cleanup: Require "dangling" commas

Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:
Florian Müllner
2019-08-20 23:43:54 +02:00
committed by Georges Basile Stavracas Neto
parent 07cc84f632
commit ebf77748a8
81 changed files with 452 additions and 445 deletions

View File

@ -124,7 +124,7 @@ class WindowDimmer extends Clutter.BrightnessContrastEffect {
_init() {
super._init({
name: WINDOW_DIMMER_EFFECT_NAME,
enabled: false
enabled: false,
});
this._enabled = true;
}
@ -147,7 +147,7 @@ class WindowDimmer extends Clutter.BrightnessContrastEffect {
this.actor.ease_property(`@effects.${this.name}.brightness`, color, {
mode: Clutter.AnimationMode.LINEAR,
duration: (dimmed ? DIM_TIME : UNDIM_TIME) * (animate ? 1 : 0),
onComplete: () => this._syncEnabled()
onComplete: () => this._syncEnabled(),
});
this._syncEnabled();
@ -432,7 +432,7 @@ class TilePreview extends St.Widget {
height: tileRect.height,
opacity: 255,
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
}
@ -445,7 +445,7 @@ class TilePreview extends St.Widget {
opacity: 0,
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => this._reset()
onComplete: () => this._reset(),
});
}
@ -1150,7 +1150,7 @@ var WindowManager = class {
y: 0,
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => this._finishWorkspaceSwitch(switchData)
onComplete: () => this._finishWorkspaceSwitch(switchData),
});
}
@ -1320,7 +1320,7 @@ var WindowManager = class {
this._minimizeWindowDone(shellwm, actor);
else
this._minimizeWindowOverwritten(shellwm, actor);
}
},
});
} else {
let xDest, yDest, xScale, yScale;
@ -1351,7 +1351,7 @@ var WindowManager = class {
y: yDest,
duration: MINIMIZE_WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_IN_EXPO,
onStopped: () => this._minimizeWindowDone(shellwm, actor)
onStopped: () => this._minimizeWindowDone(shellwm, actor),
});
}
}
@ -1385,7 +1385,7 @@ var WindowManager = class {
opacity: 255,
duration: MINIMIZE_WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onStopped: () => this._unminimizeWindowDone(shellwm, actor)
onStopped: () => this._unminimizeWindowDone(shellwm, actor),
});
} else {
let [success, geom] = actor.meta_window.get_icon_geometry();
@ -1417,7 +1417,7 @@ var WindowManager = class {
y: yDest,
duration: MINIMIZE_WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_IN_EXPO,
onStopped: () => this._unminimizeWindowDone(shellwm, actor)
onStopped: () => this._unminimizeWindowDone(shellwm, actor),
});
}
}
@ -1493,7 +1493,7 @@ var WindowManager = class {
scale_y: scaleY,
opacity: 0,
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
actor.translation_x = -targetRect.x + sourceRect.x;
@ -1511,7 +1511,7 @@ var WindowManager = class {
translation_y: 0,
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onStopped: () => this._sizeChangeWindowDone(shellwm, actor)
onStopped: () => this._sizeChangeWindowDone(shellwm, actor),
});
// Now unfreeze actor updates, to get it to the new size.
@ -1641,7 +1641,7 @@ var WindowManager = class {
scale_y: 1,
duration: SHOW_WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_EXPO,
onStopped: () => this._mapWindowDone(shellwm, actor)
onStopped: () => this._mapWindowDone(shellwm, actor),
});
break;
case Meta.WindowType.MODAL_DIALOG:
@ -1658,7 +1658,7 @@ var WindowManager = class {
scale_y: 1,
duration: DIALOG_SHOW_WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onStopped: () => this._mapWindowDone(shellwm, actor)
onStopped: () => this._mapWindowDone(shellwm, actor),
});
break;
default:
@ -1712,7 +1712,7 @@ var WindowManager = class {
scale_y: 0.8,
duration: DESTROY_WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onStopped: () => this._destroyWindowDone(shellwm, actor)
onStopped: () => this._destroyWindowDone(shellwm, actor),
});
break;
case Meta.WindowType.MODAL_DIALOG:
@ -1732,7 +1732,7 @@ var WindowManager = class {
scale_y: 0,
duration: DIALOG_DESTROY_WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onStopped: () => this._destroyWindowDone(shellwm, actor)
onStopped: () => this._destroyWindowDone(shellwm, actor),
});
break;
default:
@ -1978,7 +1978,7 @@ var WindowManager = class {
y: yDest,
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => this._switchWorkspaceDone(shellwm)
onComplete: () => this._switchWorkspaceDone(shellwm),
});
}