Overview: use a normal chrome actor to handle events during XDND
Instead of using the input mode, when the overview is not modal it should use a Chrome-tracked actor, that is added to the input region. Because the overview always takes pointer input when visible, the actor is added at startup, and it is shown and hidden as needed. https://bugzilla.gnome.org/show_bug.cgi?id=700735
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@ -189,11 +189,13 @@ const LayoutManager = new Lang.Class({
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this.uiGroup.add_actor(global.window_group);
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this.uiGroup.add_actor(global.window_group);
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global.stage.remove_actor(global.overlay_group);
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global.stage.remove_actor(global.overlay_group);
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this.overviewGroup = new St.Widget({ name: 'overviewGroup' });
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this.uiGroup.add_actor(this.overviewGroup);
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global.stage.add_child(this.uiGroup);
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global.stage.add_child(this.uiGroup);
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this.overviewGroup = new St.Widget({ name: 'overviewGroup',
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visible: false });
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this.addChrome(this.overviewGroup);
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this.screenShieldGroup = new St.Widget({ name: 'screenShieldGroup',
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this.screenShieldGroup = new St.Widget({ name: 'screenShieldGroup',
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visible: false,
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visible: false,
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clip_to_allocation: true,
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clip_to_allocation: true,
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@ -244,24 +246,24 @@ const LayoutManager = new Lang.Class({
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this._monitorsChanged();
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this._monitorsChanged();
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},
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},
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// This is called by Main after everything else is constructed;
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// This is called by Main after everything else is constructed
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// it needs access to Main.overview, which didn't exist
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// yet when the LayoutManager was constructed.
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init: function() {
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init: function() {
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Main.overview.connect('showing', Lang.bind(this, this._overviewShowing));
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Main.overview.connect('hidden', Lang.bind(this, this._overviewHidden));
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Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
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Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
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this._prepareStartupAnimation();
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this._prepareStartupAnimation();
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},
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},
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_overviewShowing: function() {
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showOverview: function() {
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this.overviewGroup.show();
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this._inOverview = true;
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this._inOverview = true;
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this._updateVisibility();
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this._updateVisibility();
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this._queueUpdateRegions();
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this._queueUpdateRegions();
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},
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},
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_overviewHidden: function() {
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hideOverview: function() {
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this.overviewGroup.hide();
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this._inOverview = false;
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this._inOverview = false;
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this._updateVisibility();
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this._updateVisibility();
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this._queueUpdateRegions();
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this._queueUpdateRegions();
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@ -133,7 +133,6 @@ const Overview = new Lang.Class({
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this._backgroundGroup = new Meta.BackgroundGroup();
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this._backgroundGroup = new Meta.BackgroundGroup();
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Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
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Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
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this._backgroundGroup.hide();
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this._bgManagers = [];
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this._bgManagers = [];
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this._activationTime = 0;
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this._activationTime = 0;
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@ -152,7 +151,6 @@ const Overview = new Lang.Class({
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this._overview.add_actor(this._coverPane);
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this._overview.add_actor(this._coverPane);
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this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; }));
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this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; }));
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this._stack.hide();
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this._stack.add_actor(this._overview);
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this._stack.add_actor(this._overview);
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Main.layoutManager.overviewGroup.add_child(this._stack);
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Main.layoutManager.overviewGroup.add_child(this._stack);
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@ -464,16 +462,17 @@ const Overview = new Lang.Class({
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// show:
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// show:
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//
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//
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// Animates the overview visible and grabs mouse and keyboard input
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// Animates the overview visible and grabs mouse and keyboard input
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show : function() {
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show: function() {
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if (this.isDummy)
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if (this.isDummy)
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return;
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return;
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if (this._shown)
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if (this._shown)
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return;
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return;
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this._shown = true;
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this._shown = true;
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if (!this._syncInputMode())
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if (!this._syncGrab())
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return;
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return;
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Main.layoutManager.showOverview();
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this._animateVisible();
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this._animateVisible();
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},
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},
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@ -523,8 +522,6 @@ const Overview = new Lang.Class({
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//
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//
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// Disable unredirection while in the overview
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// Disable unredirection while in the overview
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Meta.disable_unredirect_for_screen(global.screen);
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Meta.disable_unredirect_for_screen(global.screen);
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this._stack.show();
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this._backgroundGroup.show();
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this._viewSelector.show();
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this._viewSelector.show();
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this._stack.opacity = 0;
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this._stack.opacity = 0;
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@ -565,7 +562,7 @@ const Overview = new Lang.Class({
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this._animateNotVisible();
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this._animateNotVisible();
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this._shown = false;
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this._shown = false;
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this._syncInputMode();
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this._syncGrab();
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},
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},
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toggle: function() {
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toggle: function() {
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@ -596,8 +593,8 @@ const Overview = new Lang.Class({
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//// Private methods ////
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//// Private methods ////
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_syncInputMode: function() {
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_syncGrab: function() {
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// We delay input mode changes during animation so that when removing the
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// We delay grab changes during animation so that when removing the
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// overview we don't have a problem with the release of a press/release
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// overview we don't have a problem with the release of a press/release
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// going to an application.
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// going to an application.
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if (this.animationInProgress)
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if (this.animationInProgress)
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@ -615,16 +612,12 @@ const Overview = new Lang.Class({
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return false;
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return false;
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}
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}
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}
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}
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} else {
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global.stage_input_mode = Shell.StageInputMode.FULLSCREEN;
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}
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}
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} else {
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} else {
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if (this._modal) {
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if (this._modal) {
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Main.popModal(this._overview);
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Main.popModal(this._overview);
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this._modal = false;
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this._modal = false;
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}
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}
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else if (global.stage_input_mode == Shell.StageInputMode.FULLSCREEN)
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global.stage_input_mode = Shell.StageInputMode.NORMAL;
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}
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}
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return true;
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return true;
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},
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},
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@ -663,7 +656,7 @@ const Overview = new Lang.Class({
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if (!this._shown)
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if (!this._shown)
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this._animateNotVisible();
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this._animateNotVisible();
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this._syncInputMode();
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this._syncGrab();
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global.sync_pointer();
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global.sync_pointer();
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},
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},
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@ -673,20 +666,19 @@ const Overview = new Lang.Class({
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this._viewSelector.hide();
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this._viewSelector.hide();
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this._desktopFade.hide();
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this._desktopFade.hide();
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this._backgroundGroup.hide();
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this._coverPane.hide();
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this._stack.hide();
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this.visible = false;
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this.visible = false;
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this.animationInProgress = false;
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this.animationInProgress = false;
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this._coverPane.hide();
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this.emit('hidden');
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this.emit('hidden');
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// Handle any calls to show* while we were hiding
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// Handle any calls to show* while we were hiding
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if (this._shown)
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if (this._shown)
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this._animateVisible();
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this._animateVisible();
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else
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Main.layoutManager.hideOverview();
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this._syncInputMode();
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this._syncGrab();
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// Fake a pointer event if requested
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// Fake a pointer event if requested
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if (this._needsFakePointerEvent) {
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if (this._needsFakePointerEvent) {
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