Remove unused StSubtexture
This commit is contained in:
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ad624d546f
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f25e6916bd
@ -87,7 +87,6 @@ st_source_h = \
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st/st-scroll-bar.h \
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st/st-scroll-view.h \
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st/st-shadow.h \
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st/st-subtexture.h \
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st/st-table.h \
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st/st-table-child.h \
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st/st-texture-cache.h \
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@ -137,7 +136,6 @@ st_source_c = \
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st/st-scroll-bar.c \
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st/st-scroll-view.c \
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st/st-shadow.c \
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st/st-subtexture.c \
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st/st-table.c \
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st/st-table-child.c \
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st/st-texture-cache.c \
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@ -1,576 +0,0 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* st-subtexture.h: Class to wrap a texture and "subframe" it.
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* based on
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* st-texture-frame.c: Expandible texture actor
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*
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* Copyright 2007 OpenedHand
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* Copyright 2009 Intel Corporation.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
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* Boston, MA 02111-1307, USA.
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <cogl/cogl.h>
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#include <clutter/clutter.h>
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#include "st-subtexture.h"
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enum
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{
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PROP_0,
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PROP_PARENT_TEXTURE,
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PROP_TOP,
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PROP_LEFT,
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PROP_WIDTH,
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PROP_HEIGHT
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};
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G_DEFINE_TYPE (StSubtexture, st_subtexture, CLUTTER_TYPE_ACTOR);
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#define ST_SUBTEXTURE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), ST_TYPE_SUBTEXTURE, StSubtexturePrivate))
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struct _StSubtexturePrivate
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{
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ClutterTexture *parent_texture;
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int left;
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int top;
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int width;
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int height;
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CoglHandle material;
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};
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static void
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st_subtexture_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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StSubtexturePrivate *priv = ST_SUBTEXTURE (self)->priv;
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if (G_UNLIKELY (priv->parent_texture == NULL))
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{
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if (min_width_p)
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*min_width_p = 0;
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if (natural_width_p)
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*natural_width_p = 0;
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}
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else
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{
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if (min_width_p)
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*min_width_p = priv->width;
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if (natural_width_p)
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*natural_width_p = priv->width;
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}
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}
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static void
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st_subtexture_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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StSubtexturePrivate *priv = ST_SUBTEXTURE (self)->priv;
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if (G_UNLIKELY (priv->parent_texture == NULL))
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{
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if (min_height_p)
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*min_height_p = 0;
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if (natural_height_p)
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*natural_height_p = 0;
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}
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else
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{
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if (min_height_p)
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*min_height_p = priv->height;
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if (natural_height_p)
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*natural_height_p = priv->height;
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}
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}
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static void
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st_subtexture_realize (ClutterActor *self)
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{
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StSubtexturePrivate *priv = ST_SUBTEXTURE (self)->priv;
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if (priv->material != COGL_INVALID_HANDLE)
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return;
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priv->material = cogl_material_new ();
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CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
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}
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static void
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st_subtexture_unrealize (ClutterActor *self)
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{
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StSubtexturePrivate *priv = ST_SUBTEXTURE (self)->priv;
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if (priv->material == COGL_INVALID_HANDLE)
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return;
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cogl_handle_unref (priv->material);
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priv->material = COGL_INVALID_HANDLE;
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CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
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}
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static void
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st_subtexture_paint (ClutterActor *self)
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{
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StSubtexturePrivate *priv = ST_SUBTEXTURE (self)->priv;
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CoglHandle cogl_texture = COGL_INVALID_HANDLE;
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ClutterActorBox box = { 0, 0, 0, 0 };
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gfloat tx1, ty1, tx2, ty2, tex_width, tex_height, width, height;
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guint8 opacity;
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/* no need to paint stuff if we don't have a texture */
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if (G_UNLIKELY (priv->parent_texture == NULL))
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return;
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/* parent texture may have been hidden, so need to make sure it gets
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* realized
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*/
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if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent_texture))
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clutter_actor_realize (CLUTTER_ACTOR (priv->parent_texture));
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cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
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if (cogl_texture == COGL_INVALID_HANDLE)
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return;
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tex_width = cogl_texture_get_width (cogl_texture);
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tex_height = cogl_texture_get_height (cogl_texture);
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clutter_actor_get_allocation_box (self, &box);
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width = box.x2 - box.x1;
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height = box.y2 - box.y1;
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tx1 = 1.0 * priv->left / tex_width;
