panel: Switch to fully dynamic layout
There was lots of fixed positioning in the Panel; now it is completely dynamic, and width/height is driven from main.js. We still have a global constant Panel.PANEL_HEIGHT, but this is a big step towards eliminating it. Also, this avoids overdraw in the "way too many tray icons" case. The clock will shift left.
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@ -77,6 +77,8 @@ function start() {
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}
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});
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_relayout();
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panel.startupAnimation();
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let display = global.screen.get_display();
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@ -86,6 +88,12 @@ function start() {
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Mainloop.idle_add(_removeUnusedWorkspaces);
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}
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function _relayout() {
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let global = Shell.Global.get();
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panel.actor.set_size(global.screen_width, Panel.PANEL_HEIGHT);
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overview.relayout();
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}
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// metacity-clutter currently uses the same prefs as plain metacity,
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// which probably means we'll be starting out with multiple workspaces;
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// remove any unused ones. (We do this from an idle handler, because
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@ -127,8 +127,6 @@ Overview.prototype = {
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this._transparentBackground.lower_bottom();
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this._paneContainer.lower_bottom();
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this._repositionChildren();
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this._workspaces = null;
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},
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@ -148,7 +146,7 @@ Overview.prototype = {
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}
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},
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_repositionChildren: function () {
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relayout: function () {
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let global = Shell.Global.get();
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let contentHeight = global.screen_height - Panel.PANEL_HEIGHT;
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165
js/ui/panel.js
165
js/ui/panel.js
@ -15,6 +15,8 @@ const Main = imports.ui.main;
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const PANEL_HEIGHT = 26;
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const TRAY_HEIGHT = PANEL_HEIGHT - 1;
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const DEFAULT_PADDING = 4;
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const PANEL_BACKGROUND_COLOR = new Clutter.Color();
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PANEL_BACKGROUND_COLOR.from_pixel(0x000000ff);
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const PANEL_FOREGROUND_COLOR = new Clutter.Color();
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@ -55,26 +57,99 @@ Panel.prototype = {
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_init : function() {
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let global = Shell.Global.get();
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// Put the background under the panel within a group.
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this.actor = new Clutter.Group();
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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background_color: PANEL_BACKGROUND_COLOR
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});
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this._leftBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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y_align: Big.BoxAlignment.CENTER,
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padding_right: DEFAULT_PADDING });
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this._centerBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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y_align: Big.BoxAlignment.CENTER });
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this._rightBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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y_align: Big.BoxAlignment.CENTER,
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padding_left: DEFAULT_PADDING });
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// backBox contains the panel background and the clock.
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let backBox = new Big.Box({ width: global.screen_width,
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height: PANEL_HEIGHT,
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backgroundColor: PANEL_BACKGROUND_COLOR,
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x_align: Big.BoxAlignment.CENTER });
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this.actor.add_actor(backBox);
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/* This box container ensures that the centerBox is positioned in the *absolute*
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* center, but can be pushed aside if necessary. */
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this._boxContainer = new Shell.GenericContainer();
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this.actor.append(this._boxContainer, Big.BoxPackFlags.EXPAND);
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this._boxContainer.add_actor(this._leftBox);
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this._boxContainer.add_actor(this._centerBox);
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this._boxContainer.add_actor(this._rightBox);
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this._boxContainer.connect('get-preferred-width', Lang.bind(this, function(box, forHeight, alloc) {
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let children = box.get_children();
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for (let i = 0; i < children.length; i++) {
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let [childMin, childNatural] = children[i].get_preferred_width(forHeight);
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alloc.min_size += childMin;
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alloc.natural_size += childNatural;
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}
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}));
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this._boxContainer.connect('get-preferred-height', Lang.bind(this, function(box, forWidth, alloc) {
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let children = box.get_children();
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for (let i = 0; i < children.length; i++) {
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let [childMin, childNatural] = children[i].get_preferred_height(forWidth);
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if (childMin > alloc.min_size)
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alloc.min_size = childMin;
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if (childNatural > alloc.natural_size)
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alloc.natural_size = childNatural;
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}
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}));
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this._boxContainer.connect('allocate', Lang.bind(this, function(container, box, flags) {
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let allocWidth = box.x2 - box.x1;
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let allocHeight = box.y2 - box.y1;
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let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
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let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
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let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
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let leftWidth, centerWidth, rightWidth;
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if (allocWidth < (leftNaturalWidth + centerNaturalWidth + rightNaturalWidth)) {
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leftWidth = leftMinWidth;
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centerWidth = centerMinWidth;
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rightWidth = rightMinWidth;
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} else {
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leftWidth = leftNaturalWidth;
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centerWidth = centerNaturalWidth;
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rightWidth = rightNaturalWidth;
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}
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let box = new Big.Box({ x: 0,
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y: 0,
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height: PANEL_HEIGHT,
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width: global.screen_width,
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orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: 4 });
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let x;
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let childBox = new Clutter.ActorBox();
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childBox.x1 = box.x1;
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childBox.y1 = box.y1;
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childBox.x2 = x = childBox.x1 + leftWidth;
