popupMenu, panelMenu: split up panel and non-panel keynav
PopupMenuManager was pretending that it knew nothing about the menu's sourceActors, while also trying to handle keynav between them. This was a big mess, and resulted in bugs in navigation between panel menus and the Activities button, and it totally gets in the way when trying to add keynav to the dash (whose menu sources are arranged vertically rather than horizontally). Fix this up by moving the panel-specific parts to PanelMenuButton instead. https://bugzilla.gnome.org/show_bug.cgi?id=641253
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commit
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@ -1,7 +1,9 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gtk = imports.gi.Gtk;
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const St = imports.gi.St;
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const Lang = imports.lang;
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const PopupMenu = imports.ui.popupMenu;
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const Main = imports.ui.main;
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@ -20,9 +22,10 @@ Button.prototype = {
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track_hover: true });
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this.actor._delegate = this;
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this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
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this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPress));
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this.menu = new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, /* FIXME */ 0);
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this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
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this.menu = new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0);
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this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
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this.menu.actor.connect('key-press-event', Lang.bind(this, this._onMenuKeyPress));
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Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
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affectsStruts: false });
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this.menu.actor.hide();
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@ -32,20 +35,37 @@ Button.prototype = {
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this.menu.toggle();
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},
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_onKeyPress: function(actor, event) {
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_onSourceKeyPress: function(actor, event) {
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
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this.menu.toggle();
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return true;
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} else if (symbol == Clutter.KEY_Escape && this.menu.isOpen) {
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this.menu.close();
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return true;
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} else if (symbol == Clutter.KEY_Down) {
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if (!this.menu.isOpen)
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this.menu.toggle();
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this.menu.activateFirst();
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this.menu.actor.navigate_focus(this.actor, Gtk.DirectionType.DOWN, false);
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return true;
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} else
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return false;
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},
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_onMenuKeyPress: function(actor, event) {
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) {
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let focusManager = St.FocusManager.get_for_stage(global.stage);
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let group = focusManager.get_group(this.actor);
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if (group) {
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let direction = (symbol == Clutter.KEY_Left) ? Gtk.DirectionType.LEFT : Gtk.DirectionType.RIGHT;
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group.navigate_focus(this.actor, direction, false);
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return true;
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}
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}
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return false;
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},
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_onOpenStateChanged: function(menu, open) {
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if (open)
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this.actor.add_style_pseudo_class('active');
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@ -684,28 +684,6 @@ PopupImageMenuItem.prototype = {
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}
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};
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function mod(a, b) {
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return (a + b) % b;
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}
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function findNextInCycle(items, current, direction) {
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let cur;
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if (items.length == 0)
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return current;
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else if (items.length == 1)
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return items[0];
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if (current)
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cur = items.indexOf(current);
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else if (direction == 1)
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cur = items.length - 1;
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else
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cur = 0;
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return items[mod(cur + direction, items.length)];
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}
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function PopupMenuBase() {
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throw new TypeError('Trying to instantiate abstract class PopupMenuBase');
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}
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@ -861,17 +839,6 @@ PopupMenuBase.prototype = {
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}
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},
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activateFirst: function() {
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let children = this.box.get_children();
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for (let i = 0; i < children.length; i++) {
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let actor = children[i];
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if (actor._delegate && actor._delegate instanceof PopupBaseMenuItem && actor.visible && actor.reactive) {
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actor._delegate.setActive(true);
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break;
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}
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}
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},
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toggle: function() {
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if (this.isOpen)
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this.close(true);
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@ -909,6 +876,8 @@ PopupMenu.prototype = {
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this.actor = this._boxPointer.actor;
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this.actor._delegate = this;
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this.actor.style_class = 'popup-menu-boxpointer';
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this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
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this._boxWrapper = new Shell.GenericContainer();
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this._boxWrapper.connect('get-preferred-width', Lang.bind(this, this._boxGetPreferredWidth));
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this._boxWrapper.connect('get-preferred-height', Lang.bind(this, this._boxGetPreferredHeight));
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@ -937,6 +906,15 @@ PopupMenu.prototype = {
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this.box.allocate(box, flags);
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},
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_onKeyPressEvent: function(actor, event) {
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if (event.get_key_symbol() == Clutter.Escape) {
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this.close(true);
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return true;
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}
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return false;
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},
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setArrowOrigin: function(origin) {
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this._boxPointer.setArrowOrigin(origin);