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ty1 = 1.0 * priv->top / tex_height;
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tx2 = 1.0 * (priv->left + priv->width) / tex_width;
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ty2 = 1.0 * (priv->top + priv->height) / tex_height;
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opacity = clutter_actor_get_paint_opacity (self);
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g_assert (priv->material != COGL_INVALID_HANDLE);
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/* set the source material using the parent texture's COGL handle */
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cogl_material_set_color4ub (priv->material, 255, 255, 255, opacity);
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cogl_material_set_layer (priv->material, 0, cogl_texture);
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cogl_set_source (priv->material);
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cogl_rectangle_with_texture_coords (0,0, (float) width, (float) height,
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tx1, ty1, tx2, ty2);
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}
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static inline void
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st_subtexture_set_frame_internal (StSubtexture *frame,
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int left,
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int top,
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int width,
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int height)
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{
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StSubtexturePrivate *priv = frame->priv;
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GObject *gobject = G_OBJECT (frame);
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gboolean changed = FALSE;
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g_object_freeze_notify (gobject);
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if (priv->top != top)
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{
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priv->top = top;
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g_object_notify (gobject, "top");
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changed = TRUE;
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}
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if (priv->left != left)
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{
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priv->left = left;
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g_object_notify (gobject, "left");
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changed = TRUE;
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}
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if (priv->width != width)
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{
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priv->width = width;
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g_object_notify (gobject, "width");
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changed = TRUE;
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}
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if (priv->height != height)
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{
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priv->height = height;
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g_object_notify (gobject, "height");
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changed = TRUE;
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}
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if (changed && CLUTTER_ACTOR_IS_VISIBLE (frame))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (frame));
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g_object_thaw_notify (gobject);
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}
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static void
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st_subtexture_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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StSubtexture *frame = ST_SUBTEXTURE (gobject);
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StSubtexturePrivate *priv = frame->priv;
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switch (prop_id)
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{
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case PROP_PARENT_TEXTURE:
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st_subtexture_set_parent_texture (frame,
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g_value_get_object (value));
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break;
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case PROP_TOP:
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st_subtexture_set_frame_internal (frame,
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priv->left,
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g_value_get_int (value),
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priv->width,
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priv->height);
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break;
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case PROP_LEFT:
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st_subtexture_set_frame_internal (frame,
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g_value_get_int (value),
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priv->top,
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priv->width,
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priv->height);
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break;
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case PROP_WIDTH:
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st_subtexture_set_frame_internal (frame,
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priv->left,
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priv->top,
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g_value_get_int (value),
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priv->height);
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break;
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case PROP_HEIGHT:
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st_subtexture_set_frame_internal (frame,
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priv->left,
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priv->top,
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priv->width,
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g_value_get_int (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_subtexture_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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StSubtexturePrivate *priv = ST_SUBTEXTURE (gobject)->priv;
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switch (prop_id)
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{
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case PROP_PARENT_TEXTURE:
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g_value_set_object (value, priv->parent_texture);
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break;
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case PROP_LEFT:
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g_value_set_int (value, priv->left);
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break;
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case PROP_TOP:
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g_value_set_int (value, priv->top);
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break;
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case PROP_WIDTH:
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g_value_set_int (value, priv->width);
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break;
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case PROP_HEIGHT:
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g_value_set_int (value, priv->height);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_subtexture_dispose (GObject *gobject)
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{
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StSubtexturePrivate *priv = ST_SUBTEXTURE (gobject)->priv;
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if (priv->parent_texture)
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{
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g_object_unref (priv->parent_texture);
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priv->parent_texture = NULL;
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}
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if (priv->material)
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{
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cogl_handle_unref (priv->material);
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priv->material = COGL_INVALID_HANDLE;
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}
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G_OBJECT_CLASS (st_subtexture_parent_class)->dispose (gobject);
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}
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static void
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st_subtexture_class_init (StSubtextureClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (gobject_class, sizeof (StSubtexturePrivate));
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actor_class->get_preferred_width =
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st_subtexture_get_preferred_width;
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actor_class->get_preferred_height =
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st_subtexture_get_preferred_height;
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actor_class->realize = st_subtexture_realize;
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actor_class->unrealize = st_subtexture_unrealize;
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actor_class->paint = st_subtexture_paint;
