cleanup: Require "dangling" commas
Since ES5, trailing commas in arrays and object literals are valid. We generally haven't used them so far, but they are actually a good idea, as they make additions and removals in diffs much cleaner. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:

committed by
Georges Basile Stavracas Neto

parent
07cc84f632
commit
ebf77748a8
@ -101,7 +101,7 @@ var WindowClone = GObject.registerClass({
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'hide-chrome': {},
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'selected': { param_types: [GObject.TYPE_UINT] },
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'show-chrome': {},
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'size-changed': {}
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'size-changed': {},
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},
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}, class WindowClone extends St.Widget {
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_init(realWindow, workspace) {
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@ -126,7 +126,7 @@ var WindowClone = GObject.registerClass({
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reactive: true,
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can_focus: true,
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accessible_role: Atk.Role.PUSH_BUTTON,
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layout_manager: new WindowCloneLayout()
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layout_manager: new WindowCloneLayout(),
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});
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this.set_offscreen_redirect(Clutter.OffscreenRedirect.AUTOMATIC_FOR_OPACITY);
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@ -647,7 +647,7 @@ var WindowOverlay = class {
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let params = {
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x, y, width,
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duration: Overview.ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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};
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if (height !== undefined)
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@ -686,7 +686,7 @@ var WindowOverlay = class {
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a.ease({
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opacity: 255,
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duration: WINDOW_OVERLAY_FADE_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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});
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});
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}
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@ -697,7 +697,7 @@ var WindowOverlay = class {
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a.ease({
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opacity: 0,
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duration: WINDOW_OVERLAY_FADE_TIME,
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mode: Clutter.AnimationMode.EASE_IN_QUAD
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mode: Clutter.AnimationMode.EASE_IN_QUAD,
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});
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});
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}
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@ -759,7 +759,7 @@ Signals.addSignalMethods(WindowOverlay.prototype);
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var WindowPositionFlags = {
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NONE: 0,
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INITIAL: 1 << 0,
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ANIMATE: 1 << 1
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ANIMATE: 1 << 1,
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};
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// Window Thumbnail Layout Algorithm
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@ -1387,7 +1387,7 @@ class Workspace extends St.Widget {
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clone.ease({
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opacity: 255,
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mode: Clutter.AnimationMode.EASE_IN_QUAD,
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duration: Overview.ANIMATION_TIME
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duration: Overview.ANIMATION_TIME,
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});
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}
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@ -1432,7 +1432,7 @@ class Workspace extends St.Widget {
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => {
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this._showWindowOverlay(clone, overlay);
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}
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},
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});
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clone.overlay.relayout(true);
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}
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@ -1488,7 +1488,7 @@ class Workspace extends St.Widget {
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win._overviewHint = {
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x: stageX,
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y: stageY,
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scale: stageWidth / clone.width
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scale: stageWidth / clone.width,
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};
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}
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clone.destroy();
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@ -1730,7 +1730,7 @@ class Workspace extends St.Widget {
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clone.ease({
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opacity,
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duration,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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});
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} else {
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// The window is hidden
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@ -1782,7 +1782,7 @@ class Workspace extends St.Widget {
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scale_y: 1,
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opacity: 255,
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duration: Overview.ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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});
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} else {
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// The window is hidden, make it shrink and fade it out
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@ -1791,7 +1791,7 @@ class Workspace extends St.Widget {
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scale_y: 0,
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opacity: 0,
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duration: Overview.ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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});
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}
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}
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@ -2033,7 +2033,7 @@ class Workspace extends St.Widget {
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win._overviewHint = {
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x: actor.x,
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y: actor.y,
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scale: actor.scale_x
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scale: actor.scale_x,
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};
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let metaWindow = win.get_meta_window();
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