ClutterContainer
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* @actor: a #ClutterActor
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* @children: pointer to @container's list of children
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*
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* A basic implementation for clutter_container_add_actor().
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* Mostly copied from clutter_group_real_add().
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*/
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void
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_st_container_add_actor (ClutterContainer *container,
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ClutterActor *actor,
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GList **children)
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{
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g_object_ref (actor);
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*children = g_list_append (*children, actor);
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
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/* queue a relayout, to get the correct positioning inside
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* the ::actor-added signal handlers
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*/
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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g_signal_emit_by_name (container, "actor-added", actor);
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clutter_container_sort_depth_order (container);
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g_object_unref (actor);
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}
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/**
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* _st_container_remove_actor:
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* @container: a #ClutterContainer
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* @actor: a #ClutterActor
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* @children: pointer to @container's list of children
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*
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* A basic implementation for clutter_container_remove_actor().
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* Mostly copied from clutter_group_real_remove().
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*/
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void
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_st_container_remove_actor (ClutterContainer *container,
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ClutterActor *actor,
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GList **children)
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{
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g_object_ref (actor);
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*children = g_list_remove (*children, actor);
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clutter_actor_unparent (actor);
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/* queue a relayout, to get the correct positioning inside
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* the ::actor-removed signal handlers
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*/
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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/* at this point, the actor passed to the "actor-removed" signal
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* handlers is not parented anymore to the container but since we
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* are holding a reference on it, it's still valid
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*/
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g_signal_emit_by_name (container, "actor-removed", actor);
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if (CLUTTER_ACTOR_IS_VISIBLE (container))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
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g_object_unref (actor);
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}
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/**
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* _st_container_raise:
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* @container: a #ClutterContainer
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* @callback: callback
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* @user_data: data for @callback
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* @children: pointer to @container's list of children
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*
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* A basic implementation for clutter_container_foreach().
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* Mostly copied from clutter_group_real_foreach().
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*/
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void
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_st_container_foreach (ClutterContainer *container,
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ClutterCallback callback,
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gpointer user_data,
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GList **children)
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{
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GList *l;
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for (l = *children; l; l = l->next)
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(* callback) (CLUTTER_ACTOR (l->data), user_data);
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}
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/**
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* _st_container_raise:
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* @container: a #ClutterContainer
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* @actor: a #ClutterActor to raise
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* @sibling: the sibling to raise to, or %NULL to put on top
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* @children: pointer to @container's list of children
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*
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* A basic implementation for clutter_container_raise().
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* Mostly copied from clutter_group_real_raise().
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*/
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void
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_st_container_raise (ClutterContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling,
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GList **children)
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{
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*children = g_list_remove (*children, actor);
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/* Raise at the top */
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if (!sibling)
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{
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GList *last_item;
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last_item = g_list_last (*children);
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if (last_item)
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sibling = last_item->data;
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*children = g_list_append (*children, actor);
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}
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else
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{
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gint pos;
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pos = g_list_index (*children, sibling) + 1;
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*children = g_list_insert (*children, actor, pos);
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}
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/* set Z ordering a value below, this will then call sort
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* as values are equal ordering shouldn't change but Z
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* values will be correct.
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*
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* FIXME: optimise
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*/
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if (sibling &&
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clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
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{
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clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (container))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
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}
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/**
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* _st_container_lower:
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* @container: a #ClutterContainer
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* @actor: a #ClutterActor to lower
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* @sibling: the sibling to lower to, or %NULL to put on bottom
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* @children: pointer to @container's list of children
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*
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* A basic implementation for clutter_container_lower().
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* Mostly copied from clutter_group_real_lower().
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*/
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void
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_st_container_lower (ClutterContainer *container,
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ClutterActor *actor,
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ClutterActor *sibling,
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GList **children)
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{
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*children = g_list_remove (*children, actor);
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/* Push to bottom */
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if (!sibling)
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{
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GList *last_item;
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last_item = g_list_first (*children);
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if (last_item)
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sibling = last_item->data;
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*children = g_list_prepend (*children, actor);
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}
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else
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{
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gint pos;
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pos = g_list_index (*children, sibling);
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*children = g_list_insert (*children, actor, pos);
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}
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/* See comment in _st_container_raise() for this */
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if (sibling &&
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clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
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{
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clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
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}
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if (CLUTTER_ACTOR_IS_VISIBLE (container))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
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}
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static gint
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sort_z_order (gconstpointer a,
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||||
gconstpointer b)
|
||||
{
|
||||
float depth_a, depth_b;
|
||||
|
||||
depth_a = clutter_actor_get_depth (CLUTTER_ACTOR (a));
|
||||
depth_b = clutter_actor_get_depth (CLUTTER_ACTOR (b));
|
||||
|
||||
if (depth_a < depth_b)
|
||||
return -1;
|
||||
if (depth_a > depth_b)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* _st_container_sort_depth_order:
|
||||
* @container: a #ClutterContainer
|
||||
* @children: pointer to @container's list of children
|
||||
*
|
||||
* A basic implementation for clutter_container_sort_depth_order().