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gobject_class->set_property = st_subtexture_set_property;
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gobject_class->get_property = st_subtexture_get_property;
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gobject_class->dispose = st_subtexture_dispose;
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pspec = g_param_spec_object ("parent-texture",
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"Parent Texture",
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"The parent ClutterTexture",
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CLUTTER_TYPE_TEXTURE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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g_object_class_install_property (gobject_class, PROP_PARENT_TEXTURE, pspec);
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pspec = g_param_spec_int ("left",
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"Left",
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"Left offset",
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0, G_MAXINT,
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0,
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G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_LEFT, pspec);
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pspec = g_param_spec_int ("top",
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"Top",
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"Top offset",
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0, G_MAXINT,
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0,
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G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_TOP, pspec);
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pspec = g_param_spec_int ("width",
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"Width",
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"Width",
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0, G_MAXINT,
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0,
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G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_WIDTH, pspec);
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pspec = g_param_spec_int ("height",
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"Height",
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"Height",
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0, G_MAXINT,
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0,
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G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_HEIGHT, pspec);
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}
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static void
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st_subtexture_init (StSubtexture *self)
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{
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StSubtexturePrivate *priv;
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self->priv = priv = ST_SUBTEXTURE_GET_PRIVATE (self);
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priv->material = COGL_INVALID_HANDLE;
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}
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/**
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* st_subtexture_new:
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* @texture: a #ClutterTexture or %NULL
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* @left: left
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* @top: top
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* @width: width
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* @height: height
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*
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* A #StSubtexture is a specialized texture that efficiently clones
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* an area of the given @texture while keeping preserving portions of the
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* same texture.
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*
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* A #StSubtexture can be used to make a rectangular texture fit a
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* given size without stretching its borders.
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*
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* Return value: the newly created #StSubtexture
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*/
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ClutterActor*
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st_subtexture_new (ClutterTexture *texture,
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gint left,
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gint top,
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gint width,
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gint height)
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{
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g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
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return g_object_new (ST_TYPE_SUBTEXTURE,
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"parent-texture", texture,
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"top", top,
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"left", left,
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"width", width,
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"height", height,
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NULL);
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}
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/**
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* st_subtexture_get_parent_texture:
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* @frame: A #StSubtexture
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*
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* Return the texture used by the #StSubtexture
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*
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* Returns: (transfer none): a #ClutterTexture owned by the #StSubtexture
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*/
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ClutterTexture *
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st_subtexture_get_parent_texture (StSubtexture *frame)
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{
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g_return_val_if_fail (ST_IS_SUBTEXTURE (frame), NULL);
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return frame->priv->parent_texture;
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}
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/**
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* st_subtexture_set_parent_texture:
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* @frame: A #StSubtexture
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* @texture: A #ClutterTexture
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*
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* Set the #ClutterTexture used by this #StSubtexture
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*
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*/
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void
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st_subtexture_set_parent_texture (StSubtexture *frame,
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ClutterTexture *texture)
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{
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StSubtexturePrivate *priv;
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gboolean was_visible;
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g_return_if_fail (ST_IS_SUBTEXTURE (frame));
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g_return_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture));
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priv = frame->priv;
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was_visible = CLUTTER_ACTOR_IS_VISIBLE (frame);
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if (priv->parent_texture == texture)
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return;
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if (priv->parent_texture)
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{
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g_object_unref (priv->parent_texture);
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priv->parent_texture = NULL;
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if (was_visible)
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clutter_actor_hide (CLUTTER_ACTOR (frame));
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}
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if (texture)
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{
|
||||
priv->parent_texture = g_object_ref (texture);
|
||||
|
||||
if (was_visible && CLUTTER_ACTOR_IS_VISIBLE (priv->parent_texture))
|
||||
clutter_actor_show (CLUTTER_ACTOR (frame));
|
||||
}
|
||||
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (frame));
|
||||
|
||||
g_object_notify (G_OBJECT (frame), "parent-texture");
|
||||
}
|
||||
|
||||
/**
|
||||
* st_subtexture_set_frame:
|
||||
* @frame: A #StSubtexture
|
||||
* @left: left
|
||||
* @top: top
|
||||
* @width: width
|
||||
* @height: height
|
||||
*
|
||||
* Set the frame of the subtexture
|
||||
*
|
||||
*/
|
||||
void
|
||||
st_subtexture_set_frame (StSubtexture *frame,
|
||||
gint left,
|
||||
gint top,
|
||||
gint width,
|
||||
gint height)
|
||||
{
|
||||
g_return_if_fail (ST_IS_SUBTEXTURE (frame));
|
||||
|
||||
st_subtexture_set_frame_internal (frame, left, top, width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* st_subtexture_get_frame:
|
||||
* @frame: A #StSubtexture
|
||||
* @left: left
|
||||
* @top: top
|
||||
* @width: width
|
||||
* @height: height
|
||||
*
|
||||
* Retrieve the current frame.
