Fix slightly misplaced overlays in single view
Correct the positioning of window captions and close buttons for non-active workspaces in single view. https://bugzilla.gnome.org/show_bug.cgi?id=607872
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@ -368,8 +368,6 @@ WindowOverlay.prototype = {
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x, y);
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if (actor == this._windowClone.actor) {
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this.closeButton.show();
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// Reposition the close button in case we've changed display modes
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this._updatePositions();
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}
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this.title.show();
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},
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@ -393,12 +391,6 @@ WindowOverlay.prototype = {
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this.title.height + this.title._spacing;
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},
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_updatePositions: function() {
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let [cloneX, cloneY] = this._windowClone.actor.get_transformed_position();
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let [cloneWidth, cloneHeight] = this._windowClone.actor.get_transformed_size();
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this.updatePositions(cloneX, cloneY, cloneWidth, cloneHeight);
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},
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/**
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* @cloneX: x position of windowClone
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* @cloneY: y position of windowClone
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@ -468,8 +460,6 @@ WindowOverlay.prototype = {
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},
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_onEnter: function() {
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this._updatePositions();
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this._parentActor.raise_top();
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this.closeButton.show();
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this.emit('show-close-button');
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@ -505,11 +505,13 @@ SingleView.prototype = {
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workspace.gridX = this._x + (w - position) * workspace.actor.width;
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workspace.gridY = this._y;
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workspace.actor.set_position(workspace.gridX, workspace.gridY);
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// show the overlay unconditionally first, so items get
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// positioned correctly, then hide if necessary
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workspace._windowOverlaysGroup.show();
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if (isInt) {
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if (this.actor.get_stage() != null)
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workspace.positionWindows(0);
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if (w == position) {
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workspace._windowOverlaysGroup.show();
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workspace.actor.show();
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} else {
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workspace._windowOverlaysGroup.hide();
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