overview: Update animation
Update the animation on entering/leaving the overview to only zoom the window previews and fade other elements. https://bugzilla.gnome.org/show_bug.cgi?id=634948
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@ -214,6 +214,9 @@ Overview.prototype = {
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let contentY = Panel.PANEL_HEIGHT;
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let contentHeight = primary.height - contentY - Main.messageTray.actor.height;
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this._group.set_position(primary.x, primary.y);
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this._group.set_size(primary.width, primary.height);
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this._coverPane.set_position(0, contentY);
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this._coverPane.set_size(primary.width, contentHeight);
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@ -272,12 +275,12 @@ Overview.prototype = {
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// Returns the current scale of the Overview.
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getScale : function() {
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return this._group.scaleX;
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return this.workspaces.actor.scaleX;
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},
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// Returns the current position of the Overview.
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getPosition : function() {
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return [this._group.x, this._group.y];
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return [this.workspaces.actor.x, this.workspaces.actor.y];
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},
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show : function() {
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@ -305,7 +308,7 @@ Overview.prototype = {
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this._dash.show();
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this.workspaces = this._workspacesDisplay.workspacesView;
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this._group.add_actor(this.workspaces.actor);
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global.overlay_group.add_actor(this.workspaces.actor);
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if (!this._desktopFade.child)
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this._desktopFade.child = this._getDesktopClone();
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@ -320,16 +323,16 @@ Overview.prototype = {
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});
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}
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// Create a zoom out effect. First scale the Overview group up and
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// Create a zoom out effect. First scale the workspaces view up and
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// position it so that the active workspace fills up the whole screen,
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// then transform the group to its normal dimensions and position.
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// then transform it to its normal dimensions and position.
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// The opposite transition is used in hide().
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this._group.scaleX = this._group.scaleY = this.getZoomedInScale();
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[this._group.x, this._group.y] = this.getZoomedInPosition();
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this.workspaces.actor.scaleX = this.workspaces.actor.scaleY = this.getZoomedInScale();
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[this.workspaces.actor.x, this.workspaces.actor.y] = this.getZoomedInPosition();
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let primary = global.get_primary_monitor();
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Tweener.addTween(this._group,
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{ x: primary.x,
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y: primary.y,
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Tweener.addTween(this.workspaces.actor,
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{ x: primary.x - this._group.x,
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y: primary.y - this._group.y,
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scaleX: 1,
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scaleY: 1,
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transition: 'easeOutQuad',
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@ -338,9 +341,9 @@ Overview.prototype = {
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onCompleteScope: this
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});
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// Make Dash fade in so that it doesn't appear too big.
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this._dash.actor.opacity = 0;
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Tweener.addTween(this._dash.actor,
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// Make the other elements fade in.
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this._group.opacity = 0;
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Tweener.addTween(this._group,
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{ opacity: 255,
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transition: 'easeOutQuad',
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time: ANIMATION_TIME
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@ -368,12 +371,12 @@ Overview.prototype = {
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this.workspaces.hide();
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// Create a zoom in effect by transforming the Overview group so that
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// Create a zoom in effect by transforming the workspaces view so that
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// the active workspace fills up the whole screen. The opposite
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// transition is used in show().
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let scale = this.getZoomedInScale();
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let [posX, posY] = this.getZoomedInPosition();
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Tweener.addTween(this._group,
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Tweener.addTween(this.workspaces.actor,
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{ x: posX,
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y: posY,
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scaleX: scale,
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@ -384,8 +387,8 @@ Overview.prototype = {
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onCompleteScope: this
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});
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// Make Dash fade out so that it doesn't appear to big.
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Tweener.addTween(this._dash.actor,
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// Make other elements fade out.
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Tweener.addTween(this._group,
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{ opacity: 0,
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transition: 'easeOutQuad',
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time: ANIMATION_TIME
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@ -441,14 +444,6 @@ Overview.prototype = {
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this._background.hide();
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this._group.hide();
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// Reset the overview actor's scale/position, so that other elements
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// can calculate their position correctly the next time the overview
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// is shown
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let primary = global.get_primary_monitor();
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this._group.set_scale(1, 1);
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this._group.set_position(primary.x, primary.y);
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this._group.set_size(primary.width, primary.height);
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this.visible = false;
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this.animationInProgress = false;
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this._hideInProgress = false;
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