Revert "[AppWell] Allow popup menu to be persistent, and support direct window selection"

This reverts commit 6e31e59b57.
This commit is contained in:
Colin Walters 2009-09-11 18:58:30 -04:00
parent e52cb3c213
commit dfe16f4af6
5 changed files with 22 additions and 162 deletions

View File

@ -489,12 +489,6 @@ WellMenu.prototype = {
_init: function(source) {
this._source = source;
// Holds the WindowClone objects for our windows, used in the button release
// callback to find the window actor we released over
this._cachedWindowClones = [];
// Whether or not we successfully picked a window
this.didActivateWindow = false;
this.actor = new Shell.GenericContainer({ reactive: true });
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
@ -514,14 +508,6 @@ WellMenu.prototype = {
this._windowContainer.connect('activate', Lang.bind(this, this._onWindowActivate));
this.actor.add_actor(this._windowContainer);
// Stay popped up on release over application icon
this._windowContainer.set_persistent_source(this._source.actor);
// Intercept events while the menu has the pointer grab to do window-related effects
this._windowContainer.connect('enter-event', Lang.bind(this, this._onMenuEnter));
this._windowContainer.connect('leave-event', Lang.bind(this, this._onMenuLeave));
this._windowContainer.connect('button-release-event', Lang.bind(this, this._onMenuRelease));
this._arrow = new Shell.DrawingArea();
this._arrow.connect('redraw', Lang.bind(this, function (area, texture) {
Shell.draw_box_pointer(texture, WELL_MENU_BORDER_COLOR, WELL_MENU_BACKGROUND_COLOR);
@ -573,8 +559,6 @@ WellMenu.prototype = {
_redisplay: function() {
this._windowContainer.remove_all();
this.didActivateWindow = false;
let windows = this._source.windows;
this._windowContainer.show();
@ -611,10 +595,7 @@ WellMenu.prototype = {
_appendWindows: function (windows, iconsDiffer) {
for (let i = 0; i < windows.length; i++) {
let metaWindow = windows[i];
this._cachedWindowClones.push(Main.overview.lookupCloneForWindow(metaWindow));
let window = windows[i];
/* Use padding here rather than spacing in the box above so that
* we have a larger reactive area.
*/
@ -623,16 +604,16 @@ WellMenu.prototype = {
padding_bottom: 4,
spacing: 4,
reactive: true });
box._window = metaWindow;
box._window = window;
let vCenter;
if (iconsDiffer) {
vCenter = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
let icon = Shell.TextureCache.get_default().bind_pixbuf_property(metaWindow, "mini-icon");
let icon = Shell.TextureCache.get_default().bind_pixbuf_property(window, "mini-icon");
vCenter.append(icon, Big.BoxPackFlags.NONE);
box.append(vCenter, Big.BoxPackFlags.NONE);
}
vCenter = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
let label = new Clutter.Text({ text: metaWindow.title,
let label = new Clutter.Text({ text: window.title,
font_name: WELL_MENU_FONT,
ellipsize: Pango.EllipsizeMode.END,
color: WELL_MENU_COLOR });
@ -658,68 +639,22 @@ WellMenu.prototype = {
this.actor.show();
},
_findWindowCloneForActor: function (actor) {
for (let i = 0; i < this._cachedWindowClones.length; i++) {
let clone = this._cachedWindowClones[i];
if (clone.actor == actor) {
return clone;
}
}
return null;
},
// This function is called while the menu has a pointer grab; what we want
// to do is see if the mouse was released over a window clone actor
_onMenuRelease: function (actor, event) {
let clone = this._findWindowCloneForActor(event.get_source());
if (clone) {
this.didActivateWindow = true;
Main.overview.activateWindow(clone.metaWindow, event.get_time());
}
},
_setHighlightWindow: function (metaWindow) {
let children = this._windowContainer.get_children();
for (let i = 0; i < children.length; i++) {
let child = children[i];
let menuMetaWindow = child._window;
if (metaWindow != null && menuMetaWindow == metaWindow) {
child.background_color = WELL_MENU_SELECTED_COLOR;
} else {
child.background_color = TRANSPARENT_COLOR;
}
}
this.emit('highlight-window', metaWindow);
},
// Called while menu has a pointer grab
_onMenuEnter: function (actor, event) {
let clone = this._findWindowCloneForActor(event.get_source());
if (clone) {
this._setHighlightWindow(clone.metaWindow);
}
},
// Called while menu has a pointer grab
_onMenuLeave: function (actor, event) {
let clone = this._findWindowCloneForActor(event.get_source());
if (clone) {
this._setHighlightWindow(null);
}
},
_onWindowUnselected: function (actor, child) {
this._setHighlightWindow(null);
child.background_color = TRANSPARENT_COLOR;
this.emit('highlight-window', null);
},
_onWindowSelected: function (actor, child) {
this._setHighlightWindow(child._window);
child.background_color = WELL_MENU_SELECTED_COLOR;
let window = child._window;
this.emit('highlight-window', window);
},
_onWindowActivate: function (actor, child) {
let metaWindow = child._window;
this.didActivateWindow = true;
Main.overview.activateWindow(metaWindow, Clutter.get_current_event_time());
let window = child._window;
Main.overview.activateWindow(window, Clutter.get_current_event_time());
},
_onPopdown: function () {
@ -858,22 +793,15 @@ RunningWellItem.prototype = {
if (this._menu == null) {
this._menu = new WellMenu(this);
this._menu.connect('highlight-window', Lang.bind(this, function (menu, metaWindow) {
Main.overview.setHighlightWindow(metaWindow);
this._menu.connect('highlight-window', Lang.bind(this, function (menu, window) {
Main.overview.setHighlightWindow(window);
}));
this._menu.connect('popup', Lang.bind(this, function (menu, isPoppedUp) {
let id;
// If we successfully picked a window, don't reset the workspace
// state, since that causes visual noise. The workspace gets
// recreated each time we enter the overview
if (!isPoppedUp && menu.didActivateWindow)
return;
if (isPoppedUp)
id = this.appInfo.get_id();
else
id = null;
Main.overview.setApplicationWindowSelection(id);
}));
}

