theme-node-transition: Mark as a final type

It was already declared as such, so get rid of the priv boilerplate.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3525>
This commit is contained in:
Bilal Elmoussaoui 2024-10-22 13:22:10 +02:00 committed by Marge Bot
parent 6ea7253322
commit e2a7d3753f

View File

@ -29,15 +29,9 @@ enum {
LAST_SIGNAL
};
typedef struct _StThemeNodeTransitionPrivate StThemeNodeTransitionPrivate;
struct _StThemeNodeTransition {
typedef struct _StThemeNodeTransition {
GObject parent;
StThemeNodeTransitionPrivate *priv;
};
struct _StThemeNodeTransitionPrivate {
StThemeNode *old_theme_node;
StThemeNode *new_theme_node;
@ -61,11 +55,11 @@ struct _StThemeNodeTransitionPrivate {
ClutterActorBox offscreen_box;
gboolean needs_setup;
};
} StThemeNodeTransition;
static guint signals[LAST_SIGNAL] = { 0 };
G_DEFINE_TYPE_WITH_PRIVATE (StThemeNodeTransition, st_theme_node_transition, G_TYPE_OBJECT);
G_DEFINE_FINAL_TYPE (StThemeNodeTransition, st_theme_node_transition, G_TYPE_OBJECT);
static void
@ -98,24 +92,24 @@ st_theme_node_transition_new (ClutterActor *actor,
transition = g_object_new (ST_TYPE_THEME_NODE_TRANSITION, NULL);
transition->priv->old_theme_node = g_object_ref (from_node);
transition->priv->new_theme_node = g_object_ref (to_node);
transition->old_theme_node = g_object_ref (from_node);
transition->new_theme_node = g_object_ref (to_node);
st_theme_node_paint_state_copy (&transition->priv->old_paint_state,
st_theme_node_paint_state_copy (&transition->old_paint_state,
old_paint_state);
transition->priv->timeline = clutter_timeline_new_for_actor (actor, duration);
transition->timeline = clutter_timeline_new_for_actor (actor, duration);
transition->priv->timeline_completed_id =
g_signal_connect (transition->priv->timeline, "completed",
transition->timeline_completed_id =
g_signal_connect (transition->timeline, "completed",
G_CALLBACK (on_timeline_completed), transition);
transition->priv->timeline_new_frame_id =
g_signal_connect (transition->priv->timeline, "new-frame",
transition->timeline_new_frame_id =
g_signal_connect (transition->timeline, "new-frame",
G_CALLBACK (on_timeline_new_frame), transition);
clutter_timeline_set_progress_mode (transition->priv->timeline, CLUTTER_EASE_IN_OUT_QUAD);
clutter_timeline_set_progress_mode (transition->timeline, CLUTTER_EASE_IN_OUT_QUAD);
clutter_timeline_start (transition->priv->timeline);
clutter_timeline_start (transition->timeline);
return transition;
}
@ -127,24 +121,22 @@ st_theme_node_transition_new (ClutterActor *actor,
StThemeNodePaintState *
st_theme_node_transition_get_new_paint_state (StThemeNodeTransition *transition)
{
return &transition->priv->new_paint_state;
return &transition->new_paint_state;
}
void
st_theme_node_transition_update (StThemeNodeTransition *transition,
StThemeNode *new_node)
{
StThemeNodeTransitionPrivate *priv;
StThemeNode *old_node;
ClutterTimelineDirection direction;
g_return_if_fail (ST_IS_THEME_NODE_TRANSITION (transition));
g_return_if_fail (ST_IS_THEME_NODE (new_node));
priv = transition->priv;
direction = clutter_timeline_get_direction (priv->timeline);
old_node = (direction == CLUTTER_TIMELINE_FORWARD) ? priv->old_theme_node
: priv->new_theme_node;
direction = clutter_timeline_get_direction (transition->timeline);
old_node = (direction == CLUTTER_TIMELINE_FORWARD) ? transition->old_theme_node
: transition->new_theme_node;
/* If the update is the reversal of the current transition,
* we reverse the timeline.
