layout: Use the ripples for overview
As we moved the ripples implementation different class of its own, use that for switching to overview. https://gitlab.gnome.org/GNOME/gnome-shell/issues/981 https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/413 https://gitlab.gnome.org/GNOME/mutter/merge_requests/453 https://gitlab.gnome.org/GNOME/gsettings-desktop-schemas/merge_requests/19 https://gitlab.gnome.org/GNOME/gnome-settings-daemon/merge_requests/86
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@ -11,6 +11,7 @@ const DND = imports.ui.dnd;
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const Main = imports.ui.main;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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const Params = imports.misc.params;
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const Tweener = imports.ui.tweener;
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const Tweener = imports.ui.tweener;
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const Ripples = imports.ui.ripples;
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var STARTUP_ANIMATION_TIME = 0.5;
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var STARTUP_ANIMATION_TIME = 0.5;
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var KEYBOARD_ANIMATION_TIME = 0.15;
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var KEYBOARD_ANIMATION_TIME = 0.15;
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@ -1117,14 +1118,15 @@ var HotCorner = class HotCorner {
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Shell.ActionMode.OVERVIEW);
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Shell.ActionMode.OVERVIEW);
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this._pressureBarrier.connect('trigger', this._toggleOverview.bind(this));
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this._pressureBarrier.connect('trigger', this._toggleOverview.bind(this));
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// Cache the three ripples instead of dynamically creating and destroying them.
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let px = 0.0;
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this._ripple1 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
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let py = 0.0;
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this._ripple2 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
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if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) {
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this._ripple3 = new St.BoxLayout({ style_class: 'ripple-box', opacity: 0, visible: false });
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px = 1.0;
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py = 0.0;
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}
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layoutManager.uiGroup.add_actor(this._ripple1);
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this._ripples = new Ripples.Ripples(px, py, 'ripple-box');
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layoutManager.uiGroup.add_actor(this._ripple2);
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this._ripples.addTo(layoutManager.uiGroup);
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layoutManager.uiGroup.add_actor(this._ripple3);
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}
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}
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setBarrierSize(size) {
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setBarrierSize(size) {
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@ -1206,53 +1208,12 @@ var HotCorner = class HotCorner {
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this.actor.destroy();
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this.actor.destroy();
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}
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}
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_animRipple(ripple, delay, time, startScale, startOpacity, finalScale) {
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// We draw a ripple by using a source image and animating it scaling
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// outwards and fading away. We want the ripples to move linearly
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// or it looks unrealistic, but if the opacity of the ripple goes
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// linearly to zero it fades away too quickly, so we use Tweener's
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// 'onUpdate' to give a non-linear curve to the fade-away and make
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// it more visible in the middle section.
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ripple._opacity = startOpacity;
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if (ripple.get_text_direction() == Clutter.TextDirection.RTL)
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ripple.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
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ripple.visible = true;
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ripple.opacity = 255 * Math.sqrt(startOpacity);
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ripple.scale_x = ripple.scale_y = startScale;
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ripple.x = this._x;
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ripple.y = this._y;
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Tweener.addTween(ripple, { _opacity: 0,
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scale_x: finalScale,
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scale_y: finalScale,
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delay: delay,
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time: time,
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transition: 'linear',
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onUpdate() { ripple.opacity = 255 * Math.sqrt(ripple._opacity); },
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onComplete() { ripple.visible = false; } });
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}
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_rippleAnimation() {
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// Show three concentric ripples expanding outwards; the exact
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// parameters were found by trial and error, so don't look
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// for them to make perfect sense mathematically
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// delay time scale opacity => scale
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this._animRipple(this._ripple1, 0.0, 0.83, 0.25, 1.0, 1.5);
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this._animRipple(this._ripple2, 0.05, 1.0, 0.0, 0.7, 1.25);
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this._animRipple(this._ripple3, 0.35, 1.0, 0.0, 0.3, 1);
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}
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_toggleOverview() {
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_toggleOverview() {
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if (this._monitor.inFullscreen && !Main.overview.visible)
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if (this._monitor.inFullscreen && !Main.overview.visible)
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return;
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return;
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if (Main.overview.shouldToggleByCornerOrButton()) {
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if (Main.overview.shouldToggleByCornerOrButton()) {
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this._rippleAnimation();
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this._ripples.playAnimation(this._x, this._y);
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Main.overview.toggle();
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Main.overview.toggle();
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}
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}
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}
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}
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