cleanup: Require "dangling" commas

Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:
Florian Müllner
2019-08-20 23:43:54 +02:00
committed by Georges Basile Stavracas Neto
parent 07cc84f632
commit ebf77748a8
81 changed files with 452 additions and 445 deletions

View File

@ -84,7 +84,7 @@ class OverviewActor extends St.BoxLayout {
/* Translators: This is the main view to select
activities. See also note for "Activities" string. */
accessible_name: _("Overview"),
vertical: true
vertical: true,
});
this.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
@ -94,7 +94,7 @@ class OverviewActor extends St.BoxLayout {
let panelGhost = new St.Bin({
child: new Clutter.Clone({ source: Main.panel }),
reactive: false,
opacity: 0
opacity: 0,
});
this.add_actor(panelGhost);
@ -106,7 +106,7 @@ class OverviewActor extends St.BoxLayout {
characters. */
hint_text: _("Type to search…"),
track_hover: true,
can_focus: true
can_focus: true,
});
this._searchEntry.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
let searchEntryBin = new St.Bin({
@ -206,7 +206,7 @@ var Overview = class {
// XDND
this._dragMonitor = {
dragMotion: this._onDragMotion.bind(this)
dragMotion: this._onDragMotion.bind(this),
};
@ -245,11 +245,11 @@ var Overview = class {
for (let i = 0; i < backgrounds.length; i++) {
backgrounds[i].ease_property('brightness', 1.0, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
backgrounds[i].ease_property('vignette-sharpness', 0.0, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
}
}
@ -259,11 +259,11 @@ var Overview = class {
for (let i = 0; i < backgrounds.length; i++) {
backgrounds[i].ease_property('brightness', Lightbox.VIGNETTE_BRIGHTNESS, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
backgrounds[i].ease_property('vignette-sharpness', Lightbox.VIGNETTE_SHARPNESS, {
duration: SHADE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
}
}
@ -476,7 +476,7 @@ var Overview = class {
this._desktopFade.ease({
opacity: 255,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: ANIMATION_TIME
duration: ANIMATION_TIME,
});
}
@ -494,7 +494,7 @@ var Overview = class {
this._desktopFade.ease({
opacity: 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: ANIMATION_TIME
duration: ANIMATION_TIME,
});
}
@ -577,7 +577,7 @@ var Overview = class {
opacity: 255,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: ANIMATION_TIME,
onComplete: () => this._showDone()
onComplete: () => this._showDone(),
});
this._shadeBackgrounds();
@ -641,7 +641,7 @@ var Overview = class {
opacity: 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
duration: ANIMATION_TIME,
onComplete: () => this._hideDone()
onComplete: () => this._hideDone(),
});
this._unshadeBackgrounds();