Chats should jump to the top of the notification queue.
This is to ensure users get notified as soon as chats are received. Notifications with critical urgency still have the highest priority. https://bugzilla.gnome.org/show_bug.cgi?id=630934
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@ -38,6 +38,17 @@ const State = {
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HIDING: 3
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};
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// Message tray has its custom Urgency enumeration. LOW, NORMAL and CRITICAL
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// urgency values map to the corresponding values for the notifications received
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// through the notification daemon. HIGH urgency value is used for chats received
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// through the Telepathy client.
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const Urgency = {
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LOW: 0,
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NORMAL: 1,
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HIGH: 2,
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CRITICAL: 3
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}
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function _fixMarkup(text, allowMarkup) {
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if (allowMarkup) {
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// Support &, ", ', < and >, escape all other
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@ -225,7 +236,7 @@ function Notification(source, title, banner, params) {
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Notification.prototype = {
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_init: function(source, title, banner, params) {
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this.source = source;
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this.urgent = false;
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this.urgency = Urgency.NORMAL;
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this.resident = false;
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// 'transient' is a reserved keyword in JS, so we have to use an alternate variable name
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this.isTransient = false;
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@ -490,8 +501,8 @@ Notification.prototype = {
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this._updated();
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},
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setUrgent: function(urgent) {
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this.urgent = urgent;
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setUrgency: function(urgency) {
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this.urgency = urgency;
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},
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setResident: function(resident) {
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@ -1166,13 +1177,11 @@ MessageTray.prototype = {
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} else if (this._notificationQueue.indexOf(notification) < 0) {
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notification.connect('destroy',
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Lang.bind(this, this.removeNotification));
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if (notification.urgent)
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this._notificationQueue.unshift(notification);
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else
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this._notificationQueue.push(notification);
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this._notificationQueue.sort(function(notification1, notification2) {
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return (notification2.urgency - notification1.urgency);
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});
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}
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this._updateState();
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},
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@ -1508,11 +1517,11 @@ MessageTray.prototype = {
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onCompleteScope: this
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});
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// We auto-expand urgent notifications.
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// We auto-expand notifications with CRITICAL urgency.
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// We call _expandNotification() again on the notifications that
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// are expanded in case they were in the process of hiding and need
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// to re-expand.
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if (this._notification.urgent || this._notification.expanded)
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if (this._notification.urgency == Urgency.CRITICAL || this._notification.expanded)
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// This will overwrite the y tween, but leave the opacity
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// tween, and so the onComplete will remain as well.
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this._expandNotification(true);
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@ -1604,7 +1613,7 @@ MessageTray.prototype = {
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},
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// We use this function to grab focus when the user moves the pointer
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// to an urgent notification that was already auto-expanded.
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// to a notification with CRITICAL urgency that was already auto-expanded.
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_ensureNotificationFocused: function() {
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this._notification.grabFocus(false);
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},
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@ -343,8 +343,17 @@ NotificationDaemon.prototype = {
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for (let i = 0; i < actions.length - 1; i += 2)
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notification.addButton(actions[i], actions[i + 1]);
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}
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notification.setUrgent(hints.urgency == Urgency.CRITICAL);
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switch (hints.urgency) {
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case Urgency.LOW:
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notification.setUrgency(MessageTray.Urgency.LOW);
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break;
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case Urgency.NORMAL:
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notification.setUrgency(MessageTray.Urgency.NORMAL);
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break;
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case Urgency.CRITICAL:
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notification.setUrgency(MessageTray.Urgency.CRITICAL);
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break;
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}
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notification.setResident(hints.resident == true);
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// 'transient' is a reserved keyword in JS, so we have to retrieve the value
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// of the 'transient' hint with hints['transient'] rather than hints.transient
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@ -476,6 +476,7 @@ Source.prototype = {
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}
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this._notification = new Notification(this);
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this._notification.setUrgency(MessageTray.Urgency.HIGH);
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// Since we only create sources when receiving a message, this
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// is a plausible default
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