screenshot: document the Screenshot interface

Use gdbus-codegen to generate a docbook for the screenshot interface,
and add it to our gtk-doc.

https://bugzilla.gnome.org/show_bug.cgi?id=688004
This commit is contained in:
Cosimo Cecchi 2012-12-10 10:28:40 -05:00
parent 57bd43baf3
commit e96867f757
2 changed files with 136 additions and 1 deletions

View File

@ -0,0 +1,128 @@
<!DOCTYPE node PUBLIC
'-//freedesktop//DTD D-BUS Object Introspection 1.0//EN'
'http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd'>
<node>
<!--
org.gnome.Shell.Screenshot:
@short_description: Screenshot interface
The interface used to capture pictures of the screen contents.
-->
<interface name="org.gnome.Shell.Screenshot">
<!--
Screenshot:
@filename: The filename for the screenshot
@include_cursor: Whether to include the cursor image or not
@flash: Whether to flash the screen or not
@success: whether the screenshot was captured
@filename_used: the file where the screenshot was saved
Takes a screenshot of the whole screen and saves it
in @filename as png image, it returns a boolean
indicating whether the operation was successful or not.
@filename can either be an absolute path or a basename, in
which case the screenshot will be saved in the $XDG_PICTURES_DIR
or the home directory if it doesn't exist. The filename used
to save the screenshot will be returned in @filename_used.
-->
<method name="Screenshot">
<arg type="b" direction="in" name="include_cursor"/>
<arg type="b" direction="in" name="flash"/>
<arg type="s" direction="in" name="filename"/>
<arg type="b" direction="out" name="success"/>
<arg type="s" direction="out" name="filename_used"/>
</method>
<!--
ScreenshotWindow:
@include_frame: Whether to include the frame or not
@include_cursor: Whether to include the cursor image or not
@flash: Whether to flash the window area or not
@filename: The filename for the screenshot
@success: whether the screenshot was captured
@filename_used: the file where the screenshot was saved
Takes a screenshot of the focused window (optionally omitting the frame)
and saves it in @filename as png image, it returns a boolean
indicating whether the operation was successful or not.
@filename can either be an absolute path or a basename, in
which case the screenshot will be saved in the $XDG_PICTURES_DIR
or the home directory if it doesn't exist. The filename used
to save the screenshot will be returned in @filename_used.
-->
<method name="ScreenshotWindow">
<arg type="b" direction="in" name="include_frame"/>
<arg type="b" direction="in" name="include_cursor"/>
<arg type="b" direction="in" name="flash"/>
<arg type="s" direction="in" name="filename"/>
<arg type="b" direction="out" name="success"/>
<arg type="s" direction="out" name="filename_used"/>
</method>
<!--
ScreenshotArea:
@x: the X coordinate of the area to capture
@y: the Y coordinate of the area to capture
@width: the width of the area to capture
@height: the height of the area to capture
@flash: whether to flash the area or not
@filename: the filename for the screenshot
@success: whether the screenshot was captured
@filename_used: the file where the screenshot was saved
Takes a screenshot of the passed in area and saves it
in @filename as png image, it returns a boolean
indicating whether the operation was successful or not.
@filename can either be an absolute path or a basename, in
which case the screenshot will be saved in the $XDG_PICTURES_DIR
or the home directory if it doesn't exist. The filename used
to save the screenshot will be returned in @filename_used.
-->
<method name="ScreenshotArea">
<arg type="i" direction="in" name="x"/>
<arg type="i" direction="in" name="y"/>
<arg type="i" direction="in" name="width"/>
<arg type="i" direction="in" name="height"/>
<arg type="b" direction="in" name="flash"/>
<arg type="s" direction="in" name="filename"/>
<arg type="b" direction="out" name="success"/>
<arg type="s" direction="out" name="filename_used"/>
</method>
<!--
FlashArea:
@x: the X coordinate of the area to flash
@y: the Y coordinate of the area to flash
@width: the width of the area to flash
@height: the height of the area to flash
Renders a flash spot effect in the specified rectangle of the screen.
-->
<method name="FlashArea">
<arg type="i" direction="in" name="x"/>
<arg type="i" direction="in" name="y"/>
<arg type="i" direction="in" name="width"/>
<arg type="i" direction="in" name="height"/>
</method>
<!--
SelectArea:
@x: the X coordinate of the selected area
@y: the Y coordinate of the selected area
@width: the width of the selected area
@height: the height of the selected area
Interactively allows the user to select a rectangular area of
the screen, and returns its coordinates.
-->
<method name="SelectArea">
<arg type="i" direction="out" name="x"/>
<arg type="i" direction="out" name="y"/>
<arg type="i" direction="out" name="width"/>
<arg type="i" direction="out" name="height"/>
</method>
</interface>
</node>

View File

@ -88,11 +88,18 @@ doc-gen-org.gnome.Shell.SearchProvider2.xml: $(top_srcdir)/data/org.gnome.ShellS
--generate-docbook doc-gen \ --generate-docbook doc-gen \
$(top_srcdir)/data/org.gnome.ShellSearchProvider2.xml $(top_srcdir)/data/org.gnome.ShellSearchProvider2.xml
doc-gen-org.gnome.Shell.Screenshot.xml: $(top_srcdir)/data/org.gnome.Shell.Screenshot.xml
gdbus-codegen \
--interface-prefix org.gnome.Shell.Screenshot. \
--generate-docbook doc-gen \
$(top_srcdir)/data/org.gnome.Shell.Screenshot.xml
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE). # Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml # e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files= \ content_files= \
doc-gen-org.gnome.Shell.SearchProvider.xml \ doc-gen-org.gnome.Shell.SearchProvider.xml \
doc-gen-org.gnome.Shell.SearchProvider2.xml doc-gen-org.gnome.Shell.SearchProvider2.xml \
doc-gen-org.gnome.Shell.Screenshot.xml
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded # SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files # These files must be listed here *and* in content_files