|
||||
* Mostly copied from clutter_group_real_sort_depth_order().
|
||||
*/
|
||||
void
|
||||
_st_container_sort_depth_order (ClutterContainer *container,
|
||||
GList **children)
|
||||
{
|
||||
*children = g_list_sort (*children, sort_z_order);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
@ -72,4 +72,25 @@ void _st_allocate_fill (StWidget *parent,
|
||||
void _st_set_text_from_style (ClutterText *text,
|
||||
StThemeNode *theme_node);
|
||||
|
||||
void _st_container_add_actor (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
GList **children);
|
||||
void _st_container_remove_actor (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
GList **children);
|
||||
void _st_container_foreach (ClutterContainer *container,
|
||||
ClutterCallback callback,
|
||||
gpointer user_data,
|
||||
GList **children);
|
||||
void _st_container_raise (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling,
|
||||
GList **children);
|
||||
void _st_container_lower (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling,
|
||||
GList **children);
|
||||
void _st_container_sort_depth_order (ClutterContainer *container,
|
||||
GList **children);
|
||||
|
||||
#endif /* __ST_PRIVATE_H__ */
|
||||
|
@ -64,7 +64,7 @@ enum
|
||||
|
||||
struct _StTablePrivate
|
||||
{
|
||||
GSList *children;
|
||||
GList *children;
|
||||
|
||||
gint col_spacing;
|
||||
gint row_spacing;
|
||||
@ -89,11 +89,11 @@ struct _StTablePrivate
|
||||
guint homogeneous : 1;
|
||||
};
|
||||
|
||||
static void st_container_iface_init (ClutterContainerIface *iface);
|
||||
static void st_table_container_iface_init (ClutterContainerIface *iface);
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET,
|
||||
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
||||
st_container_iface_init));
|
||||
st_table_container_iface_init));
|
||||
|
||||
|
||||
|
||||
@ -101,95 +101,72 @@ G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET,
|
||||
* ClutterContainer Implementation
|
||||
*/
|
||||
static void
|
||||
st_container_add_actor (ClutterContainer *container,
|
||||
st_table_add_actor (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
StTablePrivate *priv = ST_TABLE (container)->priv;
|
||||
|
||||
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
|
||||
|
||||
|
||||
priv->children = g_slist_append (priv->children, actor);
|
||||
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
|
||||
g_signal_emit_by_name (container, "actor-added", actor);
|
||||
_st_container_add_actor (container, actor, &priv->children);
|
||||
}
|
||||
|
||||
static void
|
||||
st_container_remove_actor (ClutterContainer *container,
|
||||
st_table_remove_actor (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
StTablePrivate *priv = ST_TABLE (container)->priv;
|
||||
|
||||
GSList *item = NULL;
|
||||
|
||||
item = g_slist_find (priv->children, actor);
|
||||
|
||||
if (item == NULL)
|
||||
{
|
||||
g_warning ("Widget of type '%s' is not a child of container of type '%s'",
|
||||
g_type_name (G_OBJECT_TYPE (actor)),
|
||||
g_type_name (G_OBJECT_TYPE (container)));
|
||||
return;
|
||||
}
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_slist_delete_link (priv->children, item);
|
||||
clutter_actor_unparent (actor);
|
||||
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
|
||||
g_signal_emit_by_name (container, "actor-removed", actor);
|
||||
|
||||
g_object_unref (actor);
|
||||
_st_container_remove_actor (container, actor, &priv->children);
|
||||
}
|
||||
|
||||
static void
|
||||
st_container_foreach (ClutterContainer *container,
|
||||
st_table_foreach (ClutterContainer *container,
|
||||
ClutterCallback callback,
|
||||
gpointer callback_data)
|
||||
{
|
||||
StTablePrivate *priv = ST_TABLE (container)->priv;
|
||||
|
||||
g_slist_foreach (priv->children, (GFunc) callback, callback_data);
|
||||
_st_container_foreach (container, callback, callback_data,
|
||||
&priv->children);
|
||||
}
|
||||
|
||||
static void
|
||||
st_container_lower (ClutterContainer *container,