@ -163,44 +155,44 @@ st_theme_node_transition_update (StThemeNodeTransition *transition,
StThemeNodePaintState tmp;
st_theme_node_paint_state_init (&tmp);
st_theme_node_paint_state_copy (&tmp, &priv->old_paint_state);
st_theme_node_paint_state_copy (&priv->old_paint_state, &priv->new_paint_state);
st_theme_node_paint_state_copy (&priv->new_paint_state, &tmp);
st_theme_node_paint_state_copy (&tmp, &transition->old_paint_state);
st_theme_node_paint_state_copy (&transition->old_paint_state, &transition->new_paint_state);
st_theme_node_paint_state_copy (&transition->new_paint_state, &tmp);
st_theme_node_paint_state_free (&tmp);
}
if (clutter_timeline_get_elapsed_time (priv->timeline) > 0)
if (clutter_timeline_get_elapsed_time (transition->timeline) > 0)
{
if (direction == CLUTTER_TIMELINE_FORWARD)
clutter_timeline_set_direction (priv->timeline,
clutter_timeline_set_direction (transition->timeline,
CLUTTER_TIMELINE_BACKWARD);
else
clutter_timeline_set_direction (priv->timeline,
clutter_timeline_set_direction (transition->timeline,
CLUTTER_TIMELINE_FORWARD);
}
else
{
clutter_timeline_stop (priv->timeline);
clutter_timeline_stop (transition->timeline);
g_signal_emit (transition, signals[COMPLETED], 0);
}
}
else
{
if (clutter_timeline_get_elapsed_time (priv->timeline) > 0)
if (clutter_timeline_get_elapsed_time (transition->timeline) > 0)
{
clutter_timeline_stop (priv->timeline);
clutter_timeline_stop (transition->timeline);
g_signal_emit (transition, signals[COMPLETED], 0);
}
else
{
guint new_duration = st_theme_node_get_transition_duration (new_node);
clutter_timeline_set_duration (priv->timeline, new_duration);
clutter_timeline_set_duration (transition->timeline, new_duration);
g_object_unref (priv->new_theme_node);
priv->new_theme_node = g_object_ref (new_node);
g_object_unref (transition->new_theme_node);
transition->new_theme_node = g_object_ref (new_node);
st_theme_node_paint_state_invalidate (&priv->new_paint_state);
st_theme_node_paint_state_invalidate (&transition->new_paint_state);
}
}
}
@ -214,10 +206,10 @@ calculate_offscreen_box (StThemeNodeTransition *transition,
st_theme_node_transition_get_paint_box (transition,
allocation,
&paint_box);
transition->priv->offscreen_box.x1 = paint_box.x1 - allocation->x1;
transition->priv->offscreen_box.y1 = paint_box.y1 - allocation->y1;
transition->priv->offscreen_box.x2 = paint_box.x2 - allocation->x1;
transition->priv->offscreen_box.y2 = paint_box.y2 - allocation->y1;
transition->offscreen_box.x1 = paint_box.x1 - allocation->x1;
transition->offscreen_box.y1 = paint_box.y1 - allocation->y1;
transition->offscreen_box.x2 = paint_box.x2 - allocation->x1;
transition->offscreen_box.y2 = paint_box.y2 - allocation->y1;
}
void
@ -225,14 +217,13 @@ st_theme_node_transition_get_paint_box (StThemeNodeTransition *transition,
const ClutterActorBox *allocation,
ClutterActorBox *paint_box)
{
StThemeNodeTransitionPrivate *priv = transition->priv;
ClutterActorBox old_node_box, new_node_box;
st_theme_node_get_paint_box (priv->old_theme_node,
st_theme_node_get_paint_box (transition->old_theme_node,
allocation,
&old_node_box);
st_theme_node_get_paint_box (priv->new_theme_node,
st_theme_node_get_paint_box (transition->new_theme_node,
allocation,
&new_node_box);
@ -249,7 +240,6 @@ setup_framebuffers (StThemeNodeTransition *transition,
const ClutterActorBox *allocation,
float resource_scale)
{
StThemeNodeTransitionPrivate *priv = transition->priv;
g_autoptr (ClutterPaintNode) old_layer_node = NULL;
g_autoptr (ClutterPaintNode) new_layer_node = NULL;
CoglPipeline *noop_pipeline;
@ -261,43 +251,43 @@ setup_framebuffers (StThemeNodeTransition *transition,
static CoglPipeline *pipeline_template = NULL;
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
width = ceilf ((priv->offscreen_box.x2 - priv->offscreen_box.x1) * resource_scale);
height = ceilf ((priv->offscreen_box.y2 - priv->offscreen_box.y1) * resource_scale);
width = ceilf ((transition->offscreen_box.x2 - transition->offscreen_box.x1) * resource_scale);
height = ceilf ((transition->offscreen_box.y2 - transition->offscreen_box.y1) * resource_scale);
g_return_val_if_fail (width > 0, FALSE);
g_return_val_if_fail (height > 0, FALSE);
g_clear_object (&priv->old_texture);
priv->old_texture = cogl_texture_2d_new_with_size (ctx, width, height);
g_clear_object (&transition->old_texture);
transition->old_texture = cogl_texture_2d_new_with_size (ctx, width, height);
