cleanup: Avoid unnecessary parentheses

Extra parentheses usually add noise rather than clarity, so avoid
them.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:
Florian Müllner
2019-08-19 21:38:51 +02:00
committed by Georges Basile Stavracas Neto
parent ebf77748a8
commit e44adb92cf
59 changed files with 199 additions and 200 deletions

View File

@ -72,7 +72,7 @@ var BoxPointer = GObject.registerClass({
open(animate, onComplete) {
let themeNode = this.get_theme_node();
let rise = themeNode.get_length('-arrow-rise');
let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;
let animationTime = animate & PopupAnimation.FULL ? POPUP_ANIMATION_TIME : 0;
if (animate & PopupAnimation.FADE)
this.opacity = 0;
@ -120,8 +120,8 @@ var BoxPointer = GObject.registerClass({
let translationY = 0;
let themeNode = this.get_theme_node();
let rise = themeNode.get_length('-arrow-rise');
let fade = (animate & PopupAnimation.FADE);
let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;
let fade = animate & PopupAnimation.FADE;
let animationTime = animate & PopupAnimation.FULL ? POPUP_ANIMATION_TIME : 0;
if (animate & PopupAnimation.SLIDE) {
switch (this._arrowSide) {
@ -473,7 +473,7 @@ var BoxPointer = GObject.registerClass({
let borderWidth = themeNode.get_length('-arrow-border-width');
let arrowBase = themeNode.get_length('-arrow-base');
let borderRadius = themeNode.get_length('-arrow-border-radius');
let margin = (4 * borderRadius + borderWidth + arrowBase);
let margin = 4 * borderRadius + borderWidth + arrowBase;
let gap = themeNode.get_length('-boxpointer-gap');
let padding = themeNode.get_length('-arrow-rise');
@ -524,11 +524,11 @@ var BoxPointer = GObject.registerClass({
arrowOrigin = sourceCenterX - resX;
if (arrowOrigin <= (x1 + (borderRadius + halfBase))) {
if (arrowOrigin > x1)
resX += (arrowOrigin - x1);
resX += arrowOrigin - x1;
arrowOrigin = x1;
} else if (arrowOrigin >= (x2 - (borderRadius + halfBase))) {
if (arrowOrigin < x2)
resX -= (x2 - arrowOrigin);
resX -= x2 - arrowOrigin;
arrowOrigin = x2;
}
break;
@ -543,11 +543,11 @@ var BoxPointer = GObject.registerClass({
arrowOrigin = sourceCenterY - resY;
if (arrowOrigin <= (y1 + (borderRadius + halfBase))) {
if (arrowOrigin > y1)
resY += (arrowOrigin - y1);
resY += arrowOrigin - y1;
arrowOrigin = y1;
} else if (arrowOrigin >= (y2 - (borderRadius + halfBase))) {
if (arrowOrigin < y2)
resX -= (y2 - arrowOrigin);
resX -= y2 - arrowOrigin;
arrowOrigin = y2;
}
break;