Fix fullscreen behaviour
The check in _windowsRestacked checks for windows[i].x >= primary.x and windows[i].x <= primary.x + primary.width (likewise for y). This is wrong because a fullscreen window on the secondary screen is likely to have windows[i].x == primary.x + primary.width which means that the checks for _both_ screens would be valid, but the first one would win due to the "break;" statement. But here the window isn't really on the primary but on the secondary one. Fix that by using < instead of <= for those checks. https://bugzilla.gnome.org/show_bug.cgi?id=614509
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@ -209,8 +209,8 @@ Chrome.prototype = {
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for (let i = windows.length - 1; i > -1; i--) {
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for (let i = windows.length - 1; i > -1; i--) {
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let layer = windows[i].get_meta_window().get_layer();
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let layer = windows[i].get_meta_window().get_layer();
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if (layer == Meta.StackLayer.FULLSCREEN) {
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if (layer == Meta.StackLayer.FULLSCREEN) {
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if (windows[i].x >= primary.x && windows[i].x <= primary.x + primary.width &&
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if (windows[i].x >= primary.x && windows[i].x < primary.x + primary.width &&
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windows[i].y >= primary.y && windows[i].y <= primary.y + primary.height) {
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windows[i].y >= primary.y && windows[i].y < primary.y + primary.height) {
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this._obscuredByFullscreen = true;
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this._obscuredByFullscreen = true;
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break;
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break;
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}
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}
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