panel: Allow to start a drag to restore a window from the panel
The preferred way to unmaximize/untile a window is by using a drag gesture. Extend the available area to start this gesture into non-reactive parts of the top bar above the window - with that we take advantage of the "infinite height" of the screen edge, and the extra space is particularly useful when the window has its titlebar hidden. https://bugzilla.gnome.org/show_bug.cgi?id=666359
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@ -6,6 +6,7 @@ const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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@ -944,6 +945,7 @@ const Panel = new Lang.Class({
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
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/* Button on the left side of the panel. */
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if (global.session_type == Shell.SessionType.USER) {
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@ -1058,6 +1060,45 @@ const Panel = new Lang.Class({
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this._rightCorner.actor.allocate(childBox, flags);
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},
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_onButtonPress: function(actor, event) {
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if (event.get_source() != actor)
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return false;
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let button = event.get_button();
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if (button != 1)
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return false;
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let focusWindow = global.display.focus_window;
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if (!focusWindow)
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return false;
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let dragWindow = focusWindow.is_attached_dialog() ? focusWindow.get_transient_for()
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: focusWindow;
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if (!dragWindow)
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return false;
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let rect = dragWindow.get_outer_rect();
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let [stageX, stageY] = event.get_coords();
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let allowDrag = dragWindow.maximized_vertically &&
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stageX > rect.x && stageX < rect.x + rect.width;
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if (!allowDrag)
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return false;
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global.display.begin_grab_op(global.screen,
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dragWindow,
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Meta.GrabOp.MOVING,
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false, /* pointer grab */
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true, /* frame action */
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button,
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event.get_state(),
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event.get_time(),
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stageX, stageY);
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return true;
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},
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startStatusArea: function() {
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for (let i = 0; i < this._status_area_order.length; i++) {
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let role = this._status_area_order[i];
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