[Chrome] add "visibleInFullscreen" property
Chrome elements with this flag set will be visible even when a fullscreen window is present. https://bugzilla.gnome.org/show_bug.cgi?id=608667
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@ -5,6 +5,7 @@ const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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@ -13,8 +14,15 @@ const Params = imports.misc.params;
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// normal mode (ie, outside the Overview), that surrounds the main
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// workspace content.
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const Visibility = {
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FULL: 1,
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FULLSCREEN: 2,
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OVERVIEW: 3
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};
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const defaultParams = {
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visibleInOverview: false,
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visibleInFullscreen: false,
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affectsStruts: true,
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affectsInputRegion: true
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};
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@ -30,7 +38,9 @@ Chrome.prototype = {
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global.stage.add_actor(this.actor);
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this.actor.connect('allocate', Lang.bind(this, this._allocated));
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this._obscuredByFullscreen = false;
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this._inFullscreen = false;
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this._inOverview = false;
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this.visibility = Visibility.FULL;
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this._trackedActors = [];
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@ -78,8 +88,12 @@ Chrome.prototype = {
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//
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// If %visibleInOverview is %true in @params, @actor will remain
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// visible when the overview is brought up. Otherwise it will
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// automatically be hidden. If %affectsStruts or %affectsInputRegion
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// is %false, the actor will not have the indicated effect.
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// automatically be hidden. Likewise, if %visibleInFullscreen is
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// %true, the actor will be visible even when a fullscreen window
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// should be covering it.
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//
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// If %affectsStruts or %affectsInputRegion is %false, the actor
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// will not have the indicated effect.
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addActor: function(actor, params) {
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this.actor.add_actor(actor);
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this._trackActor(actor, params);
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@ -185,20 +199,40 @@ Chrome.prototype = {
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this._untrackActor(actor);
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},
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_overviewShowing: function() {
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this.actor.show();
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_updateVisibility: function() {
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for (let i = 0; i < this._trackedActors.length; i++) {
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if (!this._trackedActors[i].visibleInOverview)
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this.actor.set_skip_paint(this._trackedActors[i].actor, true);
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let actorData = this._trackedActors[i];
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if (this._inOverview && !actorData.visibleInOverview)
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this.actor.set_skip_paint(actorData.actor, true);
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else if (this._inFullscreen && !actorData.visibleInFullscreen)
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this.actor.set_skip_paint(actorData.actor, true);
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else
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this.actor.set_skip_paint(actorData.actor, false);
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}
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let newVisibility;
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if (this._inOverview)
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newVisibility = Visibility.OVERVIEW;
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else if (this._inFullscreen)
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newVisibility = Visibility.FULLSCREEN;
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else
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newVisibility = Visibility.FULL;
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if (newVisibility != this.visibility) {
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this.visibility = newVisibility;
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this.emit('visibility-changed', this.visibility);
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}
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},
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_overviewShowing: function() {
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this._inOverview = true;
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this._updateVisibility();
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this._queueUpdateRegions();
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},
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_overviewHidden: function() {
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if (this._obscuredByFullscreen)
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this.actor.hide();
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for (let i = 0; i < this._trackedActors.length; i++)
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this.actor.set_skip_paint(this._trackedActors[i].actor, false);
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this._inOverview = false;
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this._updateVisibility();
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this._queueUpdateRegions();
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},
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@ -224,7 +258,8 @@ Chrome.prototype = {
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// @windows is sorted bottom to top.
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this._obscuredByFullscreen = false;
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let wasInFullscreen = this._inFullscreen;
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this._inFullscreen = false;
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for (let i = windows.length - 1; i > -1; i--) {
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let layer = windows[i].get_meta_window().get_layer();
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@ -239,7 +274,7 @@ Chrome.prototype = {
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if (layer == Meta.StackLayer.FULLSCREEN) {
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if (Math.max(windows[i].x, 0) >= primary.x && Math.max(windows[i].x, 0) < primary.x + primary.width &&
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Math.max(windows[i].y, 0) >= primary.y && Math.max(windows[i].y, 0) < primary.y + primary.height) {
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this._obscuredByFullscreen = true;
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this._inFullscreen = true;
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break;
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}
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}
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@ -248,16 +283,15 @@ Chrome.prototype = {
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windows[i].x + windows[i].width >= primary.x + primary.width &&
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windows[i].y <= primary.y &&
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windows[i].y + windows[i].height >= primary.y + primary.height) {
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this._obscuredByFullscreen = true;
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this._inFullscreen = true;
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break;
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}
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} else
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break;
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}
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let shouldBeVisible = !this._obscuredByFullscreen || Main.overview.visible;
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if (this.actor.visible != shouldBeVisible) {
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this.actor.visible = shouldBeVisible;
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if (this._inFullscreen != wasInFullscreen) {
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this._updateVisibility();
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this._queueUpdateRegions();
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}
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},
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@ -337,3 +371,4 @@ Chrome.prototype = {
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return false;
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}
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};
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Signals.addSignalMethods(Chrome.prototype);
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