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},
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@ -1127,11 +1105,17 @@ PopupSubMenuMenuItem.prototype = {
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},
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_onKeyPressEvent: function(actor, event) {
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if (event.get_key_symbol() == Clutter.KEY_Right) {
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_Right) {
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this.menu.open(true);
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this.menu.activateFirst();
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this.menu.actor.navigate_focus(null, Gtk.DirectionType.DOWN, false);
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return true;
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} else if (symbol == Clutter.KEY_Left && this.menu.isOpen) {
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this.menu.close();
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return true;
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}
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return PopupBaseMenuItem.prototype._onKeyPressEvent.call(this, actor, event);
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},
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@ -1158,12 +1142,13 @@ PopupMenuManager.prototype = {
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this.grabbed = false;
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this._eventCaptureId = 0;
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this._keyPressEventId = 0;
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this._enterEventId = 0;
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this._leaveEventId = 0;
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this._keyFocusNotifyId = 0;
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this._activeMenu = null;
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this._menus = [];
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this._preGrabInputMode = null;
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this._grabbedFromKeynav = false;
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},
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addMenu: function(menu, position) {
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@ -1172,15 +1157,13 @@ PopupMenuManager.prototype = {
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openStateChangeId: menu.connect('open-state-changed', Lang.bind(this, this._onMenuOpenState)),
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destroyId: menu.connect('destroy', Lang.bind(this, this._onMenuDestroy)),
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enterId: 0,
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focusInId: 0,
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focusOutId: 0
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focusInId: 0
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};
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let source = menu.sourceActor;
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if (source) {
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menudata.enterId = source.connect('enter-event', Lang.bind(this, function() { this._onMenuSourceEnter(menu); }));
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menudata.focusInId = source.connect('key-focus-in', Lang.bind(this, function() { this._onMenuSourceEnter(menu); }));
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menudata.focusOutId = source.connect('key-focus-out', Lang.bind(this, function() { this._onKeyFocusOut(menu); }));
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}
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if (position == undefined)
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@ -1205,8 +1188,6 @@ PopupMenuManager.prototype = {
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menu.sourceActor.disconnect(menudata.enterId);
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if (menudata.focusInId)
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menu.sourceActor.disconnect(menudata.focusInId);
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if (menudata.focusOutId)
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menu.sourceActor.disconnect(menudata.focusOutId);
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this._menus.splice(position, 1);
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},
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@ -1215,10 +1196,10 @@ PopupMenuManager.prototype = {
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Main.pushModal(this._owner.actor);
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this._eventCaptureId = global.stage.connect('captured-event', Lang.bind(this, this._onEventCapture));
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this._keyPressEventId = global.stage.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
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// captured-event doesn't see enter/leave events
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this._enterEventId = global.stage.connect('enter-event', Lang.bind(this, this._onEventCapture));
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this._leaveEventId = global.stage.connect('leave-event', Lang.bind(this, this._onEventCapture));
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this._keyFocusNotifyId = global.stage.connect('notify::key-focus', Lang.bind(this, this._onKeyFocusChanged));
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this.grabbed = true;
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},
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@ -1226,49 +1207,47 @@ PopupMenuManager.prototype = {
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_ungrab: function() {
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global.stage.disconnect(this._eventCaptureId);
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this._eventCaptureId = 0;
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global.stage.disconnect(this._keyPressEventId);
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this._keyPressEventId = 0;
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global.stage.disconnect(this._enterEventId);
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this._enterEventId = 0;
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global.stage.disconnect(this._leaveEventId);
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this._leaveEventId = 0;
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global.stage.disconnect(this._keyFocusNotifyId);
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this._keyFocusNotifyId = 0;
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this.grabbed = false;
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Main.popModal(this._owner.actor);
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},
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_onMenuOpenState: function(menu, open) {
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if (open)
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this._activeMenu = menu;
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// Check what the focus was before calling pushModal/popModal
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let focus = global.stage.key_focus;
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let hadFocus = focus && this._activeMenuContains(focus);
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if (open) {
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if (!this.grabbed) {
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this._preGrabInputMode = global.stage_input_mode;
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this._grabbedFromKeynav = hadFocus;
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this._grab();
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}
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this._activeMenu = menu;
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// if the focus is not already associated with the menu,
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// then focus the menu
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let focus = global.stage.key_focus;
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if (!this._activeMenuContains(focus))
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menu.sourceActor.grab_key_focus();
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if (hadFocus)
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focus.grab_key_focus();
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else
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menu.actor.grab_key_focus();
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} else if (menu == this._activeMenu) {
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let focus = global.stage.key_focus;
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let fromActive = focus && this._activeMenuContains(focus);
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if (this.grabbed)
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this._ungrab();
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this._activeMenu = null;
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// If keynav was in effect before we grabbed, then we need
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// to properly re-establish it after we ungrab. (popModal
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// will have unset the focus.) If some part of the menu
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// was focused at the time of the ungrab then focus its
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// sourceActor. Otherwise just reset the focus to where it
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// was right before the ungrab.
