loginDialog: Scale focusBin instead of resizing it
When setting an explicit size as we do currently, rounding errors (for instance introduced by padding not specified in pixels) may affect the parent's size allocation, e.g. making it shrink or grow each time the size is reset. Rather than taking care of possible rounding errors, set up focusBin to take up the available width and use scaling for the animation. https://bugzilla.gnome.org/show_bug.cgi?id=675076
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@ -167,8 +167,9 @@ const UserListItem = new Lang.Class({
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expand: true });
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expand: true });
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this._focusBin = new St.Bin({ style_class: 'login-dialog-user-list-item-focus-bin' });
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this._focusBin = new St.Bin({ style_class: 'login-dialog-user-list-item-focus-bin' });
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this._focusBin.scale_gravity = Clutter.Gravity.CENTER;
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this._verticalBox.add(this._focusBin,
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this._verticalBox.add(this._focusBin,
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{ x_fill: false,
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{ x_fill: true,
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x_align: St.Align.MIDDLE,
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x_align: St.Align.MIDDLE,
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y_fill: false,
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y_fill: false,
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expand: true });
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expand: true });
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@ -256,15 +257,10 @@ const UserListItem = new Lang.Class({
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showFocusAnimation: function(time) {
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showFocusAnimation: function(time) {
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let hold = new Batch.Hold();
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let hold = new Batch.Hold();
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let node = this.actor.get_theme_node();
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let padding = node.get_horizontal_padding();
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let box = this._verticalBox.get_allocation_box();
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Tweener.removeTweens(this._focusBin);
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Tweener.removeTweens(this._focusBin);
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this._focusBin.width = 0;
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this._focusBin.scale_x = 0.;
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Tweener.addTween(this._focusBin,
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Tweener.addTween(this._focusBin,
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{ width: (box.x2 - box.x1 - padding),
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{ scale_x: 1.,
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time: time,
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time: time,
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transition: 'linear',
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transition: 'linear',
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onComplete: function() {
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onComplete: function() {
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@ -370,7 +366,7 @@ const UserList = new Lang.Class({
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let item = this._items[userName];
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let item = this._items[userName];
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item.actor.can_focus = false;
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item.actor.can_focus = false;
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item._focusBin.width = 0;
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item._focusBin.scale_x = 0.;
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if (item != exception)
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if (item != exception)
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tasks.push(function() {
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tasks.push(function() {
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return _fadeOutActor(item.actor);
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return _fadeOutActor(item.actor);
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