layout: Remove freezeUpdateRegions/thawUpdateRegions
Due to a bad rebase causing freezeUpdateCount to never get initialized, these functions effectively did nothing. Since we're going to go to a different mechanism for freezing region updates, let's just tear these out now instead of fixing them before tearing them out. https://bugzilla.gnome.org/show_bug.cgi?id=694227
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@ -577,7 +577,6 @@ const LayoutManager = new Lang.Class({
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},
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},
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_startupAnimationGreeter: function() {
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_startupAnimationGreeter: function() {
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this._freezeUpdateRegions();
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Tweener.addTween(this.panelBox,
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Tweener.addTween(this.panelBox,
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{ translation_y: 0,
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{ translation_y: 0,
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time: STARTUP_ANIMATION_TIME,
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time: STARTUP_ANIMATION_TIME,
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@ -587,7 +586,6 @@ const LayoutManager = new Lang.Class({
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},
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},
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_startupAnimationSession: function() {
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_startupAnimationSession: function() {
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this._freezeUpdateRegions();
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this._createPrimaryBackground();
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this._createPrimaryBackground();
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Tweener.addTween(this.uiGroup,
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Tweener.addTween(this.uiGroup,
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{ scale_x: 1,
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{ scale_x: 1,
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@ -615,7 +613,6 @@ const LayoutManager = new Lang.Class({
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this._createSecondaryBackgrounds();
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this._createSecondaryBackgrounds();
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this.emit('panel-box-changed');
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this.emit('panel-box-changed');
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this._thawUpdateRegions();
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},
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},
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showKeyboard: function () {
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showKeyboard: function () {
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@ -832,22 +829,11 @@ const LayoutManager = new Lang.Class({
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if (Main.sessionMode.isGreeter)
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if (Main.sessionMode.isGreeter)
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return;
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return;
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if (!this._updateRegionIdle && !this._freezeUpdateCount)
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if (!this._updateRegionIdle)
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this._updateRegionIdle = Mainloop.idle_add(Lang.bind(this, this._updateRegions),
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this._updateRegionIdle = Mainloop.idle_add(Lang.bind(this, this._updateRegions),
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Meta.PRIORITY_BEFORE_REDRAW);
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Meta.PRIORITY_BEFORE_REDRAW);
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},
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},
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_freezeUpdateRegions: function() {
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if (this._updateRegionIdle)
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this._updateRegions();
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this._freezeUpdateCount++;
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},
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_thawUpdateRegions: function() {
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this._freezeUpdateCount--;
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this._queueUpdateRegions();
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},
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_getWindowActorsForWorkspace: function(workspace) {
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_getWindowActorsForWorkspace: function(workspace) {
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return global.get_window_actors().filter(function (actor) {
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return global.get_window_actors().filter(function (actor) {
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let win = actor.meta_window;
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let win = actor.meta_window;
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