StIcon: use g_signal_connect_object() for safety

Prevent a crash in case an icon is destroyed before the texture
finishes loading, and something else is keeping the texture alive
for any reason.

https://bugzilla.gnome.org/show_bug.cgi?id=696720
This commit is contained in:
Giovanni Campagna 2013-03-27 17:54:41 +01:00
parent 5d50b08351
commit ef9c50e63a

View File

@ -410,8 +410,8 @@ st_icon_finish_update (StIcon *icon)
st_icon_update_shadow_material (icon); st_icon_update_shadow_material (icon);
/* "pixbuf-change" is actually a misnomer for "texture-changed" */ /* "pixbuf-change" is actually a misnomer for "texture-changed" */
g_signal_connect (priv->icon_texture, "pixbuf-change", g_signal_connect_object (priv->icon_texture, "pixbuf-change",
G_CALLBACK (on_pixbuf_changed), icon); G_CALLBACK (on_pixbuf_changed), icon, 0);
} }
} }
@ -469,7 +469,7 @@ st_icon_update (StIcon *icon)
else else
{ {
/* Will be shown when fully loaded */ /* Will be shown when fully loaded */
priv->opacity_handler_id = g_signal_connect (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon); priv->opacity_handler_id = g_signal_connect_object (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon, 0);
} }
} }
else if (priv->icon_texture) else if (priv->icon_texture)