windowMenu: Do a better job with faking the source actor
The 0x0 dummyCursor works well when the menu pops up directly underneath the pointer (e.g. when triggered by right-clicking the titlebar) or by keyboard, but not when triggered by the menu button - the menu does not point to the center of the button's bottom edge, and unless the user keeps holding the mouse button while moving into the menu, the menu will be dismissed immediately on button release. Address these issues by using the button geometry to overlay the window button with an appropriately sized actor that acts as a proper sourceActor, to make the window menu behavior consistent with other shell menus. https://bugzilla.gnome.org/show_bug.cgi?id=731058
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@ -15,8 +15,8 @@ const WindowMenu = new Lang.Class({
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Name: 'WindowMenu',
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Name: 'WindowMenu',
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Extends: PopupMenu.PopupMenu,
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Extends: PopupMenu.PopupMenu,
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_init: function(window) {
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_init: function(window, sourceActor) {
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this.parent(Main.layoutManager.dummyCursor, 0, St.Side.TOP);
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this.parent(sourceActor, 0, St.Side.TOP);
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this.actor.add_style_class_name('window-menu');
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this.actor.add_style_class_name('window-menu');
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@ -129,10 +129,10 @@ const AppMenu = new Lang.Class({
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Name: 'AppMenu',
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Name: 'AppMenu',
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Extends: RemoteMenu.RemoteMenu,
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Extends: RemoteMenu.RemoteMenu,
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_init: function(window) {
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_init: function(window, sourceActor) {
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let app = Shell.WindowTracker.get_default().get_window_app(window);
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let app = Shell.WindowTracker.get_default().get_window_app(window);
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this.parent(Main.layoutManager.dummyCursor, app.menu, app.action_group);
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this.parent(sourceActor, app.menu, app.action_group);
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this.actor.add_style_class_name('fallback-app-menu');
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this.actor.add_style_class_name('fallback-app-menu');
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let variant = window.get_gtk_theme_variant();
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let variant = window.get_gtk_theme_variant();
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@ -149,11 +149,18 @@ const WindowMenuManager = new Lang.Class({
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_init: function() {
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_init: function() {
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this._manager = new PopupMenu.PopupMenuManager({ actor: Main.layoutManager.dummyCursor });
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this._manager = new PopupMenu.PopupMenuManager({ actor: Main.layoutManager.dummyCursor });
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this._sourceActor = new St.Widget({ reactive: true, visible: false });
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this._sourceActor.connect('button-press-event', Lang.bind(this,
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function() {
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this._manager.activeMenu.toggle();
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}));
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Main.uiGroup.add_actor(this._sourceActor);
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},
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},
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showWindowMenuForWindow: function(window, type, rect) {
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showWindowMenuForWindow: function(window, type, rect) {
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let menu = (type == Meta.WindowMenuType.WM) ? new WindowMenu(window)
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let menuType = (type == Meta.WindowMenuType.WM) ? WindowMenu : AppMenu;
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: new AppMenu(window);
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let menu = new menuType(window, this._sourceActor);
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this._manager.addMenu(menu);
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this._manager.addMenu(menu);
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@ -161,11 +168,17 @@ const WindowMenuManager = new Lang.Class({
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window.check_alive(global.get_current_time());
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window.check_alive(global.get_current_time());
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});
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});
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Main.layoutManager.setDummyCursorGeometry(rect.x, rect.y, 0, 0);
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this._sourceActor.set_size(rect.width, rect.height);
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this._sourceActor.set_position(rect.x, rect.y);
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this._sourceActor.show();
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menu.open(BoxPointer.PopupAnimation.NONE);
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menu.open(BoxPointer.PopupAnimation.NONE);
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menu.actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
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menu.actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
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menu.connect('open-state-changed', Lang.bind(this, function(menu_, isOpen) {
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menu.connect('open-state-changed', Lang.bind(this, function(menu_, isOpen) {
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if (!isOpen)
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if (isOpen)
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return;
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this._sourceActor.hide();
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menu.destroy();
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menu.destroy();
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}));
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}));
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}
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}
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