Give the runDialog a rounded corner
Just makes things a bit nicer looking.
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@ -1,5 +1,6 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Clutter = imports.gi.Clutter;
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const Shell = imports.gi.Shell;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Signals = imports.signals;
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@ -43,11 +44,12 @@ RunDialog.prototype = {
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(global.screen_height - BOX_HEIGHT) / 2);
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(global.screen_height - BOX_HEIGHT) / 2);
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this._group.add_actor(boxGroup);
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this._group.add_actor(boxGroup);
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let box = new Clutter.Rectangle({ color: BOX_BACKGROUND_COLOR,
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let box = new Big.Box({ background_color: BOX_BACKGROUND_COLOR,
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corner_radius: 4,
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reactive: false,
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reactive: false,
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width: BOX_WIDTH,
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width: BOX_WIDTH,
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height: BOX_HEIGHT,
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height: BOX_HEIGHT
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border_width: 0 });
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});
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boxGroup.add_actor(box);
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boxGroup.add_actor(box);
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let label = new Clutter.Text({ color: BOX_TEXT_COLOR,
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let label = new Clutter.Text({ color: BOX_TEXT_COLOR,
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