|
||||
*
|
||||
*/
|
||||
void
|
||||
st_subtexture_get_frame (StSubtexture *frame,
|
||||
gint *left,
|
||||
gint *top,
|
||||
gint *width,
|
||||
gint *height)
|
||||
{
|
||||
StSubtexturePrivate *priv;
|
||||
|
||||
g_return_if_fail (ST_IS_SUBTEXTURE (frame));
|
||||
|
||||
priv = frame->priv;
|
||||
|
||||
if (top)
|
||||
*top = priv->top;
|
||||
|
||||
if (left)
|
||||
*left = priv->left;
|
||||
|
||||
if (width)
|
||||
*width = priv->width;
|
||||
|
||||
if (height)
|
||||
*height = priv->height;
|
||||
}
|
@ -1,97 +0,0 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
/*
|
||||
* st-subtexture.h: Class to wrap a texture and "subframe" it.
|
||||
*
|
||||
* Based on
|
||||
* st-texture-frame.h: Expandible texture actor
|
||||
*
|
||||
* Copyright 2007, 2008 OpenedHand Ltd
|
||||
* Copyright 2009 Intel Corporation.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms and conditions of the GNU Lesser General Public License,
|
||||
* version 2.1, as published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION)
|
||||
#error "Only <st/st.h> can be included directly.h"
|
||||
#endif
|
||||
|
||||
#ifndef __ST_SUBTEXTURE_H__
|
||||
#define __ST_SUBTEXTURE_H__
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define ST_TYPE_SUBTEXTURE (st_subtexture_get_type ())
|
||||
#define ST_SUBTEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_SUBTEXTURE, StSubtexture))
|
||||
#define ST_SUBTEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_SUBTEXTURE, StSubtextureClass))
|
||||
#define ST_IS_SUBTEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_SUBTEXTURE))
|
||||
#define ST_IS_SUBTEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_SUBTEXTURE))
|
||||
#define ST_SUBTEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_SUBTEXTURE, StSubtextureClass))
|
||||
|
||||
typedef struct _StSubtexture StSubtexture;
|
||||
typedef struct _StSubtexturePrivate StSubtexturePrivate;
|
||||
typedef struct _StSubtextureClass StSubtextureClass;
|
||||
|
||||
/**
|
||||
* StSubtexture:
|
||||
*
|
||||
* The contents of this structure are private and should only be accessed
|
||||
* through the public API.
|
||||
*/
|
||||
struct _StSubtexture
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActor parent_instance;
|
||||
|
||||
StSubtexturePrivate *priv;
|
||||
};
|
||||
|
||||
struct _StSubtextureClass
|
||||
{
|
||||
ClutterActorClass parent_class;
|
||||
|
||||
/* padding for future expansion */
|
||||
void (*_st_box_1) (void);
|
||||
void (*_st_box_2) (void);
|
||||
void (*_st_box_3) (void);
|
||||
void (*_st_box_4) (void);
|
||||
};
|
||||
|
||||
GType st_subtexture_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterActor * st_subtexture_new (ClutterTexture *texture,
|
||||
gint top,
|
||||
gint left,
|
||||
gint width,
|
||||
gint height);
|
||||
void st_subtexture_set_parent_texture (StSubtexture *frame,
|
||||
ClutterTexture *texture);
|
||||
ClutterTexture *st_subtexture_get_parent_texture (StSubtexture *frame);
|
||||
void st_subtexture_set_frame (StSubtexture *frame,
|
||||
gint top,
|
||||
gint left,
|
||||
gint width,
|
||||
gint height);
|
||||
void st_subtexture_get_frame (StSubtexture *frame,
|
||||
gint *top,
|
||||
gint *left,
|
||||
gint *width,
|
||||
gint *height);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __ST_SUBTEXTURE_H__ */
|
Loading…
Reference in New Issue
Block a user