Add edgeDrag Clutter.GestureAction

This action is only triggered if started from the monitor edge specified
on construction.
This commit is contained in:
Carlos Garnacho 2014-06-25 17:47:36 +02:00
parent 41a3f10938
commit f4e0f6385c
2 changed files with 77 additions and 0 deletions

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@ -41,6 +41,7 @@
<file>ui/dash.js</file>
<file>ui/dateMenu.js</file>
<file>ui/dnd.js</file>
<file>ui/edgeDragAction.js</file>
<file>ui/endSessionDialog.js</file>
<file>ui/environment.js</file>
<file>ui/extensionDownloader.js</file>

76
js/ui/edgeDragAction.js Normal file
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@ -0,0 +1,76 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Lang = imports.lang;
const Signals = imports.signals;
const Meta = imports.gi.Meta;
const Clutter = imports.gi.Clutter;
const St = imports.gi.St;
let EDGE_THRESHOLD = 20;
let DRAG_DISTANCE = 80;
const EdgeDragAction = new Lang.Class({
Name: 'EdgeDragAction',
Extends: Clutter.GestureAction,
_init : function(side) {
this.parent();
this._side = side;
this.set_n_touch_points (1);
global.display.connect('grab-op-begin', Lang.bind(this, this.cancel));
global.display.connect('grab-op-end', Lang.bind(this, this.cancel));
},
_getMonitorRect : function (x, y) {
let rect = new Meta.Rectangle({ x: x - 1, y: y - 1, width: 1, height: 1 });
let monitorIndex = global.screen.get_monitor_index_for_rect(rect);
return global.screen.get_monitor_geometry(monitorIndex);
},
vfunc_gesture_prepare : function(action, actor) {
if (this.get_n_current_points() == 0)
return false;
let [x, y] = this.get_press_coords(0);
let monitorRect = this._getMonitorRect(x, y);
return ((this._side == St.Side.LEFT && x < monitorRect.x + EDGE_THRESHOLD) ||
(this._side == St.Side.RIGHT && x > monitorRect.x + monitorRect.width - EDGE_THRESHOLD) ||
(this._side == St.Side.TOP && y < monitorRect.y + EDGE_THRESHOLD) ||
(this._side == St.Side.BOTTOM && y > monitorRect.y + monitorRect.height - EDGE_THRESHOLD));
},
vfunc_gesture_progress : function (action, actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let offsetX = Math.abs (x - startX);
let offsetY = Math.abs (y - startY);
if (offsetX < EDGE_THRESHOLD && offsetY < EDGE_THRESHOLD)
return true;
if ((offsetX > offsetY &&
(this._side == St.Side.TOP || this._side == St.Side.BOTTOM)) ||
(offsetY > offsetX &&
(this._side == St.Side.LEFT || this._side == St.Side.RIGHT))) {
this.cancel();
return false;
}
return true;
},
vfunc_gesture_end : function (action, actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let monitorRect = this._getMonitorRect(startX, startY);
if ((this._side == St.Side.TOP && y > monitorRect.y + DRAG_DISTANCE) ||
(this._side == St.Side.BOTTOM && y < monitorRect.y + monitorRect.height - DRAG_DISTANCE) ||
(this._side == St.Side.LEFT && x > monitorRect.x + DRAG_DISTANCE) ||
(this._side == St.Side.RIGHT && x < monitorRect.x + monitorRect.width - DRAG_DISTANCE))
this.emit('activated');
}
});
Signals.addSignalMethods(EdgeDragAction.prototype);