Bug 582763 - Remove maximization effects

The maximize effect looked really ugly.  In the absence of any cooler
effects, none at all is better than what we have.  Current compiz
doesn't have one either.

Note that in the future when we merge the frame into the panel
in the maximize case, we may want an effect for that.
This commit is contained in:
Colin Walters 2009-08-14 08:41:00 -04:00
parent ea4ea4a9b2
commit f097304f3b

View File

@ -145,50 +145,13 @@ WindowManager.prototype = {
},
_maximizeWindow : function(actor, targetX, targetY, targetWidth, targetHeight) {
if (!this._shouldAnimate(actor)) {
this._shellwm.completed_maximize(actor);
return;
}
/* this doesn't work very well, as simply scaling up the existing
* window contents doesn't produce anything like the same results as
* actually maximizing the window.
*/
let scaleX = targetWidth / actor.width;
let scaleY = targetHeight / actor.height;
let anchorX = (actor.x - targetX) * actor.width/(targetWidth - actor.width);
let anchorY = (actor.y - targetY) * actor.height/(targetHeight - actor.height);
actor.move_anchor_point(anchorX, anchorY);
this._maximizing.push(actor);
Tweener.addTween(actor,
{ scale_x: scaleX,
scale_y: scaleY,
time: WINDOW_ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._maximizeWindowDone,
onCompleteScope: this,
onCompleteParams: [actor],
onOverwrite: this._maximizeWindowOverwrite,
onOverwriteScope: this,
onOverwriteParams: [actor]
});
},
_maximizeWindowDone : function(actor) {
if (this._removeEffect(this._maximizing, actor)) {
Tweener.removeTweens(actor);
actor.set_scale(1.0, 1.0);
actor.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_WEST);
this._shellwm.completed_maximize(actor);
}
},
_maximizeWindowOverwrite : function(actor) {
if (this._removeEffect(this._maximizing, actor)) {
this._shellwm.completed_maximize(actor);
}
},
_unmaximizeWindow : function(actor, targetX, targetY, targetWidth, targetHeight) {