layout: Move the keybinding mode to the user of PressureBarrier
For the hot corner case, we want to have the pressure apply both in and outside of the overview, so we need to move this to the user. At the same time, use keybinding mode math that's more like what's used in filterKeybinding. While it may seem like an abuse of the KeyBindingMode API, it may become more reasonable if one thinks of the pressure barrier as a binding of sorts, just applied to the mouse. If a ButtonBinding API was added to mutter, I think we'd use the existing KeyBindingMode infastructure there as well.
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@ -441,7 +441,11 @@ const LayoutManager = new Lang.Class({
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y1: monitor.y + monitor.height, y2: monitor.y + monitor.height,
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directions: Meta.BarrierDirection.NEGATIVE_Y });
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this._trayPressure = new PressureBarrier(this._trayBarrier, MESSAGE_TRAY_PRESSURE_THRESHOLD, MESSAGE_TRAY_PRESSURE_TIMEOUT);
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this._trayPressure = new PressureBarrier(this._trayBarrier,
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MESSAGE_TRAY_PRESSURE_THRESHOLD,
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MESSAGE_TRAY_PRESSURE_TIMEOUT,
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Shell.KeyBindingMode.NORMAL |
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Shell.KeyBindingMode.OVERVIEW);
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this._trayPressure.connect('trigger', function(barrier) {
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Main.messageTray.openTray();
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});
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@ -1258,10 +1262,11 @@ const HotCorner = new Lang.Class({
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const PressureBarrier = new Lang.Class({
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Name: 'PressureBarrier',
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_init: function(barrier, threshold, timeout) {
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_init: function(barrier, threshold, timeout, keybindingMode) {
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this._barrier = barrier;
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this._threshold = threshold;
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this._timeout = timeout;
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this._keybindingMode = keybindingMode;
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this._orientation = (barrier.y1 == barrier.y2) ? Clutter.Orientation.HORIZONTAL : Clutter.Orientation.VERTICAL;
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this._isTriggered = false;
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@ -1344,11 +1349,8 @@ const PressureBarrier = new Lang.Class({
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if (event.grabbed && Main.modalCount == 0)
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return;
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let isOverview = ((Main.keybindingMode & (Shell.KeyBindingMode.OVERVIEW)) != 0);
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// Throw out events where the grab is taken by something that's
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// not the overview (modal dialogs, etc.)
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if (event.grabbed && !isOverview)
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// Throw out all events not in the proper keybinding mode
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if (!(this._keybindingMode & Main.keybindingMode))
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return;
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let slide = this._getDistanceAlongBarrier(event);
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