cleanup: Avoid unnecessary parentheses

Extra parentheses usually add noise rather than clarity, so avoid
them.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:
Florian Müllner
2019-08-19 21:38:51 +02:00
committed by Georges Basile Stavracas Neto
parent ebf77748a8
commit e44adb92cf
59 changed files with 199 additions and 200 deletions

View File

@ -362,8 +362,8 @@ var Key = GObject.registerClass({
_onCapturedEvent(actor, event) {
let type = event.type();
let press = (type == Clutter.EventType.BUTTON_PRESS || type == Clutter.EventType.TOUCH_BEGIN);
let release = (type == Clutter.EventType.BUTTON_RELEASE || type == Clutter.EventType.TOUCH_END);
let press = type == Clutter.EventType.BUTTON_PRESS || type == Clutter.EventType.TOUCH_BEGIN;
let release = type == Clutter.EventType.BUTTON_RELEASE || type == Clutter.EventType.TOUCH_END;
if (event.get_source() == this._boxPointer.bin ||
this._boxPointer.bin.contains(event.get_source()))
@ -1350,7 +1350,7 @@ class Keyboard extends St.BoxLayout {
* basically). We however make things consistent by skipping that
* second level.
*/
let level = (i >= 1 && levels.length == 3) ? i + 1 : i;
let level = i >= 1 && levels.length == 3 ? i + 1 : i;
let layout = new KeyContainer();
layout.shiftKeys = [];
@ -1439,7 +1439,7 @@ class Keyboard extends St.BoxLayout {
if (switchToLevel != null) {
this._setActiveLayer(switchToLevel);
// Shift only gets latched on long press
this._latched = (switchToLevel != 1);
this._latched = switchToLevel != 1;
} else if (keyval != null) {
this._keyboardController.keyvalPress(keyval);
}
@ -1609,7 +1609,7 @@ class Keyboard extends St.BoxLayout {
else if (state == Clutter.InputPanelState.ON)
enabled = true;
else if (state == Clutter.InputPanelState.TOGGLE)
enabled = (this._keyboardVisible == false);
enabled = this._keyboardVisible == false;
else
return;