recorder: Force full stage redraws during recording
Partial redraws can result into artifacts in the recording, so disable them while recording. https://bugzilla.gnome.org/show_bug.cgi?id=640206
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@ -83,6 +83,7 @@ struct _ShellRecorder {
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guint redraw_idle;
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guint update_memory_used_timeout;
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guint update_pointer_timeout;
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guint repaint_hook_id;
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};
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struct _RecorderPipeline
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@ -239,6 +240,22 @@ get_memory_target (void)
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return DEFAULT_MEMORY_TARGET;
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}
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/*
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* Used to force full stage redraws during recording to avoid artifacts
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*
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* Note: That this will cause the stage to be repainted on
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* every animation frame even if the frame wouldn't normally cause any new
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* drawing
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*/
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static gboolean
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recorder_repaint_hook (gpointer data)
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{
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ClutterActor *stage = data;
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clutter_actor_queue_redraw (stage);
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return TRUE;
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}
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static void
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shell_recorder_init (ShellRecorder *recorder)
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{
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@ -1682,6 +1699,9 @@ shell_recorder_record (ShellRecorder *recorder)
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recorder->state = RECORDER_STATE_RECORDING;
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recorder_add_update_pointer_timeout (recorder);
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/* Set up repaint hook */
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recorder->repaint_hook_id = clutter_threads_add_repaint_func(recorder_repaint_hook, recorder->stage, NULL);
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/* Record an initial frame and also redraw with the indicator */
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clutter_actor_queue_redraw (CLUTTER_ACTOR (recorder->stage));
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@ -1723,6 +1743,12 @@ shell_recorder_pause (ShellRecorder *recorder)
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/* Queue a redraw to remove the recording indicator */
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clutter_actor_queue_redraw (CLUTTER_ACTOR (recorder->stage));
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if (recorder->repaint_hook_id != 0)
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{
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clutter_threads_remove_repaint_func (recorder->repaint_hook_id);
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recorder->repaint_hook_id = 0;
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}
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}
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/**
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