View File

@ -371,17 +371,6 @@ Overview.prototype = {
this.show();
},
/**
* lookupCloneForWindow:
* @metaWindow: A #MetaWindow
*
* Given a #MetaWindow instance, find the WindowClone object
* which represents it in the workspaces display.
*/
lookupCloneForWindow: function (metaWindow) {
return this._workspaces.lookupCloneForMetaWindow(metaWindow);
},
/**
* activateWindow:
* @metaWindow: A #MetaWindow

View File

@ -1134,7 +1134,7 @@ Workspaces.prototype = {
return null;
},
lookupCloneForMetaWindow: function (metaWindow) {
_lookupCloneForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
let clone = this._workspaces[i].lookupCloneForMetaWindow(metaWindow);
if (clone)
@ -1181,7 +1181,7 @@ Workspaces.prototype = {
let activeWorkspaceNum = global.screen.get_active_workspace_index();
let windowWorkspaceNum = metaWindow.get_workspace().index();
let clone = this.lookupCloneForMetaWindow (metaWindow);
let clone = this._lookupCloneForMetaWindow (metaWindow);
clone.actor.raise_top();
if (windowWorkspaceNum != activeWorkspaceNum) {

View File

@ -15,9 +15,6 @@ G_DEFINE_TYPE(ShellMenu, shell_menu, BIG_TYPE_BOX);
struct _ShellMenuPrivate {
gboolean have_grab;
gboolean released_on_source;
ClutterActor *source_actor;
ClutterActor *selected;
};
@ -34,10 +31,10 @@ enum
static guint shell_menu_signals [LAST_SIGNAL] = { 0 };
static gboolean
shell_menu_contains (ClutterContainer *container,
shell_menu_contains (ShellMenu *box,
ClutterActor *actor)
{
while (actor != NULL && actor != (ClutterActor*)container)
while (actor != NULL && actor != (ClutterActor*)box)
{
actor = clutter_actor_get_parent (actor);
}
@ -76,7 +73,7 @@ shell_menu_enter_event (ClutterActor *actor,
{
ShellMenu *box = SHELL_MENU (actor);
if (!shell_menu_contains (CLUTTER_CONTAINER (box), event->source))
if (!shell_menu_contains (box, event->source))
return TRUE;
if (event->source == (ClutterActor*)box)
@ -110,21 +107,9 @@ shell_menu_button_release_event (ClutterActor *actor,
if (event->button != 1)
return FALSE;
if (box->priv->source_actor && !box->priv->released_on_source)
{
if (box->priv->source_actor == event->source ||
(CLUTTER_IS_CONTAINER (box->priv->source_actor) &&
shell_menu_contains (CLUTTER_CONTAINER (box->priv->source_actor), event->source)))
{
/* On the next release, we want to pop down the menu regardless */
box->priv->released_on_source = TRUE;
return TRUE;
}
}
shell_menu_popdown (box);
if (!shell_menu_contains (CLUTTER_CONTAINER (box), event->source))
if (!shell_menu_contains (box, event->source))
return FALSE;
if (box->priv->selected == NULL)
@ -141,7 +126,6 @@ shell_menu_popup (ShellMenu *box,
guint32 activate_time)
{
box->priv->have_grab = TRUE;
box->priv->released_on_source = FALSE;
clutter_grab_pointer (CLUTTER_ACTOR (box));
}
@ -154,45 +138,6 @@ shell_menu_popdown (ShellMenu *box)
g_signal_emit (G_OBJECT (box), shell_menu_signals[POPDOWN], 0);
}
static void
on_source_destroyed (ClutterActor *actor,
ShellMenu *box)
{
box->priv->source_actor = NULL;
}
/**
* shell_menu_set_persistent_source:
* @box:
* @source: Actor to use as menu origin
*
* This function changes the menu behavior on button release. Normally
* when the mouse is released anywhere, the menu "pops down"; when this
* function is called, if the mouse is released over the source actor,
* the menu stays.
*
* The given @source actor must be reactive for this function to work.
*/
void
shell_menu_set_persistent_source (ShellMenu *box,
ClutterActor *source)
{
if (box->priv->source_actor)
{
g_signal_handlers_disconnect_by_func (G_OBJECT (box->priv->source_actor),
G_CALLBACK (on_source_destroyed),
box);
}
box->priv->source_actor = source;
if (box->priv->source_actor)
{
g_signal_connect (G_OBJECT (box->priv->source_actor),
"destroy",
G_CALLBACK (on_source_destroyed),
box);
}
}
/**
* shell_menu_append_separator:
* @box:

View File

@ -32,8 +32,6 @@ GType shell_menu_get_type (void) G_GNUC_CONST;
void shell_menu_popup (ShellMenu *behavior, guint button, guint32 activate_time);
void shell_menu_set_persistent_source (ShellMenu *behavior, ClutterActor *source);
void shell_menu_append_separator (ShellMenu *behavior, ClutterActor *separator, BigBoxPackFlags flags);
void shell_menu_popdown (ShellMenu *behavior);