acquire the list of already-active telepathy connections at startup
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242c2bce04
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@ -12,6 +12,7 @@ const TELEPATHY = "org.freedesktop.Telepathy.";
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const CONN = TELEPATHY + "Connection";
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const CHANNEL = TELEPATHY + "Channel";
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const CHANNELTEXT = CHANNEL + ".Type.Text";
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const ACCOUNTMANAGER = TELEPATHY + 'AccountManager';
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const ClientIface = {
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name: TELEPATHY + "Client",
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@ -32,11 +33,33 @@ const ClientObserverIface = {
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const ConnectionIface = {
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name: CONN,
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methods: [
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// This is deprecated, but the alternative requires building
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// another interface object...
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{ name: "ListChannels",
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inSignature: "",
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outSignature: "a(osuu)"
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}
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],
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signals: [
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{ name: 'StatusChanged', inSignature: 'u' }
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]
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};
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function Connection(path, name) {
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this._init(path, name);
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};
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Connection.prototype = {
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_init: function(path, name) {
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if (!name)
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name = nameify(path);
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DBus.session.proxifyObject(this, name, path);
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}
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};
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DBus.proxifyPrototype(Connection.prototype, ConnectionIface);
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const ConnectionAvatarsIface = {
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name: CONN + '.Interface.Avatars',
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methods: [
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@ -47,21 +70,30 @@ const ConnectionAvatarsIface = {
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]
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};
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function Connection(path) {
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this._init(path);
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function ConnectionAvatars(path, name) {
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this._init(path, name);
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};
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Connection.prototype = {
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_init: function(path) {
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DBus.session.proxifyObject(this, nameify(path), path);
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ConnectionAvatars.prototype = {
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_init: function(path, name) {
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if (!name)
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name = nameify(path);
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DBus.session.proxifyObject(this, name, path);
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}
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};
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DBus.proxifyPrototype(Connection.prototype, ConnectionIface);
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DBus.proxifyPrototype(Connection.prototype, ConnectionAvatarsIface);
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DBus.proxifyPrototype(ConnectionAvatars.prototype, ConnectionAvatarsIface);
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const ChannelIface = {
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name: CHANNEL,
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properties: [
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{ name: "TargetHandle",
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signature: "u",
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access: "read" },
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{ name: "TargetID",
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signature: "s",
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access: "read" }
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],
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signals: [
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{ name: 'Closed', inSignature: '' }
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]
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@ -104,6 +136,48 @@ ChannelText.prototype = {
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DBus.proxifyPrototype(ChannelText.prototype, ChannelTextIface);
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const AccountManagerIface = {
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name: ACCOUNTMANAGER,
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properties: [{ name: "ValidAccounts",
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signature: "ao",
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access: "read" }]
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};
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function AccountManager() {
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this._init();
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}
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AccountManager.prototype = {
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_init: function() {
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DBus.session.proxifyObject(this,
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ACCOUNTMANAGER,
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pathify(ACCOUNTMANAGER));
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}
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};
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DBus.proxifyPrototype(AccountManager.prototype, AccountManagerIface);
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const AccountIface = {
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name: 'org.freedesktop.Telepathy.Account',
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properties: [{ name: "Connection",
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signature: "o",
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access: "read" }]
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};
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function Account(name, path) {
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this._init(name, path);
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}
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Account.prototype = {
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_init: function(name, path) {
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DBus.session.proxifyObject(this, name, path);
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}
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};
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DBus.proxifyPrototype(Account.prototype, AccountIface);
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let nameify = function(path) {
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return path.substr(1).replace('/', '.', 'g');
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};
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@ -125,6 +199,53 @@ Messaging.prototype = {
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function(name){log("Lost name " + name);});
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this._conns = {};
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this._channels = {};
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// Acquire existing connections. (This wouldn't really be
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// needed if gnome-shell was only being started at the start
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// of a session, but it's very useful for making things
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// continue to work after restarting the shell.)
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let accountManager = new AccountManager();
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accountManager.GetRemote('ValidAccounts', Lang.bind(this, this._gotValidAccounts));
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},
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_gotValidAccounts: function(accounts, excp) {
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if (!accounts)
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return;
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for (let i = 0; i < accounts.length; i++) {
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let account = new Account(ACCOUNTMANAGER, accounts[i]);
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account.GetRemote('Connection', Lang.bind(this,
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function (conn_path, excp) {
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if (!conn_path)
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return;
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let conn = new Connection(conn_path);
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conn.ListChannelsRemote(Lang.bind(this,
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function(channels, excp) {
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if (!channels) {
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log('no channels on ' + conn.getPath() + ': ' + excp);
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return;
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}
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for (let i = 0; i < channels.length; i++) {
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let [path, channel_type, handle_type, handle] = channels[i];
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if (channel_type != CHANNELTEXT)
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continue;
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if (this._channels[path])
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continue;
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let connName = nameify(conn.getPath());
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let channel = new Channel(connName, path);
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channel.GetAllRemote(Lang.bind(this,
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function(props, excp) {
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this._addChannel(conn, path,
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props['TargetHandle'],
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props['TargetID']);
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}));
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}
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}));
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}));
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}
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},
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get Interfaces() {
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@ -148,7 +269,11 @@ Messaging.prototype = {
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let conn_name = nameify(conn_path);
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for (let i = 0; i < channels.length; i++) {
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new Source(conn, conn_name, channels[i][0], channels[i][1]);
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let channelPath = channels[i][0];
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let props = channels[i][1];
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let targetHandle = props[CHANNEL + '.TargetHandle'];
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let targetId = props[CHANNEL + '.TargetID'];
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this._addChannel(conn, channelPath, targetHandle, targetId);
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}
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return [true];
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@ -158,20 +283,27 @@ Messaging.prototype = {
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if (status == Connection_Status.Disconnected) {
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delete this._conns[connection.getPath()];
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}
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},
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_addChannel: function(conn, channelPath, targetHandle, targetId) {
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this._channels[channelPath] = new Source(conn, channelPath, targetHandle, targetId);
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}
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};
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DBus.conformExport(Messaging.prototype, ClientIface);
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DBus.conformExport(Messaging.prototype, ClientObserverIface);
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function Source(conn, conn_name, channel_path, channel_props) {
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this._init(conn, conn_name, channel_path, channel_props);
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function Source(conn, channelPath, channel_props) {
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this._init(conn, channelPath, channel_props);
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}
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Source.prototype = {
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_init: function(conn, conn_name, channel_path, channel_props) {
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this._targetId = channel_props[CHANNEL + '.TargetID'];
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_init: function(conn, channelPath, targetHandle, targetId) {
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let connName = nameify(conn.getPath());
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this._channel = new Channel(connName, channelPath);
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this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
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this._targetId = targetId;
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log('channel for ' + this._targetId);
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this._pendingMessages = null;
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@ -181,13 +313,10 @@ Source.prototype = {
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// indication of "no avatar available", so there's no way we
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// can reliably wait for it to finish before displaying a
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// message. So we use RequestAvatar() instead.
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let targethandle = channel_props[CHANNEL + '.TargetHandle'];
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conn.RequestAvatarRemote(targethandle, Lang.bind(this, this._gotAvatar));
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let connAv = new ConnectionAvatars(conn.getPath());
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connAv.RequestAvatarRemote(targetHandle, Lang.bind(this, this._gotAvatar));
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this._channel = new Channel(conn_name, channel_path);
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this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
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this._channelText = new ChannelText(conn_name, channel_path);
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this._channelText = new ChannelText(connName, channelPath);
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this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._receivedMessage));
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this._channelText.ListPendingMessagesRemote(false,
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