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if (this._preGrabInputMode == Shell.StageInputMode.FOCUSED) {
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global.stage_input_mode = Shell.StageInputMode.FOCUSED;
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if (fromActive)
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if (this._grabbedFromKeynav) {
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if (this._preGrabInputMode == Shell.StageInputMode.FOCUSED)
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global.stage_input_mode = Shell.StageInputMode.FOCUSED;
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if (hadFocus && menu.sourceActor)
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menu.sourceActor.grab_key_focus();
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else
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else if (focus)
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focus.grab_key_focus();
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}
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}
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@ -1296,29 +1275,20 @@ PopupMenuManager.prototype = {
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return false;
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},
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_onKeyFocusOut: function(menu) {
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if (!this.grabbed || menu != this._activeMenu)
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_onKeyFocusChanged: function() {
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if (!this.grabbed || !this._activeMenu)
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return;
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// We want to close the menu if the focus has moved somewhere
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// other than inside the menu or to another menu's sourceActor.
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// Unfortunately, when key-focus-out is emitted,
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// stage.key_focus will be null. So we have to wait until
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// after it emits the key-focus-in as well.
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let id = global.stage.connect('notify::key-focus', Lang.bind(this,
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function () {
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global.stage.disconnect(id);
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let focus = global.stage.key_focus;
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if (focus) {
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if (this._activeMenuContains(focus))
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return;
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if (focus._delegate && focus._delegate.menu &&
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this._findMenu(focus._delegate.menu) != -1)
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return;
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}
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if (menu != this._activeMenu)
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return;
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let focus = global.stage.key_focus;
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if (!focus || this._activeMenuContains(focus))
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return;
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if (focus._delegate && this._findMenu(focus._delegate.menu) != -1)
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return;
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menu.close(true);
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}));
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this._closeMenu();
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},
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_onMenuDestroy: function(menu) {
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@ -1354,18 +1324,6 @@ PopupMenuManager.prototype = {
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return -1;
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},
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_nextMenu: function(pos, direction) {
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for (let i = 1; i < this._menus.length; i++) {
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let candidate = mod(pos + i * direction, this._menus.length);
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let menu = this._menus[candidate].menu;
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if (!menu.sourceActor || menu.sourceActor.visible)
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return menu;
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}
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// no menu is found? this should not happen
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// anyway stay on current menu
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return this._menus[pos];
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},
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_onEventCapture: function(actor, event) {
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if (!this.grabbed)
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return false;
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@ -1383,8 +1341,7 @@ PopupMenuManager.prototype = {
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this._closeMenu();
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return true;
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}
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} else if ((eventType == Clutter.EventType.BUTTON_PRESS && !activeMenuContains)
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|| (eventType == Clutter.EventType.KEY_PRESS && event.get_key_symbol() == Clutter.Escape)) {
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} else if (eventType == Clutter.EventType.BUTTON_PRESS && !activeMenuContains) {
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this._closeMenu();
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return true;
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} else if (activeMenuContains || this._eventIsOnAnyMenuSource(event)) {
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@ -1394,27 +1351,6 @@ PopupMenuManager.prototype = {
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return true;
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},
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_onKeyPressEvent: function(actor, event) {
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if (!this.grabbed || !this._activeMenu)
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return false;
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if (!this._eventIsOnActiveMenu(event))
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return false;
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.Left || symbol == Clutter.Right) {
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let direction = symbol == Clutter.Right ? 1 : -1;
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let pos = this._findMenu(this._activeMenu);
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let next = this._nextMenu(pos, direction);
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if (next != this._activeMenu) {
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this._changeMenu(next);
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next.activateFirst();
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}
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return true;
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}
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return false;
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},
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_closeMenu: function() {
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if (this._activeMenu != null)
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this._activeMenu.close(true);
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@ -199,3 +199,26 @@ st_focus_manager_remove_group (StFocusManager *manager,
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{
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g_hash_table_remove (manager->priv->groups, root);
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}
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/**
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* st_focus_manager_get_group:
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* @manager: the #StFocusManager
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* @widget: an #StWidget
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*
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* Checks if @widget is inside a focus group, and if so, returns
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* the root of that group.
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*
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* Return value: (transfer none): the focus group root, or %NULL if
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* @widget is not in a focus group
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*/
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StWidget *
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st_focus_manager_get_group (StFocusManager *manager,
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StWidget *widget)
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{
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ClutterActor *actor = CLUTTER_ACTOR (widget);
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while (actor && !g_hash_table_lookup (manager->priv->groups, actor))
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actor = clutter_actor_get_parent (actor);
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return ST_WIDGET (actor);
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}
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StWidget *root);
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void st_focus_manager_remove_group (StFocusManager *manager,
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StWidget *root);
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StWidget *st_focus_manager_get_group (StFocusManager *manager,
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StWidget *widget);
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G_END_DECLS
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