diff --git a/js/ui/workspace.js b/js/ui/workspace.js index 321832984..338d0b9ae 100644 --- a/js/ui/workspace.js +++ b/js/ui/workspace.js @@ -947,8 +947,6 @@ const Workspace = new Lang.Class({ this._positionWindowsFlags = 0; this._positionWindowsId = 0; - - this._currentLayout = null; }, setGeometry: function(x, y, width, height) { @@ -991,7 +989,6 @@ const Workspace = new Lang.Class({ clone = null; this._reservedSlot = clone; - this._currentLayout = null; this.positionWindows(WindowPositionFlags.ANIMATE); }, @@ -1220,7 +1217,6 @@ const Workspace = new Lang.Class({ this._cursorX = x; this._cursorY = y; - this._currentLayout = null; this._repositionWindowsId = Mainloop.timeout_add(750, Lang.bind(this, this._delayedWindowRepositioning)); }, @@ -1268,7 +1264,6 @@ const Workspace = new Lang.Class({ clone.overlay.relayout(false); } - this._currentLayout = null; this.positionWindows(WindowPositionFlags.ANIMATE); }, @@ -1306,8 +1301,6 @@ const Workspace = new Lang.Class({ // Animate the full-screen to Overview transition. zoomToOverview : function() { - this._currentLayout = null; - // Position and scale the windows. if (Main.overview.animationInProgress) this.positionWindows(WindowPositionFlags.ANIMATE | WindowPositionFlags.INITIAL); @@ -1515,16 +1508,6 @@ const Workspace = new Lang.Class({ return lastLayout; }, - _rectEqual: function(one, two) { - if (one == two) - return true; - - return (one.x == two.x && - one.y == two.y && - one.width == two.width && - one.height == two.height); - }, - _computeAllWindowSlots: function(windows) { let totalWindows = windows.length; let node = this.actor.get_theme_node(); @@ -1569,18 +1552,8 @@ const Workspace = new Lang.Class({ height: this._height - padding.top - padding.bottom, }; - if (!this._currentLayout) - this._currentLayout = this._computeLayout(windows, area, rowSpacing, columnSpacing); - - let layout = this._currentLayout; - let strategy = layout.strategy; - - if (!this._rectEqual(area, layout.area)) { - layout.area = area; - strategy.computeScaleAndSpace(layout); - } - - return strategy.computeWindowSlots(layout, area); + let layout = this._computeLayout(windows, area, rowSpacing, columnSpacing); + return layout.strategy.computeWindowSlots(layout, area); }, _onCloneSelected : function (clone, time) {