xdnd: Don't wait for the stage to be disabled when it is already visible
xdndHandler used to wait for the stage to show up before calling
global.init_xdnd() . Since commit 65303d027a
xdndHandler is initalized
later so the stage might be already visible at this point causing the
show signal never to be emitted and thus global.init_xdnd will never
be called.
Fix that by checking by calling global.init_xdnd without waiting for
the stage's show signal to be emitted, as the stage is guaranted to be
visible at this point.
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@ -21,14 +21,7 @@ const XdndHandler = new Lang.Class({
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Shell.util_set_hidden_from_pick(this._dummy, true);
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Shell.util_set_hidden_from_pick(this._dummy, true);
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this._dummy.hide();
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this._dummy.hide();
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// Mutter delays the creation of the output window as long
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// as possible to avoid flicker. In case a plugin wants to
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// access it directly it has to connect to the stage's show
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// signal. (see comment in compositor.c:meta_compositor_manage_screen)
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global.stage.connect('show', function () {
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global.init_xdnd();
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global.init_xdnd();
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return false;
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});
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global.connect('xdnd-enter', Lang.bind(this, this._onEnter));
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global.connect('xdnd-enter', Lang.bind(this, this._onEnter));
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global.connect('xdnd-position-changed', Lang.bind(this, this._onPositionChanged));
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global.connect('xdnd-position-changed', Lang.bind(this, this._onPositionChanged));
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