|
||||
st_table_lower (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
/* XXX: not yet implemented */
|
||||
g_warning ("%s() not yet implemented", __FUNCTION__);
|
||||
StTablePrivate *priv = ST_TABLE (container)->priv;
|
||||
|
||||
_st_container_lower (container, actor, sibling, &priv->children);
|
||||
}
|
||||
|
||||
static void
|
||||
st_container_raise (ClutterContainer *container,
|
||||
st_table_raise (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
/* XXX: not yet implemented */
|
||||
g_warning ("%s() not yet implemented", __FUNCTION__);
|
||||
StTablePrivate *priv = ST_TABLE (container)->priv;
|
||||
|
||||
_st_container_raise (container, actor, sibling, &priv->children);
|
||||
}
|
||||
|
||||
static void
|
||||
st_container_sort_depth_order (ClutterContainer *container)
|
||||
st_table_sort_depth_order (ClutterContainer *container)
|
||||
{
|
||||
/* XXX: not yet implemented */
|
||||
g_warning ("%s() not yet implemented", __FUNCTION__);
|
||||
StTablePrivate *priv = ST_TABLE (container)->priv;
|
||||
|
||||
_st_container_sort_depth_order (container, &priv->children);
|
||||
}
|
||||
|
||||
static void
|
||||
st_container_iface_init (ClutterContainerIface *iface)
|
||||
st_table_container_iface_init (ClutterContainerIface *iface)
|
||||
{
|
||||
iface->add = st_container_add_actor;
|
||||
iface->remove = st_container_remove_actor;
|
||||
iface->foreach = st_container_foreach;
|
||||
iface->lower = st_container_lower;
|
||||
iface->raise = st_container_raise;
|
||||
iface->sort_depth_order = st_container_sort_depth_order;
|
||||
iface->add = st_table_add_actor;
|
||||
iface->remove = st_table_remove_actor;
|
||||
iface->foreach = st_table_foreach;
|
||||
iface->lower = st_table_lower;
|
||||
iface->raise = st_table_raise;
|
||||
iface->sort_depth_order = st_table_sort_depth_order;
|
||||
|
||||
iface->child_meta_type = ST_TYPE_TABLE_CHILD;
|
||||
}
|
||||
|
||||
@ -283,7 +260,7 @@ st_table_homogeneous_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *content_box,
|
||||
gboolean flags)
|
||||
{
|
||||
GSList *list;
|
||||
GList *list;
|
||||
gfloat col_width, row_height;
|
||||
gint row_spacing, col_spacing;
|
||||
StTablePrivate *priv = ST_TABLE (self)->priv;
|
||||
@ -299,7 +276,7 @@ st_table_homogeneous_allocate (ClutterActor *self,
|
||||
- (row_spacing * (priv->n_rows - 1)))
|
||||
/ priv->n_rows;
|
||||
|
||||
for (list = priv->children; list; list = g_slist_next (list))
|
||||
for (list = priv->children; list; list = list->next)
|
||||
{
|
||||
gint row, col, row_span, col_span;
|
||||
StTableChild *meta;
|
||||
@ -357,7 +334,7 @@ st_table_calculate_col_widths (StTable *table,
|
||||
gboolean *is_expand_col;
|
||||
gint extra_col_width, n_expanded_cols = 0, expanded_cols = 0;
|
||||
gint *pref_widths, *min_widths;
|
||||
GSList *list;
|
||||
GList *list;
|
||||
|
||||
g_array_set_size (priv->is_expand_col, 0);
|
||||
g_array_set_size (priv->is_expand_col, priv->n_cols);
|
||||
@ -371,7 +348,7 @@ st_table_calculate_col_widths (StTable *table,
|
||||
g_array_set_size (priv->min_widths, priv->n_cols);
|
||||
min_widths = (gint *) priv->min_widths->data;
|
||||
|
||||
for (list = priv->children; list; list = g_slist_next (list))
|
||||
for (list = priv->children; list; list = list->next)
|
||||
{
|
||||
gint row, col;
|
||||
gfloat w_min, w_pref;
|
||||
@ -459,7 +436,7 @@ st_table_calculate_row_heights (StTable *table,
|
||||
gint * col_widths)
|
||||
{
|
||||
StTablePrivate *priv = ST_TABLE (table)->priv;
|
||||
GSList *list;
|
||||
GList *list;
|
||||
gint *is_expand_row, *min_heights, *pref_heights, *row_heights, extra_row_height;
|
||||
gint i, total_min_height;
|
||||
gint expanded_rows = 0;
|
||||
@ -482,7 +459,7 @@ st_table_calculate_row_heights (StTable *table,
|
||||
pref_heights = (gboolean *) priv->pref_heights->data;
|
||||
|
||||
/* calculate minimum row widths and column heights */
|
||||
for (list = priv->children; list; list = g_slist_next (list))
|
||||
