From e89c6179af0f4f983b57fefe0d5e3d5bcdbc2dbc Mon Sep 17 00:00:00 2001 From: Georges Basile Stavracas Neto Date: Sun, 30 May 2021 21:32:54 -0300 Subject: [PATCH] dnd: Factor out calculation into a variable Another trivial cleanup. This is in preparation for next commit, that will expand on this if clause, and will make it a bit more complicated. Using a variable here makes it easier to read. Part-of: --- js/ui/dnd.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/js/ui/dnd.js b/js/ui/dnd.js index 252ebb85c..4fbe1acc7 100644 --- a/js/ui/dnd.js +++ b/js/ui/dnd.js @@ -508,7 +508,9 @@ var _Draggable = class _Draggable { if (!currentDraggable && (Math.abs(stageX - this._dragStartX) > threshold || Math.abs(stageY - this._dragStartY) > threshold)) { - if ((event.get_time() - this._dragStartTime) > this._dragTimeoutThreshold) { + const ellapsedTime = event.get_time() - this._dragStartTime; + + if (ellapsedTime > this._dragTimeoutThreshold) { this.startDrag(stageX, stageY, event.get_time(), this._touchSequence, event.get_device()); this._updateDragPosition(event); } else {