st-icon: remove custom size request/allocate

Use a layout manager instead. This has the effect of not enforcing a
priv->icon_size size request, since that value is unscaled.

https://bugzilla.gnome.org/show_bug.cgi?id=705410
This commit is contained in:
Cosimo Cecchi 2014-02-15 21:33:21 -08:00
parent 9cc1017912
commit f543161234

View File

@ -163,76 +163,6 @@ st_icon_dispose (GObject *gobject)
G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
}
static void
st_icon_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *nat_height_p)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
if (min_height_p)
*min_height_p = priv->icon_size;
if (nat_height_p)
*nat_height_p = priv->icon_size;
st_theme_node_adjust_preferred_height (theme_node, min_height_p, nat_height_p);
}
static void
st_icon_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *nat_width_p)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
if (min_width_p)
*min_width_p = priv->icon_size;
if (nat_width_p)
*nat_width_p = priv->icon_size;
st_theme_node_adjust_preferred_width (theme_node, min_width_p, nat_width_p);
}
static void
st_icon_allocate (ClutterActor *actor,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
clutter_actor_set_allocation (actor, box, flags);
if (priv->icon_texture)
{
ClutterActorBox content_box;
st_theme_node_get_content_box (theme_node, box, &content_box);
/* Center the texture in the allocation; scaling up the icon from the size
* we loaded it at is just a bad idea and probably accidental. Main downside
* of doing this is that it may not be obvious that they have to turn off
* fill to align the icon non-centered in the parent container.
*
* We don't use clutter_actor_allocate_align_fill() for a bit of efficiency
* and because we expect to get rid of the child actor in favor of a
* CoglTexture in the future.
*/
content_box.x1 = (int)(0.5 + content_box.x1 + (content_box.x2 - content_box.x1 - priv->icon_size) / 2.);
content_box.x2 = content_box.x1 + priv->icon_size;
content_box.y1 = (int)(0.5 + content_box.y1 + (content_box.y2 - content_box.y1 - priv->icon_size) / 2.);
content_box.y2 = content_box.y1 + priv->icon_size;
clutter_actor_allocate (priv->icon_texture, &content_box, flags);
}
}
static void
st_icon_paint (ClutterActor *actor)
{
@ -308,9 +238,6 @@ st_icon_class_init (StIconClass *klass)
object_class->set_property = st_icon_set_property;
object_class->dispose = st_icon_dispose;
actor_class->get_preferred_height = st_icon_get_preferred_height;
actor_class->get_preferred_width = st_icon_get_preferred_width;
actor_class->allocate = st_icon_allocate;
actor_class->paint = st_icon_paint;
widget_class->style_changed = st_icon_style_changed;
@ -339,8 +266,14 @@ st_icon_class_init (StIconClass *klass)
static void
st_icon_init (StIcon *self)
{
ClutterLayoutManager *layout_manager;
self->priv = ST_ICON_GET_PRIVATE (self);
layout_manager = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL,
CLUTTER_BIN_ALIGNMENT_FILL);
clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), layout_manager);
self->priv->icon_size = DEFAULT_ICON_SIZE;
self->priv->prop_icon_size = -1;
@ -398,6 +331,8 @@ st_icon_finish_update (StIcon *icon)
{
priv->icon_texture = priv->pending_texture;
priv->pending_texture = NULL;
clutter_actor_set_x_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
clutter_actor_set_y_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture);
/* Remove the temporary ref we added */