cleanup: Require "dangling" commas

Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:
Florian Müllner
2019-08-20 23:43:54 +02:00
committed by Georges Basile Stavracas Neto
parent 07cc84f632
commit ebf77748a8
81 changed files with 452 additions and 445 deletions

View File

@ -66,7 +66,7 @@ var PopupBaseMenuItem = GObject.registerClass({
},
Signals: {
'activate': { param_types: [Clutter.Event.$gtype] },
}
},
}, class PopupBaseMenuItem extends St.BoxLayout {
_init(params) {
params = Params.parse(params, {
@ -326,7 +326,7 @@ class Switch extends St.Bin {
});
var PopupSwitchMenuItem = GObject.registerClass({
Signals: { 'toggled': { param_types: [GObject.TYPE_BOOLEAN] }, },
Signals: { 'toggled': { param_types: [GObject.TYPE_BOOLEAN] } },
}, class PopupSwitchMenuItem extends PopupBaseMenuItem {
_init(text, active, params) {
super._init(params);
@ -1032,12 +1032,12 @@ var PopupSubMenu = class extends PopupMenuBase {
height: naturalHeight,
duration: 250,
mode: Clutter.AnimationMode.EASE_OUT_EXPO,
onComplete: () => this.actor.set_height(-1)
onComplete: () => this.actor.set_height(-1),
});
this._arrow.ease({
rotation_angle_z: targetAngle,
duration: 250,
mode: Clutter.AnimationMode.EASE_OUT_EXPO
mode: Clutter.AnimationMode.EASE_OUT_EXPO,
});
} else {
this._arrow.rotation_angle_z = targetAngle;
@ -1065,12 +1065,12 @@ var PopupSubMenu = class extends PopupMenuBase {
onComplete: () => {
this.actor.hide();
this.actor.set_height(-1);
}
},
});
this._arrow.ease({
rotation_angle_z: 0,
duration: 250,
mode: Clutter.AnimationMode.EASE_OUT_EXPO
mode: Clutter.AnimationMode.EASE_OUT_EXPO,
});
} else {
this._arrow.rotation_angle_z = 0;
@ -1257,7 +1257,7 @@ var PopupMenuManager = class {
openStateChangeId: menu.connect('open-state-changed', this._onMenuOpenState.bind(this)),
destroyId: menu.connect('destroy', this._onMenuDestroy.bind(this)),
enterId: 0,
focusInId: 0
focusInId: 0,
};
let source = menu.sourceActor;