XDND: Don't reset switch timeout when pointer is over the same window
Currently we reset the timeout on every mouse movement which means the user has to keep the mouse at the exact same position for 1.25 seconds. Be more tolerant and allow the user to move the mouse over the window without reseting the timeout, which should make activating windows easier. https://bugzilla.gnome.org/show_bug.cgi?id=638896
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@ -167,6 +167,7 @@ Overview.prototype = {
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this._windowSwitchTimeoutId = 0;
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this._windowSwitchTimestamp = 0;
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this._lastActiveWorkspaceIndex = -1;
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this._lastHoveredWindow = null;
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this._needsFakePointerEvent = false;
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this.workspaces = null;
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@ -186,7 +187,7 @@ Overview.prototype = {
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global.screen.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time);
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this.hideTemporarily();
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}
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this._lastHoveredWindow = null;
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DND.removeMonitor(this._dragMonitor);
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},
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@ -200,15 +201,24 @@ Overview.prototype = {
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},
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_onDragMotion: function(dragEvent) {
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let targetIsWindow = dragEvent.targetActor &&
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dragEvent.targetActor._delegate &&
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dragEvent.targetActor._delegate.metaWindow;
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if (targetIsWindow &&
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dragEvent.targetActor._delegate.metaWindow == this._lastHoveredWindow)
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return;
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else
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this._lastHoveredWindow = null;
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if (this._windowSwitchTimeoutId != 0) {
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Mainloop.source_remove(this._windowSwitchTimeoutId);
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this._windowSwitchTimeoutId = 0;
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this._needsFakePointerEvent = false;
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}
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if (dragEvent.targetActor &&
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dragEvent.targetActor._delegate &&
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dragEvent.targetActor._delegate.metaWindow) {
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if (targetIsWindow) {
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this._lastHoveredWindow = dragEvent.targetActor._delegate.metaWindow;
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this._windowSwitchTimestamp = global.get_current_time();
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this._windowSwitchTimeoutId = Mainloop.timeout_add(DND_WINDOW_SWITCH_TIMEOUT,
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Lang.bind(this, function() {
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@ -216,6 +226,7 @@ Overview.prototype = {
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Main.activateWindow(dragEvent.targetActor._delegate.metaWindow,
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this._windowSwitchTimestamp);
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this.hideTemporarily();
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this._lastHoveredWindow = null;
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}));
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}
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