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childBox.y2 = box.y2;
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this._leftBox.allocate(childBox, flags);
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this.button = new Button.Button("Activities", PANEL_BUTTON_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, PANEL_FOREGROUND_COLOR, true, null, PANEL_HEIGHT, DEFAULT_FONT);
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let centerNaturalX = Math.floor((box.x2 - box.x1) / 2 - (centerWidth / 2));
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/* Check left side */
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if (x < centerNaturalX) {
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/* We didn't overflow the left, use the natural. */
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x = centerNaturalX;
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}
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/* Check right side */
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if (x + centerWidth > (box.x2 - rightWidth)) {
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x = box.x2 - rightWidth - centerWidth;
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}
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childBox = new Clutter.ActorBox();
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childBox.x1 = x;
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childBox.y1 = box.y1;
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childBox.x2 = x = childBox.x1 + centerWidth;
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childBox.y2 = box.y2;
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this._centerBox.allocate(childBox, flags);
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box.append(this.button.button, Big.BoxPackFlags.NONE);
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childBox = new Clutter.ActorBox();
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childBox.x1 = box.x2 - rightWidth;
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childBox.y1 = box.y1;
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childBox.x2 = box.x2;
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childBox.y2 = box.y2;
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this._rightBox.allocate(childBox, flags);
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}));
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/* left side */
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this.button = new Button.Button("Activities", PANEL_BUTTON_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR,
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PANEL_FOREGROUND_COLOR, true, null, PANEL_HEIGHT, DEFAULT_FONT);
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this._leftBox.append(this.button.button, Big.BoxPackFlags.NONE);
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let hotCorner = new Clutter.Rectangle({ width: 1,
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height: 1,
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@ -89,43 +164,22 @@ Panel.prototype = {
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hotCorner.connect('button-release-event',
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Lang.bind(this, this._onHotCornerTriggered));
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box.add_actor(hotCorner);
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this._leftBox.append(hotCorner, Big.BoxPackFlags.FIXED);
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let statusbox = new Big.Box();
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let statusmenu = this._statusmenu = new Shell.StatusMenu();
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statusmenu.get_icon().hide();
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statusmenu.get_name().fontName = DEFAULT_FONT;
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statusmenu.get_name().color = PANEL_FOREGROUND_COLOR;
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statusbox.append(this._statusmenu, Big.BoxPackFlags.NONE);
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let statusbutton = new Button.Button(statusbox,
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PANEL_BUTTON_COLOR,
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PRESSED_BUTTON_BACKGROUND_COLOR,
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PANEL_FOREGROUND_COLOR,
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true, null, PANEL_HEIGHT);
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statusbutton.button.connect('button-press-event', function (b, e) {
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statusmenu.toggle(e);
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return false;
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});
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box.append(statusbutton.button, Big.BoxPackFlags.END);
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// We get a deactivated event when the popup disappears
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this._statusmenu.connect('deactivated', function (sm) {
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statusbutton.release();
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});
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/* center */
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this._clock = new Clutter.Text({ font_name: DEFAULT_FONT,
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color: PANEL_FOREGROUND_COLOR,
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text: "" });
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let clockbox = new Big.Box({ y_align: Big.BoxAlignment.CENTER,
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padding_left: 4,
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padding_right: 4 });
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clockbox.append(this._clock, Big.BoxPackFlags.NONE);
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backBox.append(clockbox, Big.BoxPackFlags.EXPAND);
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this._centerBox.append(this._clock, Big.BoxPackFlags.NONE);
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/* right */
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// The tray icons live in trayBox within trayContainer.
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// The trayBox is hidden when there are no tray icons.
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let trayContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.START });
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box.append(trayContainer, Big.BoxPackFlags.END);
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this._rightBox.append(trayContainer, Big.BoxPackFlags.NONE);
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let trayBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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height: TRAY_HEIGHT,
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padding: TRAY_PADDING,
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@ -164,6 +218,27 @@ Panel.prototype = {
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}));
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this._traymanager.manage_stage(global.stage);
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let statusbox = new Big.Box();
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let statusmenu = this._statusmenu = new Shell.StatusMenu();
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statusmenu.get_icon().hide();
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statusmenu.get_name().fontName = DEFAULT_FONT;
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statusmenu.get_name().color = PANEL_FOREGROUND_COLOR;
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statusbox.append(this._statusmenu, Big.BoxPackFlags.NONE);
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let statusbutton = new Button.Button(statusbox,
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PANEL_BUTTON_COLOR,
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PRESSED_BUTTON_BACKGROUND_COLOR,
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PANEL_FOREGROUND_COLOR,
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true, null, PANEL_HEIGHT);
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statusbutton.button.connect('button-press-event', function (b, e) {
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statusmenu.toggle(e);
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return false;
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});
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this._rightBox.append(statusbutton.button, Big.BoxPackFlags.NONE);
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// We get a deactivated event when the popup disappears
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this._statusmenu.connect('deactivated', function (sm) {
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statusbutton.release();
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});
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// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
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// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
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// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
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@ -176,9 +251,7 @@ Panel.prototype = {
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Main.overview.connect('showing', Lang.bind(this.button, this.button.pressIn));
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Main.overview.connect('hiding', Lang.bind(this.button, this.button.release));
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this.actor.add_actor(box);
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Main.chrome.addActor(this.actor, box);
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Main.chrome.addActor(this.actor);
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Main.chrome.setVisibleInOverview(this.actor, true);
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// Start the clock
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