g_clear_object (&priv->new_texture);
priv->new_texture = cogl_texture_2d_new_with_size (ctx, width, height);
g_clear_object (&transition->new_texture);
transition->new_texture = cogl_texture_2d_new_with_size (ctx, width, height);
if (priv->old_texture == NULL)
if (transition->old_texture == NULL)
return FALSE;
if (priv->new_texture == NULL)
if (transition->new_texture == NULL)
return FALSE;
g_clear_object (&priv->old_offscreen);
priv->old_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->old_texture));
if (!cogl_framebuffer_allocate (priv->old_offscreen, &catch_error))
g_clear_object (&transition->old_offscreen);
transition->old_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (transition->old_texture));
if (!cogl_framebuffer_allocate (transition->old_offscreen, &catch_error))
{
g_error_free (catch_error);
g_clear_object (&priv->old_offscreen);
g_clear_object (&transition->old_offscreen);
return FALSE;
}
g_clear_object (&priv->new_offscreen);
priv->new_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (priv->new_texture));
if (!cogl_framebuffer_allocate (priv->new_offscreen, &catch_error))
g_clear_object (&transition->new_offscreen);
transition->new_offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (transition->new_texture));
if (!cogl_framebuffer_allocate (transition->new_offscreen, &catch_error))
{
g_error_free (catch_error);
g_clear_object (&priv->new_offscreen);
g_clear_object (&transition->new_offscreen);
return FALSE;
}
if (priv->pipeline == NULL)
if (transition->pipeline == NULL)
{
if (G_UNLIKELY (pipeline_template == NULL))
{
@ -318,36 +308,36 @@ setup_framebuffers (StThemeNodeTransition *transition,
"PRIMARY)",
NULL);
}
priv->pipeline = cogl_pipeline_copy (pipeline_template);
transition->pipeline = cogl_pipeline_copy (pipeline_template);
}
cogl_pipeline_set_layer_texture (priv->pipeline, 0, priv->new_texture);
cogl_pipeline_set_layer_texture (priv->pipeline, 1, priv->old_texture);
cogl_pipeline_set_layer_texture (transition->pipeline, 0, transition->new_texture);
cogl_pipeline_set_layer_texture (transition->pipeline, 1, transition->old_texture);
noop_pipeline = cogl_pipeline_new (ctx);
cogl_framebuffer_orthographic (priv->old_offscreen,
priv->offscreen_box.x1,
priv->offscreen_box.y1,
priv->offscreen_box.x2,
priv->offscreen_box.y2, 0.0, 1.0);
cogl_framebuffer_orthographic (transition->old_offscreen,
transition->offscreen_box.x1,
transition->offscreen_box.y1,
transition->offscreen_box.x2,
transition->offscreen_box.y2, 0.0, 1.0);
old_layer_node = clutter_layer_node_new_to_framebuffer (priv->old_offscreen,
old_layer_node = clutter_layer_node_new_to_framebuffer (transition->old_offscreen,
noop_pipeline);
clutter_paint_node_add_child (node, old_layer_node);
st_theme_node_paint (priv->old_theme_node, &priv->old_paint_state,
st_theme_node_paint (transition->old_theme_node, &transition->old_paint_state,
paint_context,
old_layer_node, allocation, 255, resource_scale);
new_layer_node = clutter_layer_node_new_to_framebuffer (priv->new_offscreen,
new_layer_node = clutter_layer_node_new_to_framebuffer (transition->new_offscreen,
noop_pipeline);
clutter_paint_node_add_child (node, new_layer_node);
cogl_framebuffer_orthographic (priv->new_offscreen,
priv->offscreen_box.x1,
priv->offscreen_box.y1,
priv->offscreen_box.x2,
priv->offscreen_box.y2, 0.0, 1.0);
st_theme_node_paint (priv->new_theme_node, &priv->new_paint_state,
cogl_framebuffer_orthographic (transition->new_offscreen,
transition->offscreen_box.x1,
transition->offscreen_box.y1,
transition->offscreen_box.x2,
transition->offscreen_box.y2, 0.0, 1.0);
st_theme_node_paint (transition->new_theme_node, &transition->new_paint_state,
paint_context,
new_layer_node, allocation, 255, resource_scale);
@ -364,7 +354,6 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
guint8 paint_opacity,
float resource_scale)
{
StThemeNodeTransitionPrivate *priv = transition->priv;
g_autoptr (ClutterPaintNode) pipeline_node = NULL;
CoglColor constant, pipeline_color;
@ -373,41 +362,41 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
0.0, 0.0, 1.0, 1.0,
};
g_return_if_fail (ST_IS_THEME_NODE (priv->old_theme_node));
g_return_if_fail (ST_IS_THEME_NODE (priv->new_theme_node));
g_return_if_fail (ST_IS_THEME_NODE (transition->old_theme_node));
g_return_if_fail (ST_IS_THEME_NODE (transition->new_theme_node));
