Overview: use a normal chrome actor to handle events during XDND
Instead of using the input mode, when the overview is not modal it should use a Chrome-tracked actor, that is added to the input region. Because the overview always takes pointer input when visible, the actor is added at startup, and it is shown and hidden as needed. https://bugzilla.gnome.org/show_bug.cgi?id=700735
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@ -189,11 +189,13 @@ const LayoutManager = new Lang.Class({
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this.uiGroup.add_actor(global.window_group);
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global.stage.remove_actor(global.overlay_group);
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this.overviewGroup = new St.Widget({ name: 'overviewGroup' });
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this.uiGroup.add_actor(this.overviewGroup);
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global.stage.add_child(this.uiGroup);
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this.overviewGroup = new St.Widget({ name: 'overviewGroup',
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visible: false });
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this.addChrome(this.overviewGroup);
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this.screenShieldGroup = new St.Widget({ name: 'screenShieldGroup',
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visible: false,
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clip_to_allocation: true,
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@ -244,24 +246,24 @@ const LayoutManager = new Lang.Class({
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this._monitorsChanged();
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},
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// This is called by Main after everything else is constructed;
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// it needs access to Main.overview, which didn't exist
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// yet when the LayoutManager was constructed.
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// This is called by Main after everything else is constructed
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init: function() {
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Main.overview.connect('showing', Lang.bind(this, this._overviewShowing));
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Main.overview.connect('hidden', Lang.bind(this, this._overviewHidden));
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Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
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this._prepareStartupAnimation();
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},
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_overviewShowing: function() {
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showOverview: function() {
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this.overviewGroup.show();
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this._inOverview = true;
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this._updateVisibility();
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this._queueUpdateRegions();
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},
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_overviewHidden: function() {
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hideOverview: function() {
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this.overviewGroup.hide();
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this._inOverview = false;
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this._updateVisibility();
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this._queueUpdateRegions();
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@ -133,7 +133,6 @@ const Overview = new Lang.Class({
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this._backgroundGroup = new Meta.BackgroundGroup();
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Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
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this._backgroundGroup.hide();
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this._bgManagers = [];
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this._activationTime = 0;
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@ -152,7 +151,6 @@ const Overview = new Lang.Class({
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this._overview.add_actor(this._coverPane);
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this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; }));
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this._stack.hide();
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this._stack.add_actor(this._overview);
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Main.layoutManager.overviewGroup.add_child(this._stack);
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@ -471,9 +469,10 @@ const Overview = new Lang.Class({
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return;
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this._shown = true;
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if (!this._syncInputMode())
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if (!this._syncGrab())
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return;
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Main.layoutManager.showOverview();
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this._animateVisible();
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},
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@ -523,8 +522,6 @@ const Overview = new Lang.Class({
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//
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// Disable unredirection while in the overview
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Meta.disable_unredirect_for_screen(global.screen);
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this._stack.show();
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this._backgroundGroup.show();
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this._viewSelector.show();
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this._stack.opacity = 0;
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@ -565,7 +562,7 @@ const Overview = new Lang.Class({
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this._animateNotVisible();
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this._shown = false;
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this._syncInputMode();
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this._syncGrab();
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},
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toggle: function() {
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@ -596,8 +593,8 @@ const Overview = new Lang.Class({
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//// Private methods ////
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_syncInputMode: function() {
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// We delay input mode changes during animation so that when removing the
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_syncGrab: function() {
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// We delay grab changes during animation so that when removing the
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// overview we don't have a problem with the release of a press/release
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// going to an application.
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if (this.animationInProgress)
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@ -615,16 +612,12 @@ const Overview = new Lang.Class({
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return false;
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}
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}
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} else {
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global.stage_input_mode = Shell.StageInputMode.FULLSCREEN;
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}
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} else {
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if (this._modal) {
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Main.popModal(this._overview);
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this._modal = false;
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}
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else if (global.stage_input_mode == Shell.StageInputMode.FULLSCREEN)
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global.stage_input_mode = Shell.StageInputMode.NORMAL;
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}
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return true;
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},
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@ -663,7 +656,7 @@ const Overview = new Lang.Class({
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if (!this._shown)
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this._animateNotVisible();
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this._syncInputMode();
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this._syncGrab();
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global.sync_pointer();
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},
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@ -673,20 +666,19 @@ const Overview = new Lang.Class({
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this._viewSelector.hide();
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this._desktopFade.hide();
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this._backgroundGroup.hide();
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this._stack.hide();
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this._coverPane.hide();
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this.visible = false;
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this.animationInProgress = false;
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this._coverPane.hide();
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this.emit('hidden');
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// Handle any calls to show* while we were hiding
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if (this._shown)
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this._animateVisible();
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else
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Main.layoutManager.hideOverview();
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this._syncInputMode();
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this._syncGrab();
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// Fake a pointer event if requested
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if (this._needsFakePointerEvent) {
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