for (list = priv->children; list; list = list->next)
|
||||
{
|
||||
gint row, col, cell_width;
|
||||
gfloat h_min, h_pref;
|
||||
@ -633,7 +610,7 @@ st_table_preferred_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *content_box,
|
||||
gboolean flags)
|
||||
{
|
||||
GSList *list;
|
||||
GList *list;
|
||||
gint row_spacing, col_spacing;
|
||||
gint i;
|
||||
gint *col_widths, *row_heights;
|
||||
@ -659,7 +636,7 @@ st_table_preferred_allocate (ClutterActor *self,
|
||||
ltr = (st_widget_get_direction (ST_WIDGET (self)) == ST_TEXT_DIRECTION_LTR);
|
||||
|
||||
|
||||
for (list = priv->children; list; list = g_slist_next (list))
|
||||
for (list = priv->children; list; list = list->next)
|
||||
{
|
||||
gint row, col, row_span, col_span;
|
||||
gint col_width, row_height;
|
||||
@ -803,7 +780,7 @@ st_table_get_preferred_width (ClutterActor *self,
|
||||
gfloat total_min_width, total_pref_width;
|
||||
StTablePrivate *priv = ST_TABLE (self)->priv;
|
||||
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
|
||||
GSList *list;
|
||||
GList *list;
|
||||
gint i;
|
||||
|
||||
if (priv->n_cols < 1)
|
||||
@ -825,7 +802,7 @@ st_table_get_preferred_width (ClutterActor *self,
|
||||
pref_widths = (gint *) priv->pref_widths->data;
|
||||
|
||||
/* calculate minimum row widths */
|
||||
for (list = priv->children; list; list = g_slist_next (list))
|
||||
for (list = priv->children; list; list = list->next)
|
||||
{
|
||||
gint col, col_span;
|
||||
gfloat w_min, w_pref;
|
||||
@ -878,7 +855,7 @@ st_table_get_preferred_height (ClutterActor *self,
|
||||
gfloat total_min_height, total_pref_height;
|
||||
StTablePrivate *priv = ST_TABLE (self)->priv;
|
||||
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
|
||||
GSList *list;
|
||||
GList *list;
|
||||
gint i;
|
||||
gint *min_widths;
|
||||
|
||||
@ -906,7 +883,7 @@ st_table_get_preferred_height (ClutterActor *self,
|
||||
pref_heights = (gint *) priv->pref_heights->data;
|
||||
|
||||
/* calculate minimum row heights */
|
||||
for (list = priv->children; list; list = g_slist_next (list))
|
||||
for (list = priv->children; list; list = list->next)
|
||||
{
|
||||
gint row, col, col_span, cell_width, row_span;
|
||||
gfloat min, pref;
|
||||
@ -961,12 +938,12 @@ static void
|
||||
st_table_paint (ClutterActor *self)
|
||||
{
|
||||
StTablePrivate *priv = ST_TABLE (self)->priv;
|
||||
GSList *list;
|
||||
GList *list;
|
||||
|
||||
/* make sure the background gets painted first */
|
||||
CLUTTER_ACTOR_CLASS (st_table_parent_class)->paint (self);
|
||||
|
||||
for (list = priv->children; list; list = g_slist_next (list))
|
||||
for (list = priv->children; list; list = list->next)
|
||||
{
|
||||
ClutterActor *child = CLUTTER_ACTOR (list->data);
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (child))
|
||||
@ -979,12 +956,12 @@ st_table_pick (ClutterActor *self,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
StTablePrivate *priv = ST_TABLE (self)->priv;
|
||||
GSList *list;
|
||||
GList *list;
|
||||
|
||||
/* Chain up so we get a bounding box painted (if we are reactive) */
|
||||
CLUTTER_ACTOR_CLASS (st_table_parent_class)->pick (self, color);
|
||||
|
||||
for (list = priv->children; list; list = g_slist_next (list))
|
||||
for (list = priv->children; list; list = list->next)
|
||||
{
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (list->data))
|
||||
clutter_actor_paint (CLUTTER_ACTOR (list->data));
|
||||
@ -995,7 +972,7 @@ static void
|
||||
st_table_show_all (ClutterActor *table)
|
||||
{
|
||||
StTablePrivate *priv = ST_TABLE (table)->priv;
|
||||
GSList *l;
|
||||
GList *l;
|
||||
|
||||
for (l = priv->children; l; l = l->next)
|
||||
clutter_actor_show_all (CLUTTER_ACTOR (l->data));
|
||||
@ -1007,7 +984,7 @@ static void
|
||||
st_table_hide_all (ClutterActor *table)
|
||||
{
|
||||
StTablePrivate *priv = ST_TABLE (table)->priv;
|
||||
GSList *l;
|
||||
GList *l;
|
||||
|
||||
clutter_actor_hide (table);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user