swipe-scrolling: Take threshold into account during drag

On button-release, a threshold is used to determine if the gesture
should be considered a click and thus ignored. While the drag is
active though, the controlled actor is dragged immediately. As a
result, dragging by a tiny amount does not trigger a snap back when
the action is interpreted as a click. As a fix, do not update the
dragged actor's position until the same threshold is passed.

https://bugzilla.gnome.org/show_bug.cgi?id=640494
This commit is contained in:
Florian Müllner 2011-01-24 23:15:33 +01:00
parent b9e1d917da
commit eb8fc738af

View File

@ -276,6 +276,8 @@ Overview.prototype = {
_onCapturedEvent: function(actor, event) {
let stageX, stageY;
let threshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
switch(event.type()) {
case Clutter.EventType.BUTTON_RELEASE:
[stageX, stageY] = event.get_coords();
@ -328,7 +330,6 @@ Overview.prototype = {
// See if the user has moved the mouse enough to trigger
// a drag
let threshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
if (Math.abs(stageX - this._dragStartX) < threshold &&
Math.abs(stageY - this._dragStartY) < threshold) {
// no motion? It's a click!
@ -371,6 +372,16 @@ Overview.prototype = {
let dy = this._dragY - stageY;
let primary = global.get_primary_monitor();
this._dragX = stageX;
this._dragY = stageY;
this._lastMotionTime = event.get_time();
// See if the user has moved the mouse enough to trigger
// a drag
if (Math.abs(stageX - this._dragStartX) < threshold &&
Math.abs(stageY - this._dragStartY) < threshold)
return true;
if (this._scrollDirection == SwipeScrollDirection.HORIZONTAL) {
if (St.Widget.get_default_direction() == St.TextDirection.RTL)
this._scrollAdjustment.value -= (dx / primary.width) * this._scrollAdjustment.page_size;
@ -380,10 +391,6 @@ Overview.prototype = {
this._scrollAdjustment.value += (dy / primary.height) * this._scrollAdjustment.page_size;
}
this._dragX = stageX;
this._dragY = stageY;
this._lastMotionTime = event.get_time();
return true;
// Block enter/leave events to avoid prelights