cleanup: Require "dangling" commas

Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:
Florian Müllner
2019-08-20 23:43:54 +02:00
committed by Georges Basile Stavracas Neto
parent 07cc84f632
commit ebf77748a8
81 changed files with 452 additions and 445 deletions

View File

@ -18,7 +18,7 @@ var DragMotionResult = {
NO_DROP: 0,
COPY_DROP: 1,
MOVE_DROP: 2,
CONTINUE: 3
CONTINUE: 3,
};
var DragState = {
@ -30,13 +30,13 @@ var DragState = {
var DRAG_CURSOR_MAP = {
0: Meta.Cursor.DND_UNSUPPORTED_TARGET,
1: Meta.Cursor.DND_COPY,
2: Meta.Cursor.DND_MOVE
2: Meta.Cursor.DND_MOVE,
};
var DragDropResult = {
FAILURE: 0,
SUCCESS: 1,
CONTINUE: 2
CONTINUE: 2,
};
var dragMonitors = [];
@ -428,7 +428,7 @@ var _Draggable = class _Draggable {
scale_x: scale * origScale,
scale_y: scale * origScale,
duration: SCALE_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
this._dragActor.get_transition('scale-x').connect('new-frame', () => {
@ -473,7 +473,7 @@ var _Draggable = class _Draggable {
y: this._dragY,
dragActor: this._dragActor,
source: this.actor._delegate,
targetActor: target
targetActor: target,
};
let targetActorDestroyHandlerId;
@ -552,7 +552,7 @@ var _Draggable = class _Draggable {
let dropEvent = {
dropActor: this._dragActor,
targetActor: target,
clutterEvent: event
clutterEvent: event,
};
for (let i = 0; i < dragMonitors.length; i++) {
let dropFunc = dragMonitors[i].dragDrop;
@ -665,7 +665,7 @@ var _Draggable = class _Draggable {
y: snapBackY,
scale_x: snapBackScale,
scale_y: snapBackScale,
duration: SNAP_BACK_ANIMATION_TIME
duration: SNAP_BACK_ANIMATION_TIME,
});
}
@ -679,7 +679,7 @@ var _Draggable = class _Draggable {
this._dragActor.opacity = 0;
this._animateDragEnd(eventTime, {
duration: REVERT_ANIMATION_TIME
duration: REVERT_ANIMATION_TIME,
});
}
@ -692,7 +692,7 @@ var _Draggable = class _Draggable {
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
this._onAnimationComplete(this._dragActor, eventTime);
}
},
}));
}