st-theme-node-drawing: Group multiple cogl_rectangle calls
Calling cogl_rectangles is more efficent then using multiple cogl_rectangle calls. https://bugzilla.gnome.org/show_bug.cgi?id=688475
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@ -1553,7 +1553,7 @@ st_theme_node_paint_borders (StThemeNode *node,
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{
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ClutterColor effective_border;
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gboolean skip_corner_1, skip_corner_2;
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float x1, y1, x2, y2;
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float rects[16];
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over (&border_color, &node->background_color, &effective_border);
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alpha = paint_opacity * effective_border.alpha / 255;
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@ -1569,46 +1569,44 @@ st_theme_node_paint_borders (StThemeNode *node,
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skip_corner_1 = border_radius[ST_CORNER_TOPLEFT] > 0;
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skip_corner_2 = border_radius[ST_CORNER_TOPRIGHT] > 0;
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x1 = skip_corner_1 ? max_width_radius[ST_CORNER_TOPLEFT] : 0;
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y1 = 0;
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x2 = skip_corner_2 ? width - max_width_radius[ST_CORNER_TOPRIGHT] : width;
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y2 = border_width[ST_SIDE_TOP];
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cogl_rectangle (x1, y1, x2, y2);
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rects[0] = skip_corner_1 ? max_width_radius[ST_CORNER_TOPLEFT] : 0;
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rects[1] = 0;
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rects[2] = skip_corner_2 ? width - max_width_radius[ST_CORNER_TOPRIGHT] : width;
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rects[3] = border_width[ST_SIDE_TOP];
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/* EAST */
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skip_corner_1 = border_radius[ST_CORNER_TOPRIGHT] > 0;
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skip_corner_2 = border_radius[ST_CORNER_BOTTOMRIGHT] > 0;
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x1 = width - border_width[ST_SIDE_RIGHT];
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y1 = skip_corner_1 ? max_width_radius[ST_CORNER_TOPRIGHT]
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rects[4] = width - border_width[ST_SIDE_RIGHT];
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rects[5] = skip_corner_1 ? max_width_radius[ST_CORNER_TOPRIGHT]
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: border_width[ST_SIDE_TOP];
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x2 = width;
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y2 = skip_corner_2 ? height - max_width_radius[ST_CORNER_BOTTOMRIGHT]
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rects[6] = width;
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rects[7] = skip_corner_2 ? height - max_width_radius[ST_CORNER_BOTTOMRIGHT]
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: height - border_width[ST_SIDE_BOTTOM];
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cogl_rectangle (x1, y1, x2, y2);
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/* SOUTH */
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skip_corner_1 = border_radius[ST_CORNER_BOTTOMLEFT] > 0;
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skip_corner_2 = border_radius[ST_CORNER_BOTTOMRIGHT] > 0;
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x1 = skip_corner_1 ? max_width_radius[ST_CORNER_BOTTOMLEFT] : 0;
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y1 = height - border_width[ST_SIDE_BOTTOM];
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x2 = skip_corner_2 ? width - max_width_radius[ST_CORNER_BOTTOMRIGHT]
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rects[8] = skip_corner_1 ? max_width_radius[ST_CORNER_BOTTOMLEFT] : 0;
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rects[9] = height - border_width[ST_SIDE_BOTTOM];
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rects[10] = skip_corner_2 ? width - max_width_radius[ST_CORNER_BOTTOMRIGHT]
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: width;
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y2 = height;
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cogl_rectangle (x1, y1, x2, y2);
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rects[11] = height;
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/* WEST */
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skip_corner_1 = border_radius[ST_CORNER_TOPLEFT] > 0;
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skip_corner_2 = border_radius[ST_CORNER_BOTTOMLEFT] > 0;
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x1 = 0;
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y1 = skip_corner_1 ? max_width_radius[ST_CORNER_TOPLEFT]
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rects[12] = 0;
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rects[13] = skip_corner_1 ? max_width_radius[ST_CORNER_TOPLEFT]
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: border_width[ST_SIDE_TOP];
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x2 = border_width[ST_SIDE_LEFT];
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y2 = skip_corner_2 ? height - max_width_radius[ST_CORNER_BOTTOMLEFT]
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rects[14] = border_width[ST_SIDE_LEFT];
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rects[15] = skip_corner_2 ? height - max_width_radius[ST_CORNER_BOTTOMLEFT]
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: height - border_width[ST_SIDE_BOTTOM];
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cogl_rectangle (x1, y1, x2, y2);
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cogl_rectangles (rects, 4);
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}
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}
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@ -1875,6 +1873,7 @@ st_theme_node_paint_outline (StThemeNode *node,
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{
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float width, height;
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int outline_width;
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float rects[16];
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ClutterColor outline_color, effective_outline;
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width = box->x2 - box->x1;
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@ -1899,20 +1898,30 @@ st_theme_node_paint_outline (StThemeNode *node,
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*/
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/* NORTH */
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cogl_rectangle (-outline_width, -outline_width,
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width + outline_width, 0);
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rects[0] = -outline_width;
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rects[1] = -outline_width;
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rects[2] = width + outline_width;
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rects[3] = 0;
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/* EAST */
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cogl_rectangle (width, 0,
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width + outline_width, height);
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rects[4] = width;
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rects[5] = 0;
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rects[6] = width + outline_width;
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rects[7] = height;
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/* SOUTH */
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cogl_rectangle (-outline_width, height,
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width + outline_width, height + outline_width);
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rects[8] = -outline_width;
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rects[9] = height;
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rects[10] = width + outline_width;
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rects[11] = height + outline_width;
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/* WEST */
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cogl_rectangle (-outline_width, 0,
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0, height);
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rects[12] = -outline_width;
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rects[13] = 0;
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rects[14] = 0;
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rects[15] = height;
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cogl_rectangles (rects, 4);
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}
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void
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