screenshot: Pass a Graphene.Point as PickPixel 'finished' signal
This will allow to pass the data as native object when porting this to Clutter actor. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
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@ -1,7 +1,7 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported ScreenshotService */
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/* exported ScreenshotService */
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const { Clutter, Gio, GLib, Meta, Shell, St } = imports.gi;
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const { Clutter, Graphene, Gio, GLib, Meta, Shell, St } = imports.gi;
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const Signals = imports.signals;
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const Signals = imports.signals;
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const GrabHelper = imports.ui.grabHelper;
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const GrabHelper = imports.ui.grabHelper;
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@ -198,7 +198,7 @@ var ScreenshotService = class {
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let screenshot = this._createScreenshot(invocation, false);
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let screenshot = this._createScreenshot(invocation, false);
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if (!screenshot)
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if (!screenshot)
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return;
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return;
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screenshot.pick_color(...coords, (o, res) => {
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screenshot.pick_color(coords.x, coords.y, (_o, res) => {
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let [success_, color] = screenshot.pick_color_finish(res);
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let [success_, color] = screenshot.pick_color_finish(res);
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let { red, green, blue } = color;
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let { red, green, blue } = color;
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let retval = GLib.Variant.new('(a{sv})', [{
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let retval = GLib.Variant.new('(a{sv})', [{
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@ -349,7 +349,8 @@ var PickPixel = class {
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}
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}
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_onButtonRelease(actor, event) {
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_onButtonRelease(actor, event) {
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this._result = event.get_coords();
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let [x, y] = event.get_coords();
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this._result = new Graphene.Point({ x, y });
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this._grabHelper.ungrab();
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this._grabHelper.ungrab();
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return Clutter.EVENT_PROPAGATE;
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return Clutter.EVENT_PROPAGATE;
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}
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}
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