cleanup: Avoid unnecessary parentheses

Extra parentheses usually add noise rather than clarity, so avoid
them.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:
Florian Müllner
2019-08-19 21:38:51 +02:00
committed by Georges Basile Stavracas Neto
parent ebf77748a8
commit e44adb92cf
59 changed files with 199 additions and 200 deletions

View File

@ -233,7 +233,7 @@ var ActionEditor = GObject.registerClass({
this._actionComboBox.setAction(this._currentAction);
this._updateKeybindingEntryState();
let isButton = (action == Meta.PadActionType.BUTTON);
let isButton = action == Meta.PadActionType.BUTTON;
this._actionComboBox.setButtonActionsActive(isButton);
}
@ -344,19 +344,19 @@ var PadDiagram = GObject.registerClass({
}
_wrappingSvgHeader() {
return ('<?xml version="1.0" encoding="UTF-8" standalone="no"?>' +
'<svg version="1.1" xmlns="http://www.w3.org/2000/svg" ' +
'xmlns:xi="http://www.w3.org/2001/XInclude" ' +
`width="${ // " (give xgettext the paired quotes it expects)
this._imageWidth
}" height="${this._imageHeight}"> ` + // "
'<style type="text/css">');
return '<?xml version="1.0" encoding="UTF-8" standalone="no"?>' +
'<svg version="1.1" xmlns="http://www.w3.org/2000/svg" ' +
'xmlns:xi="http://www.w3.org/2001/XInclude" ' +
`width="${ // " (give xgettext the paired quotes it expects)
this._imageWidth
}" height="${this._imageHeight}"> ` + // "
'<style type="text/css">';
}
_wrappingSvgFooter() {
return ('</style>' +
return '</style>' +
'<xi:include href="' + this._imagePath + '" />' +
'</svg>');
'</svg>';
}
_cssString() {
@ -852,15 +852,15 @@ var PadOsd = GObject.registerClass({
if (!this._editedAction)
return false;
return (this._editedAction.type == type &&
return this._editedAction.type == type &&
this._editedAction.number == number &&
this._editedAction.dir == dir);
this._editedAction.dir == dir;
}
_followUpActionEdition(str) {
let { type, dir, number, mode } = this._editedAction;
let hasNextAction = (type == Meta.PadActionType.RING && dir == CCW ||
type == Meta.PadActionType.STRIP && dir == UP);
let hasNextAction = type == Meta.PadActionType.RING && dir == CCW ||
type == Meta.PadActionType.STRIP && dir == UP;
if (!hasNextAction)
return false;