gdm: prevent nextSignalId from being connected multiply times
The problem is caused by '_askForUsernameAndBeginVerification' being called multiply times. So when we click 'next', the old connected function will also be executed.
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@ -473,6 +473,10 @@ const LoginDialog = new Lang.Class({
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this._disableUserList = undefined;
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this._userListLoaded = false;
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this._realmManager = new Realmd.Manager();
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this._realmSignalId = this._realmManager.connect('login-format-changed',
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Lang.bind(this, this._showRealmLoginHint));
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LoginManager.getLoginManager().getCurrentSessionProxy(Lang.bind(this, this._gotGreeterSessionProxy));
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// If the user list is enabled, it should take key focus; make sure the
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@ -826,14 +830,14 @@ const LoginDialog = new Lang.Class({
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this._authPrompt.setPasswordChar('');
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this._authPrompt.setQuestion(_("Username: "));
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let realmManager = new Realmd.Manager();
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let realmSignalId = realmManager.connect('login-format-changed',
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Lang.bind(this, this._showRealmLoginHint));
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this._showRealmLoginHint(realmManager.loginFormat);
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this._showRealmLoginHint(this._realmManager.loginFormat);
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let nextSignalId = this._authPrompt.connect('next',
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if (this._nextSignalId)
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this._authPrompt.disconnect(this._nextSignalId);
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this._nextSignalId = this._authPrompt.connect('next',
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Lang.bind(this, function() {
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this._authPrompt.disconnect(nextSignalId);
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this._authPrompt.disconnect(this._nextSignalId);
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this._nextSignalId = 0;
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this._authPrompt.updateSensitivity(false);
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let answer = this._authPrompt.getAnswer();
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this._user = this._userManager.get_user(answer);
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@ -841,9 +845,6 @@ const LoginDialog = new Lang.Class({
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this._authPrompt.startSpinning();
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this._authPrompt.begin({ userName: answer });
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this._updateCancelButton();
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realmManager.disconnect(realmSignalId)
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realmManager.release();
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}));
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this._updateCancelButton();
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@ -1127,6 +1128,12 @@ const LoginDialog = new Lang.Class({
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this._greeterSessionProxy.disconnect(this._greeterSessionProxyChangedId);
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this._greeterSessionProxy = null;
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}
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if (this._realmManager) {
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this._realmManager.disconnect(this._realmSignalId);
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this._realmSignalId = 0;
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this._realmManager.release();
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this._realmManager = null;
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}
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},
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_loadUserList: function() {
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