if (!clutter_actor_box_equal (allocation, &priv->last_allocation))
priv->needs_setup = TRUE;
if (!clutter_actor_box_equal (allocation, &transition->last_allocation))
transition->needs_setup = TRUE;
if (priv->needs_setup)
if (transition->needs_setup)
{
priv->last_allocation = *allocation;
transition->last_allocation = *allocation;
calculate_offscreen_box (transition, allocation);
priv->needs_setup = clutter_actor_box_get_area (&priv->offscreen_box) == 0 ||
!setup_framebuffers (transition,
paint_context,
node,
allocation,
resource_scale);
transition->needs_setup = clutter_actor_box_get_area (&transition->offscreen_box) == 0 ||
!setup_framebuffers (transition,
paint_context,
node,
allocation,
resource_scale);
if (priv->needs_setup) /* setting up framebuffers failed */
if (transition->needs_setup) /* setting up framebuffers failed */
return;
}
cogl_color_init_from_4f (&constant, 0., 0., 0.,
clutter_timeline_get_progress (priv->timeline));
cogl_pipeline_set_layer_combine_constant (priv->pipeline, 1, &constant);
clutter_timeline_get_progress (transition->timeline));
cogl_pipeline_set_layer_combine_constant (transition->pipeline, 1, &constant);
cogl_color_init_from_4f (&pipeline_color,
paint_opacity / 255.0, paint_opacity / 255.0,
paint_opacity / 255.0, paint_opacity / 255.0);
cogl_pipeline_set_color (priv->pipeline, &pipeline_color);
cogl_pipeline_set_color (transition->pipeline, &pipeline_color);
pipeline_node = clutter_pipeline_node_new (priv->pipeline);
pipeline_node = clutter_pipeline_node_new (transition->pipeline);
clutter_paint_node_add_child (node, pipeline_node);
clutter_paint_node_add_multitexture_rectangle (pipeline_node,
&priv->offscreen_box,
&transition->offscreen_box,
tex_coords,
8);
}
@ -415,32 +404,32 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
static void
st_theme_node_transition_dispose (GObject *object)
{
StThemeNodeTransitionPrivate *priv = ST_THEME_NODE_TRANSITION (object)->priv;
StThemeNodeTransition *self = ST_THEME_NODE_TRANSITION (object);
g_clear_object (&priv->old_theme_node);
g_clear_object (&priv->new_theme_node);
g_clear_object (&self->old_theme_node);
g_clear_object (&self->new_theme_node);
g_clear_object (&priv->old_texture);
g_clear_object (&priv->new_texture);
g_clear_object (&self->old_texture);
g_clear_object (&self->new_texture);
g_clear_object (&priv->old_offscreen);
g_clear_object (&priv->new_offscreen);
g_clear_object (&self->old_offscreen);
g_clear_object (&self->new_offscreen);
g_clear_object (&priv->pipeline);
g_clear_object (&self->pipeline);
if (priv->timeline)
if (self->timeline)
{
g_clear_signal_handler (&priv->timeline_completed_id, priv->timeline);
g_clear_signal_handler (&priv->timeline_new_frame_id, priv->timeline);
g_clear_signal_handler (&self->timeline_completed_id, self->timeline);
g_clear_signal_handler (&self->timeline_new_frame_id, self->timeline);
g_clear_object (&priv->timeline);
g_clear_object (&self->timeline);
}
priv->timeline_completed_id = 0;
priv->timeline_new_frame_id = 0;
self->timeline_completed_id = 0;
self->timeline_new_frame_id = 0;
st_theme_node_paint_state_free (&priv->old_paint_state);
st_theme_node_paint_state_free (&priv->new_paint_state);
st_theme_node_paint_state_free (&self->old_paint_state);
st_theme_node_paint_state_free (&self->new_paint_state);
G_OBJECT_CLASS (st_theme_node_transition_parent_class)->dispose (object);
}
@ -448,21 +437,19 @@ st_theme_node_transition_dispose (GObject *object)
static void
st_theme_node_transition_init (StThemeNodeTransition *transition)
{
transition->priv = st_theme_node_transition_get_instance_private (transition);
transition->old_theme_node = NULL;
transition->new_theme_node = NULL;
transition->priv->old_theme_node = NULL;
transition->priv->new_theme_node = NULL;
transition->old_texture = NULL;
transition->new_texture = NULL;
transition->priv->old_texture = NULL;
transition->priv->new_texture = NULL;
transition->old_offscreen = NULL;
transition->new_offscreen = NULL;
transition->priv->old_offscreen = NULL;
transition->priv->new_offscreen = NULL;
st_theme_node_paint_state_init (&transition->old_paint_state);
st_theme_node_paint_state_init (&transition->new_paint_state);
st_theme_node_paint_state_init (&transition->priv->old_paint_state);
st_theme_node_paint_state_init (&transition->priv->new_paint_state);
transition->priv->needs_setup = TRUE;
transition->needs_setup = TRUE;
}
static void