shell-screenshot: Only allow one screenshot request at a time per sender

We currently allow infinite number of screenshot requests to be active at
the same time, which can "dos" the system and cause OOM.

So fail subsequent requests for the same sender when a screenshot operation
is already running.

https://bugzilla.gnome.org/show_bug.cgi?id=737456
This commit is contained in:
Adel Gadllah
2014-09-27 13:35:22 +02:00
parent 0035de4ab7
commit f02b007337
3 changed files with 158 additions and 100 deletions

View File

@@ -65,9 +65,41 @@ const ScreenshotService = new Lang.Class({
this._dbusImpl = Gio.DBusExportedObject.wrapJSObject(ScreenshotIface, this);
this._dbusImpl.export(Gio.DBus.session, '/org/gnome/Shell/Screenshot');
this._screenShooter = new Map();
Gio.DBus.session.own_name('org.gnome.Shell.Screenshot', Gio.BusNameOwnerFlags.REPLACE, null, null);
},
_createScreenshot: function(invocation) {
let sender = invocation.get_sender();
if (this._screenShooter.has(sender)) {
invocation.return_value(GLib.Variant.new('(bs)', [false, '']));
return null;
}
let shooter = new Shell.Screenshot();
shooter._watchNameId =
Gio.bus_watch_name(Gio.BusType.SESSION, sender, 0, null,
Lang.bind(this, this._onNameVanished));
this._screenShooter.set(sender, shooter);
return shooter;
},
_onNameVanished: function(connection, name) {
this._removeShooterForSender(name);
},
_removeShooterForSender: function(sender) {
let shooter = this._screenShooter.get(sender);
if (!shooter)
return;
Gio.bus_unwatch_name(shooter._watchNameId);
this._screenShooter.delete(sender);
},
_checkArea: function(x, y, width, height) {
return x >= 0 && y >= 0 &&
width > 0 && height > 0 &&
@@ -76,9 +108,15 @@ const ScreenshotService = new Lang.Class({
},
_onScreenshotComplete: function(obj, result, area, filenameUsed, flash, invocation) {
if (flash && result) {
let flashspot = new Flashspot(area);
flashspot.fire();
if (result) {
if (flash) {
let flashspot = new Flashspot(area);
flashspot.fire(Lang.bind(this, function() {
this._removeShooterForSender(invocation.get_sender());
}));
}
else
this._removeShooterForSender(invocation.get_sender());
}
let retval = GLib.Variant.new('(bs)', [result, filenameUsed]);
@@ -112,7 +150,9 @@ const ScreenshotService = new Lang.Class({
"Invalid params");
return;
}
let screenshot = new Shell.Screenshot();
let screenshot = this._createScreenshot(invocation);
if (!screenshot)
return;
screenshot.screenshot_area (x, y, width, height, filename,
Lang.bind(this, this._onScreenshotComplete,
flash, invocation));
@@ -120,7 +160,9 @@ const ScreenshotService = new Lang.Class({
ScreenshotWindowAsync : function (params, invocation) {
let [include_frame, include_cursor, flash, filename] = params;
let screenshot = new Shell.Screenshot();
let screenshot = this._createScreenshot(invocation);
if (!screenshot)
return;
screenshot.screenshot_window (include_frame, include_cursor, filename,
Lang.bind(this, this._onScreenshotComplete,
flash, invocation));
@@ -128,7 +170,9 @@ const ScreenshotService = new Lang.Class({
ScreenshotAsync : function (params, invocation) {
let [include_cursor, flash, filename] = params;
let screenshot = new Shell.Screenshot();
let screenshot = this._createScreenshot(invocation);
if (!screenshot)
return;
screenshot.screenshot(include_cursor, filename,
Lang.bind(this, this._onScreenshotComplete,
flash, invocation));
@@ -302,7 +346,7 @@ const Flashspot = new Lang.Class({
this.actor.set_position(area.x, area.y);
},
fire: function() {
fire: function(doneCallback) {
this.actor.show();
this.actor.opacity = 255;
Tweener.addTween(this.actor,
@@ -310,6 +354,8 @@ const Flashspot = new Lang.Class({
time: FLASHSPOT_ANIMATION_OUT_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
if (doneCallback)
doneCallback();
this.destroy();
})
});